Shiro420 Posted January 14, 2011 Posted January 14, 2011 http://www.youtube.com/watch?v=hhZEBXnTG-s http://www.youtube.com/watch?v=QdAGG3Xs29k http://www.youtube.com/watch?v=2LA9EVZ4w7c these re some matches from a tournament me and my friends wne tto and just looking for some advice for him
germanturkey Posted February 9, 2011 Posted February 9, 2011 wowowowowowowow. http://www.youtube.com/watch?v=8f4yz1s55JE&feature=feedu absolute clinic on how to play /\. too bad she lost to a technically inferior Hazama. its a shame he's broken in this game. good thing the partner Mu straight up destroyed that Hazama.
No Limitz Posted February 9, 2011 Posted February 9, 2011 I have a playlist of notable CS2 Lambda play on my channel: http://www.youtube.com/user/MetsuNoLimitz#grid/user/95157ADBF5C3527E
zaeris Posted February 9, 2011 Posted February 9, 2011 wowowowowowowow. http://www.youtube.com/watch?v=8f4yz1s55JE&feature=feedu absolute clinic on how to play /\. too bad she lost to a technically inferior Hazama. its a shame he's broken in this game. good thing the partner Mu straight up destroyed that Hazama. Bad match up or just poor at reading the opponent, I think it is too early to start yelling if character A is broken or not.
No Limitz Posted February 9, 2011 Posted February 9, 2011 Bad match up or just poor at reading the opponent, I think it is too early to start yelling if character A is broken or not. Probably a combination of all of that. It doesn't ever feel like there's a neutral situation against Hazama with Lambda. And the dropped combos 3rd round didn't help either. Noticed a lot of times he did a 2C to 214D which was probably a failed TKCS i think. Even more off topic; Hazama's abare(especially midscreen) got nerfed pretty hard so I can't see him being broken.
germanturkey Posted February 9, 2011 Posted February 9, 2011 (edited) he has better zoning than mu and /\ with much less backswing, mostly better normals than the rest of the cast, the highest mobility, what i think is the highest average damage per combo (basically CT level damage), and crazy meter gain. if anything, they should have increased his recovery from using chains like they did Nu to /\. the matchup between him and /\ looks absolutely horrible. Edited February 9, 2011 by germanturkey
zaeris Posted February 9, 2011 Posted February 9, 2011 he has better zoning than mu and /\ with much less backswing, mostly better normals than the rest of the cast, the highest mobility, what i think is the highest average damage per combo (basically CT level damage), and crazy meter gain. if anything, they should have increased his recovery from using chains like they did Nu to /\. the matchup between him and /\ looks absolutely horrible. I wouldn't say better zoning, he can punish lamdba at range being the character that he is but if I were to pit hazama/lambda vs the entire cast. I would say Lambda overall excels at zoning. Lambda vs hazama to me is about equal, since with proper reading it can go both ways. It is not like Lambda can't punish Hazama if he zones poorly, she can and with high returns.
germanturkey Posted April 29, 2011 Posted April 29, 2011 (edited) http://www.youtube.com/watch?v=9_UUo1BkIoA oh my lord, 4:40, that run back. and then against hakumen, intense.. also, who the heck has a 258 psr.. Edited April 29, 2011 by germanturkey
someonewhodied Posted April 30, 2011 Posted April 30, 2011 (edited) Heres a video of my terribad lambda. http://www.youtube.com/watch?v=8XyBk8wjix0 Also, I'm curious. How many times can I do the loop I started at 3:41? And some of the matches, I sorta trolled and messed around at the beginning. Edited April 30, 2011 by someonewhodied
Overheat Posted April 30, 2011 Posted April 30, 2011 That would depend on the starter, the height of your opponent, and their hitbox as well. Are they a large character like Bang or Tager? Or smaller like Noel and Carl? You've just gotta kinda look at it and think if it's the proper height or not. Follow up 2DD > 6C with 236C for better damage. I'd say 2 reps is a safe bet for any case. Doesn't really matter since that's obsolete in CS2. If I were you, I would focus on more fundamental things that can potentially transfer over, instead of combo's.
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