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Posted

there's some other unprorating moves also... 2c, jC, 3c, 6d bell, the 6B from 5a>6B, the 5C from 6C>5C>2C

Posted

So... what if he used the dive loop instead? would it deal 13k+? And who the fuck is that guy anyways? :psyduck:

Posted

I thought the main source of the dive loop damage was j.c being the starter.

Posted

I saw his CS frame chart, it looked roughly the same as his CT one, 2C might flow, I'll have to check again.

Posted

All of our matches may look like this.

thats gonna suck for me...it looks like galileo was sandbagging, his bursting in those ara fights sucked.

Posted

Burst in ara fights are tricky I hear. It's a huge judgment call between taking the damage and risk losing to a 7-9k damage combo then bursting to avoid the recurse meter, or bursting while cursed to save the damage and pray you don't get mixed up into another combo. :\

Posted

Burst in ara fights are tricky I hear.

It's a huge judgment call between taking the damage and risk losing to a 7-9k damage combo then bursting to avoid the recurse meter, or bursting while cursed to save the damage and pray you don't get mixed up into another combo.

:\

yeah, i just wish he just try to go for a gold burst at least...same with the fight against bang, bad burst then die.

Posted

You can only gold burst offensively, good luck doing that while cursed. Also, what if you get 5Ced into a curse loop? You saw the second Gally got hit by a 5C he burst that shit, because he knew what was coming. If you burn a burst on a combo, what happens if you get hit into a loop? It'd be different if Arakune's HP was low, but it wasn't at the time.

Posted

No, the dive combo is not tager specific. It's character specific and harder on small characters. It can start from many situations such as 3c, 2c/2c FC, 5c/5c FC, and after beam super in some situations. By character specific I don't just mean different variations. The width of an opponent in the air and the thickness of an opponent on the ground severely changes the timing and attacks involved. Delays after 5D change, variations between jumping and superjumping, number of jA's depending on distance to the opponent, and the worse is the dive cancel timing on each character.

Posted

No, the dive combo is not tager specific. It's character specific and harder on small characters. It can start from many situations such as 3c, 2c/2c FC, 5c/5c FC, and after beam super in some situations.

By character specific I don't just mean different variations. The width of an opponent in the air and the thickness of an opponent on the ground severely changes the timing and attacks involved. Delays after 5D change, variations between jumping and superjumping, number of jA's depending on distance to the opponent, and the worse is the dive cancel timing on each character.

you make it sound like its not worth the effort for the damage...just so happens tager is the easiest to execute on correct?

Posted

He's not saying that at all, it's just he's saying that it's more character specific than any "character specific" combo in history.

Posted

imo the dive combos are worth it every time.. it always gives the most curse and usually does the most damage.. im just saying it's not easy.. tager is easy.. bang is pretty easy.. everyone else ranges from moderate to hard.. you will start to see more and more dive stuff.. they constantly discover and experiment with more setups into the dive combos and working out character specific issues... and now more and more players try them in matches in the vids you see..

Posted

For all of us waiting for console release, this should literally be the first thing we practice.

Posted

these two matches are amazing. it's felt to me like fumo has been ahead of souji in CS, but souji still makes for an impressive watch even if that's the case.

http://www.nicovideo.jp/watch/sm10048078

^souji vs nao, souji vs firumu

i don't know why firumu made the choices there that lost him the game, but the amount of overheads souji reactively blocked in the match vs nao was crazy as was the beginning of the third round.

i am kind of curious about why he doesn't use j.c in his wheel combos, though...

EDIT: wow, nevermind. every single one of his videos in that tournament set was amazing. is it just me or has he improved a lot recently? it's good to see arakunes finally beginning to exploit the potential of curse mode for resets; up until now it seemed people would only try to reset during his basic mixup in order to get good starting proration on one combo(as opposed to purposely dropping a combo after squeezing a bit of damage out of it). if you don't know what i'm talking about, he purposely drops and resets the last combo against Dora here: http://www.nicovideo.jp/watch/sm10049241 . if i'm not mistaken, the bird>wheel is done to make it so dora would land with arakune also at minimum height(otherwise he would have had to do the wheel while rising).

Posted

It seemed like Dora didn't understand his situation in that vid. Soon as I saw that he got a C hit openner I knew he had to burst immediately to catch the initial combo. I dunno I think Dora had a good chance to get out of it there.

Posted

It seemed like Dora didn't understand his situation in that vid. Soon as I saw that he got a C hit openner I knew he had to burst immediately to catch the initial combo. I dunno I think Dora had a good chance to get out of it there.

i don't disagree with you, but i'm going to talk more about it anyways.

i thought that was weird too. even if he thought souji was going to rapid cancel j.c or something, he should have been able to easily react to the j.214c or dive. it's either a strange example of dora being dora, or he may have been hoping he could keep his burst. bursting in such a situation is extremely obvious, so he may have been hoping that souji would drop the combo on his own predicting a burst.

since dora beats both fumo and souji on a seemingly regular basis(correct me if i'm wrong; this is one of the few times i've seen them beat him), it's difficult for me to believe that he didn't understand what was going on after getting hit by j.c(it's a death warrant). unless he was just hoping he could save his burst, i can't see why he wouldn't have bursted either the easily-reactable dive or j.214c. nobody's perfect, i guess, or maybe he was simply beyond me in thought. the answer probably lies somewhere in between a combination of typical dora life lead shenanigans, not expecting to actually be reset, and a simple mistake/bad judgment call. he did burst after the j.214c, but it looked too slow to be on reaction to it.

Posted

Maybe he let go of his stick and left the cabinet. Seems natural if a jc hits you.

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