lofo Posted 21 hours ago Posted 21 hours ago Delay: How early in the jump is Dizzy airdashing compared to the fastest/lowest possible airdash? Delay 0 means lowest and fastest possible airdash, with 1f precision. Value: The earliest possible impact frame. What's the fastest you can hit with the IAD j2S being grounded? Blank spaces: Will not connect IAD j2S Delay 0 1 2 PO 21 22 26 JU 21 25 26 TE 21 27 32 DI 24 24 34 JO 24 25 31 SL 24 25 34 RO 24 25 33 KY 24 25 33 HOS 24 25 33 SO 24 25 33 VE 24 25 34 ED 24 25 35 BA 24 25 34 MA 24 25 34 AX 24 31 35 JA 24 31 35 MI 24 31 35 AB 24 33 CH 24 33 IN 31 32 33 FA 31 32 33 KL 31 32 34 BR 32 33 AN 32 33 ZA 33 From a superjump, Dizzy can airdash 1f earlier from the ground than from a normal jump. I n theory this can make the overhead faster, but in practice it requires the SJIAD to be frame perfect to be better. Superjump IAD j2S Delay 0 1 PO 20 24 JU 23 24 TE 23 31 DI 24 34 JO 23 32 SL 23 34 RO 23 33 KY 23 33 HOS 23 33 SO 23 33 VE 23 34 ED 24 34 BA 23 34 MA 23 34 AX 23 34 JA 23 34 MI 23 AB 31 CH 31 IN 32 FA 32 KL 32 BR 33 AN 33 ZA Fastest possible IAD j2S timings vs crouching opponents holding 1, tested by me using Eddienput scripting and recording software. I split the target characters into three groups, which are roughly the "easy" ones, the "hard" ones, and the "impossible" ones. For characters like Millia, hitting them early requires the IAD to be perfect height, which is a 1f input, so depending on your execution you may not find this viable. One expert Dizzy player told me when I was making this that they didn't think it was even possible! My feeling is, they can't air throw you or jump anyways, so even if you mess it up and it's kind of slow, if they don't hit you out of it, you're still very plus, so it's not a big deal to not get it perfectly every time. Still worth going for! I was really amazed at how fast this can be when I first measured it. 2D has 17f blockstun, so if you do it perfectly, vs the "easy" chars it's only a 7f gap. Vs Testament and Pot and it's only a 4f gap! Doing this from a neutral state is extremely difficult on lever or pad. Actually I switched to leverless specifically to do this, because it's pretty easy with SOCD and very powerful. However even on lever and pad, it's still powerful to do it out of a jump cancel, and that gives you a bit more time to do the motion. The real difference is setups like fish -> IAD j2S oki.
lofo Posted 21 hours ago Author Posted 21 hours ago reserving a post for other IAD j2S stuff in case I need room later
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now