kousaka Posted December 18, 2009 Posted December 18, 2009 (edited) Source: http://www14.atwiki.jp/arakune/pages/63.html Work in progress. Quick Abbreviations: wheel = y " = j236C bird = j6a, etc dive = j2a, etc PQ = P then Q = 214A, j214A, etc beam = f-inverse = 236236C cloud = zero vector = j236D CA = counter assault (RC) = rapid cancel DC = dive cancel (see faq here) (JC) = jump cancel (HJC) = hyper jump cancel IAD = instant air dash Curse Gain List: 5D hit: 40% block: 17% 6D hit: 40% block: 20% 2D hit: 15.5% block: 8.5% (per hit) JD hit: 30% block: 15% Cloud 30% FoG 30% Drive: Normals: Specials: Zoning: Basic Combos (JB) > 5A*1~3 > 6B > (HJC) > J6D (960-1000 damage, 30% curse) Corner JB(>3)> 5A > 6B> IAD Barrier Cancel JD > 5D> (JC8)> A bird> JC > JD (1553-1634 damage, 100% curse) JB(>3)> 2A> 2C> delay (RC)>5D> (HJC) >JA >JC> JD (1507~1584, 70% curse) 2A > 5B > 5D > (JC)> IAD JA*2 > J4B > 5A > 6B > J6D (1148 damage, 70% curse, Noel J4A > JA) Corner 2A > 5B > 5D > (JC)> IAD JA*2 > J4B > 5A > 6B > IAD Barrier Cancel JD > 5D (1348 damage, 100% curse, Fails on Noel) 3C > JD > 5A > 6B > J6D (1563 damage, 60% curse) Corner 3C > JD > 5A > 6B > IAD Barrier Cancel JD > 5D > JB (100% curse) 6A > 5D > (JC)> IAD JA*2 > J4B > 5A > 6B > J6D (1593 damage, 70% curse, Noel use only J4B) Corner 6A > 5D > (JC)> IAD JA*2 > J4B > 5A > 6B > IAD Barrier Cancel JD > 5D (100% curse) 2A*1~3 > Beam > 5D > Beam > (hjc) > JC > JD (100% curse) 6A > 5D > Beam > 5D > (hjc) > JA > JC > JD (~2600 damage, 100% curse, Fails on Hazama, Rachel, Tsubaki) 3C > JD > Beam > 5D > (hjc) > JC > JD (2400 damage, 100% curse) 6C > (RC) > Low JD > 5D > JA > JC > JD (1841 damage, 100% curse) JA (air to air)> J6A/B/C > (JC) > JA > JB > JC > JD J6A/B/C (air to air) > (JC) > JA > JB > JC > JD Air Throw > JD > 5D > JA > JC > JD Close to corner beam> 5A> 6B> IAD Barrier Cancel JD > 5D> (JC8)> A bird> (JC)> JA> JC> JD throw> beam > 5D> (JC)> B bird> (JC)> JA >JC> JD (~3600 damage, 70% curse) Ground Throw > 23236C > 5D > JA > JC > JD Gold Burst > walk forward 5D > JA > JC > JD CA >beam > 5D> JA > JC > JD 5D CH> JD> 5D> (HJC) > JC(5D) (100% curse directly into loops) 2C FC > 5A*2> JA> A bird> (JC)> JA >JB(2)> JC> JD (2226 damage, 30% cuse) JD> 5D> (JC)> B bird> (JC)> JA> JC> JD (1520 damage, 100% curse) J3D/J6D> 2D (724 damage, 42.5% curse) J6D> J6D (784 damage, 60% curse) J6D> 3C> beam> 5D (70% curse) Basic Curse Setups: Basic Loops: Basic Loop Enders: Edited December 10, 2010 by kousaka
Recommended Posts