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Overheat

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  1. As you all may have guessed from my lack of posts, I didn't have access to the internet these past 10 days or so - since the only options I had were really expensive. I'm home now and finally have access to the internet again, but I'm sad to say that I'm going to be less active on the forums. To be honest, I was a bit shocked that there were no new posts or updates since I left... I trust that others will be able to step up and perhaps take a more active role in my absence.
  2. What's giving you trouble, specifically?
  3. That's not an Area Final, unfortunately. Naga did get a Silver Ticket, but wasn't able to win an Area Final for a Gold Ticket. Protos did win a Silver Ticket in one of the earlier qualifiers, but also wasn't able to win an Area Final for a Gold Ticket. Getting a fairly accurate overview of a matchup, even without having played it yourself, is definitely possible - especially for some of the more straightforward match-ups. Even in the worst-case scenario (which I don't think this is), it's better than nothing. With that being said, I don't want discussions like these to be lost with time, since (for example) I've already mentioned which Nu's have won Silver and Gold Tickets a few pages back. I was thinking of creating a General Match-up thread, somewhat similar to what we had in CS2. Of course, I'm not going to put any match-up numbers in there, since that doesn't really help us right now. The thread would allow us to generally discuss match-ups in one place, it'd help with the match-up transition from CSE to CP, and it'd hopefully spur some more activity and discussion. It'd just start off with my basic thoughts on some of the match-ups, and we can go from there.
  4. As far as I know, only Yoshiki and Yuuma.
  5. It doesn't appear to (unlike in Calamity Trigger lol). Invulnerability info like this is listed in her frame data.
  6. Kohatsu I think Yuuki mains Hazama now, but I guess he still plays Nu sometimes. Bullet vs Yuuki (corner) (Luna) 5DD > 236B > 22A > 5DD > 4DD > 236D > 22A > 5DD > 6DD > 2DD > 6C > 236C > 623C Den (Bang) vs Yuuki (midscreen) (Luna) Dashing 2B > 2C > 5C > 236B > 22A > 5DD > 4DD > 4B > 2DD > 6C > 214C - - - - - Central Hachiouji 2 on 2 Protos (Gentarou) vs Kuresu (Tsubaki) (midscreen to corner) (Luna) 4B > 2DD > 214B > Dashing 6B > 2C > TK > Dashing 6A > 6C > 236C > 5C > 2C > 623C Protos (Gentarou) vs Momoiro (Rachel) (midscreen) (Luna) 4DD > 236B > RC > 236D > Dashing 4B > Dashing 623C > Dashing 6A > 6C > 236A - switches sides at 623C. - - - - - Athena Nihonbashi Arc Revo Qualifier Naga's making fun of Tsukasa again lol. Reiji vs Yumekami (Platinum) This match-up seems a lot tougher, IMO. She has her new counter and Presents, and I think her Hammer can now Guard Crush. Naga vs Nezu (Tsubaki) Kinji (Taokaka) vs Naga (in corner) (Luna) 2DD > j.C > j.2C > 2DD > 214D > 22A > Dashing 5A > 6A > j.C > j.2C > dj.C > dj.214D - switches sides at 5A - - - - - Tachikawa 3 on 3 8C (Platinum) vs Yoshiki (Nao-san Aishiteru) (midscreen) (Dia) 4B > 2DD > 22A > 6A > j.C > j.2C > 2DD > 214D > Dashing 6A > 623C (corner) (Luna) X > 623C > 3C > ODc > 632146D Matsu (Makoto) vs Yoshiki (Nao-san Aishiteru) (Dia) X > 236D > 22A > 236A > 214D (Dia) X > 236D > 22A > Dashing 214D Hane (Litchi) vs Yoshiki (Nao-san Aishiteru) (corner) (Luna) Air Throw > Dashing 6DD > 2DD > 214D > 22A > Dashing 6A > 6C > 22A - switches sides at 6A. (corner) (Luna) Throw > 236C > 22A > 5C > 236D > 22A > 6A > 6C > (236D attempted) (corner) (Dia) far 236D > 22A > 5DD > 6DD > 2DD > 214D > 6C > 236C > 5C > 2C > (623C attempted)
  7. The problem is usually height. You're probably not doing 2C at a height where the opponent is low enough. Hopefully that helps you land it more.
