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pap3rninj4

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Everything posted by pap3rninj4

  1. It seemed like Dora didn't understand his situation in that vid. Soon as I saw that he got a C hit openner I knew he had to burst immediately to catch the initial combo. I dunno I think Dora had a good chance to get out of it there.
  2. Oh trust me, it's needed. =D
  3. I foresee ragequits.
  4. About that taunt loop, I totally get it. The A bug hits while D bug is going down, has no real effect on the process, its just a single dive loop with a dive canceled taunt thrown in so you can taunt people while you combo them. If you've ever released the C+D for dive loop too early so you dont do the 2nd dive, you will know what this looks like. I already do the normal 2 hit dive loop and advance pinwheel loop while i combo, I would so throw a taunt in there just to do it! PS: Upon further study, you don't have to dive cancel to do this combo.
  5. Barrier does NOT go away when he is hit, which is why you have to break it as you're beginning bug pressure, or after you've started your combo.
  6. ^ | |____ Uhhhh, what?
  7. Jump in block vs Hakumen bubble + Hakumen punish + A bit of negative edging off a barrier block = MY INSECTS!!
  8. Tested it and it does not break a guard point. Also don't need barrier.
  9. I'll be there for BB, as well as 1 or 2 others. Damn I didn't even know you guys existed. Ya'll should post this on http://bkin-ubf.com/
  10. Yep ^^ I do it all the time to the AI Hakumen. Ugh I need real players.
  11. Jump in and block the sphere to clear it quickly.
  12. So in my dive loop I have room to put a 5C inbetween loops. Staring with the first dive in the loop j1A, j1CD, 5C, 7 (jump back) j1A.... Its hard to tell, will this give me more damage or less do you guys think? Theres more than enough room for the 5C, fills that spot where you're just standing there lookin dumb.
  13. lol read my post on the last page or so, or maybe it was in discussion, but I have the same problem, I am convinced his IAD is harder than on other characters. "The primary use i've seen for 6B is two things: 1) That actually combos on block so if you're fighting against an uppercut character they can't DP in between hits" Combos into what? Other than counter hit. The only thing I've been able to combo it into is jB, which is completely useless on the ground without the dash.
  14. Has anyone found a use for 6B? The hit stun on it is neat, I really wish 6B -> JD -> D -> jA -> jC -> jD worked, but alas, it was not meant to be. Maybe on counter hit, but I can't imagine a practical way to get counter hits out of 6B. =P
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