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Posted (edited)

Source: http://www14.atwiki.jp/arakune/pages/63.html

Work in progress.

Quick Abbreviations:

wheel = y " = j236C

bird = j6a, etc

dive = j2a, etc

PQ = P then Q = 214A, j214A, etc

beam = f-inverse = 236236C

cloud = zero vector = j236D

CA = counter assault

(RC) = rapid cancel

DC = dive cancel (see faq here)

(JC) = jump cancel

(HJC) = hyper jump cancel

IAD = instant air dash

Curse Gain List:

5D hit: 40% block: 17%

6D hit: 40% block: 20%

2D hit: 15.5% block: 8.5% (per hit)

JD hit: 30% block: 15%

Cloud 30%

FoG 30%

Drive:

Normals:

Specials:

Zoning:

Basic Combos

(JB) > 5A*1~3 > 6B > (HJC) > J6D (960-1000 damage, 30% curse)

Corner JB(>3)> 5A > 6B> IAD Barrier Cancel JD > 5D> (JC8)> A bird> JC > JD (1553-1634 damage, 100% curse)

JB(>3)> 2A> 2C> delay (RC)>5D> (HJC) >JA >JC> JD (1507~1584, 70% curse)

2A > 5B > 5D > (JC)> IAD JA*2 > J4B > 5A > 6B > J6D (1148 damage, 70% curse, Noel J4A > JA)

Corner 2A > 5B > 5D > (JC)> IAD JA*2 > J4B > 5A > 6B > IAD Barrier Cancel JD > 5D (1348 damage, 100% curse, Fails on Noel)

3C > JD > 5A > 6B > J6D (1563 damage, 60% curse)

Corner 3C > JD > 5A > 6B > IAD Barrier Cancel JD > 5D > JB (100% curse)

6A > 5D > (JC)> IAD JA*2 > J4B > 5A > 6B > J6D (1593 damage, 70% curse, Noel use only J4B)

Corner 6A > 5D > (JC)> IAD JA*2 > J4B > 5A > 6B > IAD Barrier Cancel JD > 5D (100% curse)

2A*1~3 > Beam > 5D > Beam > (hjc) > JC > JD (100% curse)

6A > 5D > Beam > 5D > (hjc) > JA > JC > JD (~2600 damage, 100% curse, Fails on Hazama, Rachel, Tsubaki)

3C > JD > Beam > 5D > (hjc) > JC > JD (2400 damage, 100% curse)

6C > (RC) > Low JD > 5D > JA > JC > JD (1841 damage, 100% curse)

JA (air to air)> J6A/B/C > (JC) > JA > JB > JC > JD

J6A/B/C (air to air) > (JC) > JA > JB > JC > JD

Air Throw > JD > 5D > JA > JC > JD

Close to corner beam> 5A> 6B> IAD Barrier Cancel JD > 5D> (JC8)> A bird> (JC)> JA> JC> JD

throw> beam > 5D> (JC)> B bird> (JC)> JA >JC> JD (~3600 damage, 70% curse)

Ground Throw > 23236C > 5D > JA > JC > JD

Gold Burst > walk forward 5D > JA > JC > JD

CA >beam > 5D> JA > JC > JD

5D CH> JD> 5D> (HJC) > JC(5D) (100% curse directly into loops)

2C FC > 5A*2> JA> A bird> (JC)> JA >JB(2)> JC> JD (2226 damage, 30% cuse)

JD> 5D> (JC)> B bird> (JC)> JA> JC> JD (1520 damage, 100% curse)

J3D/J6D> 2D (724 damage, 42.5% curse)

J6D> J6D (784 damage, 60% curse)

J6D> 3C> beam> 5D (70% curse)

Basic Curse Setups:

Basic Loops:

Basic Loop Enders:

Edited by kousaka
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