Mumm-Ra Posted May 12, 2011 Posted May 12, 2011 Just hold the C button a bit instead of tapping it when you do 65D
InspectorOda Posted May 12, 2011 Posted May 12, 2011 Just hold the C button a bit instead of tapping it when you do 65D 65D? o_o
kousaka Posted May 12, 2011 Posted May 12, 2011 he probably means 6/5d... mid screen you use 5d, corner you use 6d the timing i use is 6c>5c(hold)(tap 5D)>2c.. and similarly in corner.. 6c>3c(hold)(tap 3D)>3c don't delay the rekkas too much.. and try and tap D pretty much right away.. the timing of the C bug kinda depends on the height you catch them coming up after D bug up with 6c rekka hit
Skye Posted May 12, 2011 Posted May 12, 2011 (edited) Just press D the instant you see the D bug go off screen. I don't worry too much about including the C bug connecting, since I go for resets when I can. Edit: I also did research on dive loops, and I understand how they got nerfed, it seems the gravity affects the height much greater than CS1, so there is a maximum height in where dive cancelling is either impossible or requires very awkward timing, I was only able to score one rep on Ragna. Edited May 12, 2011 by Skye
Mumm-Ra Posted May 12, 2011 Posted May 12, 2011 65D? o_o I'm retarded, I meant 5CD(bugs), yeah in the corner it's 6CD, obviously. I use 6[C](whiff)>5]C[D>2C, so I don't know a lot about the full rekka, actually.
InspectorOda Posted May 13, 2011 Posted May 13, 2011 Mmk, thanks everybody. One more question, which 100% curse combo is better, the one with jA > j4AA or j4AA? Or is it based on hitboxes? They're both pretty easy, so I guess it doesn't really matter, but meh. xD
kousaka Posted May 13, 2011 Posted May 13, 2011 yeah depends on the hitbox.. before certain characters like tsubaki the combo was unstable because at the end 5a>6b>j6d part.. the 6b would whiff but quite a few characters are more stable because you can omit 5a and just do 6b now
kousaka Posted May 17, 2011 Posted May 17, 2011 (edited) random training notes: quick super easy 100% curse from 6a that i stole from jp wiki 6a>5d>iad JA>j4b>5b>5d>iad J4a>ja>5a>6b>j6d spent some time in the lab and it seems that you can get 100% curse off anything almost now... starter notes: 2a>5b>5d> requires super jump 5a>2a>5b>5d if close enough JB>5b>5d works great mid parts: iad J4A>JA(>2A)>5b>5d -quite often the 2a can be omitted and first IAD requires superjump sometimes ender iad j4A>JA(>5A)>6b>j6D -5a can be omitted usually also corner bnb curse combos: (JB)>6b>IAD jD>6b>IAD JD>5D As for dive combos... starter>B dive cancel>5D>HJA(>JA)>JC>JD seems to be most consistent across the board the really high air throw combo is more strict imo now: high air throw>delay air dash JC>B dive cancel>5D>HJA>JC>JD -the required delay varies with height and character but across the board the delay is much longer then it used to be.. the JC (due to it's thinner hitbox) is much more likely to whiff now =( Edited May 17, 2011 by kousaka
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