  8. Only her aerial D moves, I'm pretty sure.
  9. Besides his 6 frame 5A, his next fastest normals are his 2A and 5B at 9 frames. When pressuring him, you really just have to remember that he has a DP. Other than that, a Dashing 2A should be enough to continue pressure. His DP has 7 active frames, and 47 frames of recovery, which is an easy 6B punish. His DP's -37 on block. To show how bad that is, it means that it wouldn't be that hard to punish with 236C, if we wanted to... His stored projectile is insanely fast, with only 7 frames of start-up. He can store up to 3 of them. I like to think of his projectile as similar to Spark Bolt. His potentially unblockable DD shouldn't be too much of a problem. It's 7+4 so, if I'm not mistaken, unless he hits on the first active frame, we can just Jump+Barrier it. As for Act Parser, I can't say that I remember seeing it used a lot defensively, unless it's the 44 versions. Even then, it's not used that much. I don't know if anything that's caught in his DP can be cancelled. I think that, for pretty much all of Nu's match-ups, Dia mode is a lot safer. If the opponent is in Gravity or in (Luna) 236D (from zoning or from a combo ender), then Luna mode becomes an option. There are very few instances where (IMO) a Nu would willingly be at neutral in Luna. - - - - - In regards to what range we should engage Amane: The only tools we'd have at mid-range would be 3C, Drive, and some Specials. All are slow, except arguably 3C, but they don't put you at a very good advantage on block. Mid-range isn't a bad place to engage him, but if Nu is already that close, I think she should be right up next to him. She'd need him in Gravity, or to block any version of 214D or (Luna) 236D for a safe approach.
  10. I agree with your assessment for Bullet. Unfortunately, Bullet doesn't seem like she has a lot of strong players playing her. I don't think I've seen a strong Bullet player against a strong Nu player. She's also a relatively new character, which doesn't really help her. If I'm not mistaken, her grounded projectile is always a Level 1 Projectile, no matter what state she's in. This means that Dia 5D and Bullet's projectile will always cancel each other out. Luna 5D will cancel out Bullet's projectile and go through it. For Amane, I think it's a funny match-up where blocking can actually be a bad thing. I prefer Dia mode in this match-up, if not just for the extra mobility. The reversal option in Luna is nice, but since (IMO) chip damage is the greatest danger against Amane, I would prefer to use Counter Assaults. Fighting him up close is a great option, since his only fast normals are his 5A and 2A. Everything else is very slow, which means that we're at a good advantage whenever the frame advantage is at 0 or greater for us, like after a blocked (Luna) 214D. His long-range moves are slower than our Drive, but they also have less recovery on whiff.
  11. Of course. It certainly wouldn't hurt.
  12. I think the a-cho Arc Revo Qualifier was an Area Final for Kyoto (which included Naga, since he won Kohatsu's qualifier). In any case, Yuuma won it and got a Gold Ticket, which means that he'll be representing Nu alongside Yoshiki. I don't know how many qualifiers are left, but hopefully Protos can manage to win a Gold Ticket.
  13. I know it's a long way off, but I just wanted to let you all know that I may be coming to Montreal for Otakuthon again. It's not 100% yet, but it's definitely a possibility.
  14. Kohatsu Arc Revo Qualifier This is the qualifier that I mentioned earlier. In this qualifier, Naga is playing against relatively stronger players than he usually plays, but he managed to perform quite well. Naga's name is a shout-out to Tsukasa lol. The last two matches are the same matches from the post above, but this time they're all from Kohatsu's channel. Suzune (Mu) vs Naga Naga vs Arakune It was mentioned and confirmed a long time ago that (Dia) 3C > CT combo'ed, but this is the first time I've ever seen it used (strangely). Naga vs Macchi (Ragna) The end of the first round is why I don't recommend using (Dia) 236D relatively up close on block. I think it'd be better to at least delay it, or if not, cancel into 22A and try to scare the opponent to keep them blocking. No matter what mode you're in, 6C is a lot better to use in a blockstring now. (midscreen to corner) (Luna) 5DD > 236B > RC > Dashing 3C > 214B > 6DD > 2DD > 214D > Dashing 2DD > 6C > 236A Naga vs Azuo (Mu) The first hit can be pretty important in this match, especially since both characters have gotten better pick-ups. Mu's steins shoot lasers faster now. As Naga did a few times in this match, I don't think it's a bad idea to trade hits while Mu's lasers are active, since Nu has an advantage at neutral. - - - - - a-cho Arc Revo Qualifier (Exhibition Matches) I think Yuuma's pick-ups could be stronger. Galileo (Litchi) vs Yuuma Yuuma vs Kazu (Tsubaki) Matoi (Taokaka) vs Yuuma - - - - - a-cho Arc Revo Qualifier Naga vs Macchi (Ragna) Yuuma vs Azuo (Mu) (corner) (Luna) X > 5C > 2C > 623C > 2DD > jump is an interesting set-up. Yuuma vs Kinji (Taokaka) (midscreen to corner) (Luna) Dashing 6B > 5C > 3C > 236B > RC > 5DD > 236C > 5C > 6C > 236D > Dashing 214D > 5C > 2C > 623C - 5DD > 236C seems to be less strict with height spacing. - Use this if you don't want to use 214B. Yuuma vs Ea (Litchi) Yuuma vs Mikan Yarou (Carl) - - - - - Mizonokuchi Taito 3 on 3 Maman vs Jin Maman vs Bullet Maman vs Azrael Maman vs Ragna Maman vs Jin Maman vs Takenokomari (Valkenhayn) Litchi vs Maman
  15. I still find it strange. I don't understand how something like (near corner) (Dia) Throw > (Dashing) 236D could work without additional untech. The only explanation I could think of would be that wallbounce speeds up how fast the opponent falls, but I think that's a stretch.
