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Everything posted by Zaido
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it is written somewhere in the tsubaki guide thingy. whatever works works right? lol
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623A/B/C all have the same prorate and yea 623D prorate is far better. Just a note all A/B/C specials all do the same Dmg and prorate the same
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Tagers Spark Charge is Guard point, meaning it guards melee attacks as well. Tsubaki would need a move that is an actual guard point to block burst. Tsubaki mix ups are not that strong, but you just got to get people into mindsets and force habits on them as you play. Max distance Kara throw is one of her best tools imo... 22D unblockable can only be used so many times, a lot of her other gimmicks are all in her having lots of meters and switching off between 22C and 22D mind games. She is pretty straight forward, however due to lack of people playing as tsubaki, people have no idea what tsubaki wants to do anyways, they just see her spin and twirl and go wtf is going on :V...
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her B series are projectile immune or inv however you want to describe it, but it does not protect you from Bursts. Because if that is the case, Tager can Sledge through it, Hakumen can Cut it, etc... So burst baiting with B specials wont work (though i have not really tried it myself to see, but i am 90 percent sure you can't). for projectile inv moves 22B through out the whole charge period to swing period 236B the Start up of the charge 623B I am not sure about this one but i think the start up of the uppercut 214B its like during the Run motion of the move j214B no idea... in one of the vid i tried it against Nail Rain super and failed... j236B i hear it has inv, i have seen a vid of it clash with Haku's Hotaru but i am not sure where the inv is.
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22B by itself is only comboable off CH and mid screen, near corner you cant really combo after even on CH. RC to combo off of 22B regularly is expensive and probably not worth it. i usually wouldnt' care much about burst baiting with RC unless it will Kill them if you successfully baited it. if you hit with j214D is what i am assuming ur referring too.. can always be followed up with 236C to follow ups, you wont get much dmg, but that is the current follow up if you have no meter, if you do have an extra meter just 22D follow up to 6CC air combo.
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I feel the difference is like saying getting 1 full to 1.5 bar over getting 1/2-1 bar. In the corner i believe you can do 6C or 3CC after when you do 214A 22C vs 236A 214B 22C of course you can squeeze more dmg, but it all depends on what you find is more important
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because it gives 22A/B/C longer sliding property due to less prorate due to not using 236A (Hence longer charging time), you only use 236A when you feel 214A will not reach to ensure the knock away and a little more dmg.