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  • 4 weeks later...
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Posted
Bad match up or just poor at reading the opponent, I think it is too early to start yelling if character A is broken or not.

Probably a combination of all of that.

It doesn't ever feel like there's a neutral situation against Hazama with Lambda.

And the dropped combos 3rd round didn't help either. Noticed a lot of times he did a 2C to 214D which was probably a failed TKCS i think.

Even more off topic; Hazama's abare(especially midscreen) got nerfed pretty hard so I can't see him being broken.

Posted (edited)

he has better zoning than mu and /\ with much less backswing, mostly better normals than the rest of the cast, the highest mobility, what i think is the highest average damage per combo (basically CT level damage), and crazy meter gain. if anything, they should have increased his recovery from using chains like they did Nu to /\.

the matchup between him and /\ looks absolutely horrible.

Edited by germanturkey
Posted
he has better zoning than mu and /\ with much less backswing, mostly better normals than the rest of the cast, the highest mobility, what i think is the highest average damage per combo (basically CT level damage), and crazy meter gain. if anything, they should have increased his recovery from using chains like they did Nu to /\.

the matchup between him and /\ looks absolutely horrible.

I wouldn't say better zoning, he can punish lamdba at range being the character that he is but if I were to pit hazama/lambda vs the entire cast. I would say Lambda overall excels at zoning. Lambda vs hazama to me is about equal, since with proper reading it can go both ways. It is not like Lambda can't punish Hazama if he zones poorly, she can and with high returns.

  • 2 months later...
Posted

That would depend on the starter, the height of your opponent, and their hitbox as well. Are they a large character like Bang or Tager? Or smaller like Noel and Carl? You've just gotta kinda look at it and think if it's the proper height or not. Follow up 2DD > 6C with 236C for better damage.

I'd say 2 reps is a safe bet for any case. Doesn't really matter since that's obsolete in CS2.

If I were you, I would focus on more fundamental things that can potentially transfer over, instead of combo's.

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