  16. I think there's a value or note missing, or something like that. There are some things that are possible with a Throw in the corner that I think aren't possible without additional untech from the wallbounce. I'm not too sure because of the wording, but I think that the wallstick (F#) value confirms what I thought it meant. Since the Japanese PS3 release is apparently in late October, that means that we've got a very long time before we'll be able to play the game outside of Japan...
  17. So after the opponent touches the corner within the original 30 frames of untech from 236C, there's an additional 30 frames of wallstick? I was just wondering if there was a value like that for her Throw as well. If not, then the corner wallbounce doesn't really do anything for untech time. It'd be like 6C in that respect. That'd also mean that her Throw has changed from CSE, so I'm wondering if maybe there was an omission.
  18. I've updated the CSE > CP changes thread with the current info. Since there aren't any notes for some moves like Throw or 236C, there are still some values and properties we might not know right now. If anyone notices any mistakes or things I could add, please let me know. I also don't mind if any of you wish to discuss her changes in that thread now, since the majority of the info is out there. In Nu's frame data for 3C, it says that it launches higher in Luna instead of Dia. Another way to say it would be that Dia 3C causes float. What does the (F30) value mean in 236C's untech? If I had to guess, all "ground" Specials seem to be cancellable into 22A on hit. The only "exception" would be 623C, where Nu has to land on the ground before she can cancel it.
  19. Exactly. Remember that it's Luna 623C you want to end in, and Luna 623C that you'll be combo'ing from (most of the time, anyway).
  20. Nope. It's pretty fast. It's just not as good as 5A/6A or 6D/2D, IMO. It's too large of a commitment, especially since it's not that good on block. With other AA's, you can cancel into another gatling or jump cancel it. Plus, I've rarely ever seen any Japanese Nu players, let alone the top ones, use 623C as an AA.
  21. It can hit behind her, since you can do X > (Dashing) 2DD > 623C and switch sides. Of course, it's not a very good anti-air, IMO.
  22. Unless I'm mistaken, here are the Nu players who have won an Arc Revo Qualifier tournament: Yoshiki (Nao-san Aishiteru) (twice) Protos (Gentarou) Minato (Kagra) Naga Yoshiki also won an Area Qualifier, which means he's able to participate in the main tournament next month. I think Minato and Naga will be going to Area Qualifiers next week.
