Skye Posted October 13, 2009 Posted October 13, 2009 I hope it's appropriate to make a mirror match thread. For a zoning character, Arakune sure gets zoned a lot, and easily at that. Because of this, I believe that no one likes fighting Arakune, even Arakune. So, the basic rule is, "you get cursed = you lose", but lets go in depth, how can we survive this match up post curse? How can we exploit out own weaknesses to our own advantage? Head exploded yet? Let's get started. + =
ludwig van Posted October 16, 2009 Posted October 16, 2009 + = QFT lol Anyway, the best way to get rid of curses is getting close and poking the other Arakune ASAP. Don't do big and really unsafe moves to get rid of curse. All it takes is one little flick and you can go back to the fight being the race of who can curse their enemy quicker
Irrsinn Posted October 16, 2009 Posted October 16, 2009 Bell bug is your best friend in this match, Arakune needs to move a lot in the air, so always have a bell bug out, no matter what, your opponent might end up getting hit by it even when you're cursed. The best cloud to work with here is the homming cloud, so you can cover both air and ground. Like I said, Arakune is almost all of the time in the air, so ABUSE AIR GRABS, almost every Arakune I've fought with jumps after wake up, because they think I'm going to pull off j.D, USE AN AIRGRAB INSTEAD, then go for 5D and all of that. Invisibility works wonders here because airgrab+invisibility is just deadly for Arakune, they don't even see it coming. So yeah, Bell bug+air grabs, also know when to use 236236C as a reversal, it can save your life.
Skye Posted October 16, 2009 Author Posted October 16, 2009 May I add to mention that I honestly believe that Arakune vs Arakune is 70:30, Arakune's favor. Once you're cursed, that's it. However, I find that combos are not the 100% best method, sometimes pure zoning works. Sometimes.....
Irrsinn Posted October 16, 2009 Posted October 16, 2009 I've been beaten by pure zoning, thats what fucks me up, really, I am more of a combo person myself. So eveytime I try to go for a hit BAM! Bbug in my face, Cbug, recurse, Dbug, recurse, Abug, Abug, Abug, recurse, etc.
Skye Posted October 16, 2009 Author Posted October 16, 2009 I learned by force that there come times when zoning is a legit option, although not necessarily for the whole match, just to open up or pressure someone to get close. This match up aside, there are other matches where it can come in handy.
Manas Ayus Posted October 17, 2009 Posted October 17, 2009 http://www.youtube.com/watch?v=Pq8pCpfK1Lo this is me and blargh in the last gf vs. dl tourney. as you can see; most of us tried playing it safe the whole time. so uh, yeah.
Skye Posted October 17, 2009 Author Posted October 17, 2009 FFFFFFFFFFFFF That was epic. I found at times where a combo may have sufficed nicely, but overall, this is it in a nutshell. the best advice is to not get cursed.
Irrsinn Posted October 17, 2009 Posted October 17, 2009 http://www.youtube.com/watch?v=Pq8pCpfK1Lo this is me and blargh in the last gf vs. dl tourney. as you can see; most of us tried playing it safe the whole time. so uh, yeah. Man, I know you're saying that you were playing it safe, but whats the deal with the j2a after those 5Ds? you could've pulled a 6C loop there.
Manas Ayus Posted October 18, 2009 Posted October 18, 2009 Man, I know you're saying that you were playing it safe, but whats the deal with the j2a after those 5Ds? you could've pulled a 6C loop there. ask blargh. :p
Irrsinn Posted October 18, 2009 Posted October 18, 2009 Oh fuck sorry I confused you with the other dude lol. I'm slow today.
ludwig van Posted October 27, 2009 Posted October 27, 2009 Man, I know you're saying that you were playing it safe, but whats the deal with the j2a after those 5Ds? you could've pulled a 6C loop there. I didn't have that combo down then >_> (especially for online play)
Skye Posted November 19, 2009 Author Posted November 19, 2009 How can we open up combo opportunities precurse? It feels like with a cloud, bell, invisibility, playing hookie, combo opportunities are gonna be a bitch to get right, post curse, there are setups, but aside from that... My scrubby Arakune's worst match up is an Arakune, so this is a big issue for me, I can't seem to get a combo under any circumstance, unless I tech trap them or use 2A as a weak okizeme. I also need to start using the 6A setup more. Another thing is I find that shooting for a jD is pretty choice, here, but where's the right timing in it, I always get beat in a jD fight.
Abstract Posted November 19, 2009 Posted November 19, 2009 How can we open up combo opportunities precurse? Assuming you mean without clouds: Tensionless: Airthrow <=== Great for netplay jA CH Super lucky jD hits j2A CH/Dive cancel j6A/B/C hit/CH Really though, you're going to want to play it super safe. Going for combo opportunities is restricted by the fact that Arakune relies on his aerial mobility to start combos. I usually don't go for combos at all against other Aras until I have curse, or they've put themselves in a compromising position.
Abstract Posted November 19, 2009 Posted November 19, 2009 Ouch. Good players are fast enough to throw break it on reaction off line.
Skye Posted November 20, 2009 Author Posted November 20, 2009 Really? I've see green throws pass top level. I guess it really depends on the circumstance of if you're expecting it, or the reflexes of the player.
AdamNW Posted November 20, 2009 Posted November 20, 2009 The only thing you can do in a mirror match is not get cursed. :U
tolore Posted November 20, 2009 Posted November 20, 2009 Most of the better players I play with almost never get thrown, I have sucky reaction times and am bad at avoiding throws( I got raped by throws in GG because I played baiken, never really got over that weakness) and I still break green throws some times.
Skye Posted November 20, 2009 Author Posted November 20, 2009 Depends on the player really, GG throws are much harder to avoid, because there's no real prompt to say "hey you can break this--uh too late", and similar to green throws in BB, the biggest and most likely variable of breaking it is if you legitimately see it coming--or if you have great reflexes (second most likely variable).
tolore Posted November 20, 2009 Posted November 20, 2009 the gg example was to show that i was bad at predicting throws(since that's the only way to avoid them in GG), I also do not have great reflexes, but I break a decent amount of green throws. IMO if I can do it, other can do it VERY consistently(and from my experience they can indeed). That's not to say throws never work, but it's pretty uncommon.
InspectorOda Posted November 20, 2009 Posted November 20, 2009 Option select via 1/4 ABC destroys throws in this game, even aerial tech traps. This alone already destroys the need to react to a throw 99% of the time. Predicting throws is quite easy once you get the hang of it, and with a +10 frame tech window, throws are really hard to land without something like input lag from online screwing you over. Anyways, some general advice on this matchup, never full screen teleport or you die. Period. Don't use dives unless you can dive cancel or have a shield cloud, or you'll die. If you predict a bell bug and you're in range, j6D or 3C before he recovers and you'll win. Try using the overhead cloud, as an Arakune without aerial options is nothing. Most of the time though, stay the heck away precurse. Arakune's defensive options destroy his own offensive options. Don't really feel like posting much else at the moment.
ludwig van Posted December 31, 2009 Posted December 31, 2009 Sneak peak of the mirror match in CS @ 5:50 http://www.youtube.com/watch?v=2UykqHIb8hw
Mordecai415 Posted June 27, 2010 Posted June 27, 2010 aerial clouds... that'll show you Arakune MIRROR!
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