Jump to content
Dustloop Forums

Recommended Posts

Posted

If the orb is right above you... might not be a great idea, unless you're crazy. Then again, if the orb is just hovering around, jumping onto the orb and slashbacking it isn't exactly the ideal course of action BUT I DO IT ANYHOW. Ky is just silly to combo off BBU, in general. 5H gives wonky followups also. Most consistent one I've found anywhere remotely near the corner is 5H XX K Mappa, whatever. Main reason why I generally just stick to 2D RC and 6P FRC stuff these days (wtf so many random Kys) =/

  • Replies 538
  • Created
  • Last Reply

Top Posters In This Topic

  • 2 weeks later...
Posted

Ok...hopefully if all goes well...me and some of my friends are going to start posting vids for opinions on how to improve...soon hopefully

Doesn't Nov have some stuff recorded of you? I could swear he did.

Posted

I'm stealing boss slayer's mash out -> air super when people drop combos strat. That shit is top tier on the scrubbiest level, lol Good shit on beating them though, it's nice to see the under dogs win. And Losing to Slayer when you're playing pot is no excuse. That's like his worst match >_<

Posted

i just want to say: Against Raekwon: you should of just stuck with Slayer anyways instead of switchign to I-no :/... Against Marn: that one part at the end of first round, just a single combo would of finished it ;V.. Pile Bunkering on Eddie is tricky so i usually nvr attempt it :/... you got greedy with tryign to look awesome :V... but you were pretty awesome with some of the fights though. and that last part on the RC 6H on end of match 2 was that suppose to be 6H FRC? :V???? Against Steve: i already comment on youtube. Lol 3 6H?? XD...

Posted

What's with the dandy step on wake up vs. Pot? Does it avoid slide head or something? Actually in general what's with dandy on wake up? Is it actually good for getting out of wake up pressure? Good defense though, interesting play style. Lots of dandy which is weird in high level play but if it works for you it's all good. Less fancy pile bunker shit more COMBOZZZZZ =3

Posted

D-Step FRC avoids shield unblock. But if you mess it up... x.x And yeah, I missed 6HS FRC lots. Alot of my better set-ups are from that... :(

Posted

Dandy on wake up is good to an extent.. well timed dandy can avoid Slide head and you can punch Pot in the face....cause there is a frame in Dandy that ur purely invincible? anyhow for shield unblockable, i prefer bdc 1f jump block and let slide head avoid.. but that is kind of risky?? cause what if factors..

Posted

Dandy on wake up is good to an extent..

well timed dandy can avoid Slide head and you can punch Pot in the face....cause there is a frame in Dandy that ur purely invincible?

anyhow for shield unblockable, i prefer bdc 1f jump block and let slide head avoid.. but that is kind of risky?? cause what if factors..

P D-Step = 3 frames of invincibility on start-up.

K D-Step = 6 frames of invincibility on start-up.

Posted

o wow you beat marn and flash? I grant props and officially accept you as a top Slayer Player.

heh heh. thanx dude:keke:

I'm stealing boss slayer's mash out -> air super when people drop combos strat. That shit is top tier on the scrubbiest level, lol

Good shit on beating them though, it's nice to see the under dogs win.

And Losing to Slayer when you're playing pot is no excuse. That's like his worst match >_<

"And Losing to Slayer when you're playing pot is no excuse. That's like his worst match" my feelings about that exactly and yeah the "mashed out" super looks really scrubby but it was the best way for me to punish that dropped combo so that's what i did. thanx for the props dude:china:

Posted

P D-Step = 3 frames of invincibility on start-up.

K D-Step = 6 frames of invincibility on start-up.

Is that like the very first frames of start up or are you vulnerable at all in the beginning?

And Boss, yeah, I know what you mean on that being the only way to punish. Sometimes someone will be open down below after throwing out a poke or whatever and the air super is the only way you can get down there in time to hit them, so you just gotta do it, lol. It always looks scrubby but I've done it in the past too and it's never failed me. ;)

I remember one time I got hit by HOS's level 1 uppercut and he did an action charge, and I had time to tech out and do Slayer's air super before he could recover. Dude was pissed.

Posted

Is that like the very first frames of start up or are you vulnerable at all in the beginning?

And Boss, yeah, I know what you mean on that being the only way to punish. Sometimes someone will be open down below after throwing out a poke or whatever and the air super is the only way you can get down there in time to hit them, so you just gotta do it, lol. It always looks scrubby but I've done it in the past too and it's never failed me. ;)

I remember one time I got hit by HOS's level 1 uppercut and he did an action charge, and I had time to tech out and do Slayer's air super before he could recover. Dude was pissed.

yeah so it's not that bad of a strategy at all. i say, "if is works, use it":keke:

Posted

ok...I already know of a few things that I did wrong but...a second opinion is good...i guess oh and forgive the sound quality...http://youtube.com/watch?v=4o_cgwYrtFo

note: I'm just getting used to stick so that's one reason for some of the mistakes...

That music in the beginning was creepy.

Work on your combos. Stop dropping 6K -> 2K. That'd would help you out a lot. Don't approach zappa when he has the dog out unless he's recently done an attack. Let Zappa come to you as attacking him as the dog sits there is entirely free damage. You just have to hit him with SOMETHING be it a throw, a random 6K, mappa when it's unexpected, etc etc. You rmain priority when the dog appears should be to tap zappa to get rid of it though. Play safer when it's around too. As for the other two summons, get inside and stay inside. If he gets you out, work you way in slowly and don't get impatient. Zappa is an easy character to deconstruct. You just have to realize there's nothing to fear at range as long as you block.

When Roau comes out, block a lot, zone with 2H, bait his upper but with jump -> FD, be wary of half screen low and his overhead and he can't do much to you. If he's summonless, try to bait his reversal summon and punish accordingly. The last thing you want to do is get hit by the summon because that means he gets raou quicker.

Overall, mix up your attacks more, be more agressive when you can, don't throw away the initiative, AND STOP DROPPING COMBOS.

You could just ask me for tips at the next gathering, lol.

Posted

ok...I already know of a few things that I did wrong but...a second opinion is good...i guess oh and forgive the sound quality...http://youtube.com/watch?v=4o_cgwYrtFo

note: I'm just getting used to stick so that's one reason for some of the mistakes...

my eyes hurt a little ><... all in all work on the attack connectivity and stuff and combos :X.. watch ur tension, cause you could of done BBU at certainpoints to start combo but you didnt' use it and instead you drop chances..

Also on a side note, how come no one comment or given me any tips on how to fight PO :mad: ?

i put up my last ranbat match*2nd youtube vid vs Ken I PO* i need those tips and learn my match up :V.. knowing it on paper is totaly different then actually playing as far as i learned T_T... but yea... tips comments, concerns... somethign anythign D:...!!

Posted

as I said...I'm still getting used to stick...so that's one reason for connectivity and such... given I was playing pad...it would have been better...

Posted

i put up my last ranbat match*2nd youtube vid vs Ken I PO* i need those tips and learn my match up :V.. knowing it on paper is totaly different then actually playing as far as i learned T_T... but yea... tips comments, concerns... somethign anythign D:...!!

Can't really teach you till I figure it out myself, lol.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...