  23. Tachikawa 3 on 3 Protos (Gentarou) vs Ryuusei (Jin) Protos (Gentarou) vs Kawata (Hazama) Protos (Gentarou) vs Takenokomori (Valkenhayn) The Valkenhayn was able to mash out of a lot of Nu's mix-up, since her moves can be relatively slow. - - - - - Kohatsu Arc Revo Qualifier Naga vs Macchi (Ragna) Because of how quickly she regains her Gravity back in Dia, it's a lot better to just spam 214B, as opposed to potentially risking a whiff with 214C. If your opponent blocks (Dia) 3C, I think it's better to delay your 236D or cancel into 22A. Naga vs Azuo (Mu)
  24. Although recency is a factor, its not that important unless you just started playing Lambda a week or two ago. - You use 236C too much. Of all the 236C's you do (whether on block or at neutral), how many connect? - 5C's a bad move in this game. I recommend minimizing your use of it whenever possible. It's alright to use in combo's, but unless you can stagger it for 4B/3C, it's not that good. - For 3C > 236D oki, 236D should be delayed slightly for greater frame advantage. - You use TK's a lot for mix-up. TK's are alright to use once in a while, but 4B is a much better mix-up tool. You can combo from it, and thus get more damage and Heat. I don't remember seeing you use 4B in these matches. - You did 2A > 2C quite a few times... That doesn't work on a standing opponent. A good normal to use in gatlings is 2B. From there, you can do 6B > 5C, or 2C > 5C > 3C. - As toanenadiz said, there were a lot of times where you could've RC'ed your moves for more damage. You would also get better corner carry and some of that Heat back. You were able to IB a little bit in the Lambda mirror, but I didn't notice any IB'ing in the other matches. The things that I would recommend implementing as soon as possible: - Less 5C - Less Parsers - Less 236236D - 4B In general, I think your choice of combo's and hitconfirming could be greatly improved. Lambda mirror Makoto Mu Ragna Platinum
  25. Tachikawa Singles Maman vs Nu I don't agree with the mode change at the beginning of the round. Too risky IMO. It's like giving your opponent a free knockdown opportunity. This match-up is a lot more interesting now. I think it's pretty much the only match-up where it wouldn't be a bad idea to stay in Luna mode the whole round, if you wanted to. Although it's a mirror, you have to be even more aware of your opponent's potentially different options because of her modes. - - - - - Game Chariot Nu vs Taokaka - - - - - Central Hachiouji Chibaken (Hakumen) vs Protos (Gentarou) I thought it was funny that Protos was able to move Chibaken to the corner with just fullscreen zoning. For roll-techs or any other situations where you 2B OTG the opponent: (midscreen to corner) (Dia) 2B > 2C > j.C > j.2C > (Dashing) 2DD > CT > Dashing 3C > 22A > 6A > 6C > 236C HARA (Ragna) vs Protos (Gentarou) (midscreen to corner) (Dia) 214D > 6DD > 2DD > 4DD > 22A > 2DD > 4B > 2DD > CT > Dashing 6C > 236C > 623C Blood Scythe is rarely punished. I guess it's not worth the risk? HARA (Ragna) vs Protos (Gentarou) (midscreen) (Dia) 214D > 6DD > 2DD > 4DD > 22A > 6DD > 2DD > 623C (midscreen to corner) (Luna) 4DD > 236B > RC > Dashing 3C > 214B > Dashing 6DD > 2DD > CT > Dashing 6C > 236C > 5C > 2C > (623C attempted) (in corner) (Dia) j.B > Dashing 2A > 2B > 3C > 22A > 6A > 4B > Dashing 2DD > CT > 6C > 236C > 5C > 2C > 623C - 25 Heat to put your opponent in the corner instead. I think it's useful to know. HARA (Ragna) vs Protos (Gentarou) (midscreen to corner) (Dia) Dashing 6B > 5C[8] > 3C > 22A > 6A > 4B > Dashing 2DD > 623C > 6DD > 2DD > 6C - It only does 3K, but I guess it's alright since it doesn't use any Heat... (midscreen to corner) (Luna) 5DD > 236B > 22A > 5DD > 4DD > 4B > Dashing 2DD > 22A > 6A > 6C > 236C > 623C (corner) (Luna) 214D > 5DD > 2DD > 6C > 236C > 6A > TK > 6A > 5C > 623C - A delayed Luna 214D after Luna 236D looks like it'll beat anything but a neutral tech. (midscreen to corner) (Dia) j.B > Dashing 2B > 3C > 22A > 3C > 214B > Dashing 6B > 2C > TK > Dashing 6A > 6C > 236C > 5C > 2C > 623C HARA (Ragna) vs Nu (midscreen) (Luna) Dashing 2B > 6B > 5C > 236B > 22A > 6DD > IAD j.B > j.C > Dashing 2B > 6B > 3C > 22A > 6A > 6C HARA (Ragna) vs Nu - - - - - Kohatsu Den (Bang) vs Tsukasa (Hagashi) I'm not sure if this Bang is Den or Dennou, or someone else. Just going off of what I heard. (midscreen to corner) (Luna) 4B > 2DD > CT > Dashing 236D > Dashing 6C > 236C > 22A > 5C > (236D attempted) > 22A > 6A > 623C? - I don't think Tsukasa would try a combo that doesn't work, so I'm guessing he just delayed 236D for too long.
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