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Posted

Some lower level tips repeated from the Rachel general forum:

Here's some very common mistakes that bad Tagers will make, and will lead to easy damage for you:

- If you're standing full screen, do nothing and watch what he does. If he randomly throws out a B Sledge, (which won't even come close to hitting you,) run forward and 6CD him at the end of it.

- If he techs in the air above you, he'll probably try to j.2C (delayed elbow drop) on the way down. Just stand still, IB it, and punish him. Or better yet, BBL him on the way down.

- If you're full screen and his spark meter is full, double jump and B lobelia. There's a good chance he'll whiff his spark bolt right under you.

That stuff will work on like 90% of the Tagers you'll meet.

And that last one even works on good players. :)

Posted

Also, some notes about Tager's Astral Heat. It's not really a grab, but more of an unblockable short-range attack. Meaning that if you try to jump away from it, he's just going to hit you in the air and kill you. If he does it next to you, do not jump. Your best way out is to HIT HIM. It has some incredibly brief invincibility during the super flash, and that's it. For the most part he is completely vulnerable during the move. 5A is your friend.

Additionally, if you're magnetized and he does the Astral Heat, it will pull you in incredibly fast. It's actually a pretty common trick of his to make you block a spark bolt, and then do the Astral. You will get sucked into his waiting arms before you know what's happening. So instead: Know what's happening. Personally, I like to 6CD back at him right after the super flash. Between the wind and the super-magnetism, Rachel will fly into him so fast that he won't even have time to close his arms. And you get a free combo and he just lost 100% meter and a burst. Good deal. I actually beat someone online the other night because of this. Either he didn't know he was so vulnerable, or he didn't know that I knew. Either way, I did, and he payed for it. Knowledge is power. So use it wisely.

  • 4 weeks later...
Posted

AFAIK 5B is better on whiff now but still bad

Fork into TD to troll all dei. Tager specific hype combos from 5B 5CC to troll all dei. Don't use 6A against j.D. You'll beat it with autoguard but still get magnetized :v:

While magnetized, if he is 5D happy, a well time 2C will beat him, if he starts baiting it fork or use lobelias or something

tl;dr shit you know already

Posted

@ Jason- Uh... in some instances, 5A's range might be too short and you'll get astralled anyway (or maybe I just timed it wrong or Spark's a magician, but I did just wait for him to do it, hit 5A and weee up I went). jA did get me out though.

In general, jA is still pretty good against Tager. As bad as Rachel's normals are (as a whole), Tager's still got a syndrome of being trolled by normals and Rachel's are better than his. 5A/2A/jA can help you out a lot, even if you're not going to be getting big damage off of it. If you're good at IBing, IB 5B is also a good option.

Posted

Well, Spark IS a magician, but that's besides the point. I don't know, maybe he ticked into the Astral and you didn't have time to get anything out at all? If that happens... oh well. And right, don't use 5A if you're out of range of course. Go with 2A, or 5B, or whatever would work best. My point was just that if you do see him start the Astral, don't panic and block, and especially don't try to jump away (it's not a throw). Hitting him is your only chance for survival, and the faster the move the better. Unless you're not magnetized and he's far away, but that would be a silly time to do the Astral.

Looking at Tager's frame data, he's only invincible until 4f after the super flash, so yeah, any move you do after the flash is guaranteed to not pass through him. The startup says 5+16, so I assume that means if he DOESN'T hold down the Astral it takes 16 frames after the flash for it to hit. Which is plenty of time to knock him out of it with most of her normals. And it says if he does hold it in, then it'll come out 12f after he releases the button. Slightly faster, but still not great, which is why purposely charging back into him with something like 6CD is very hard for him to react to in time.

Posted

The thing with Tager is once they stop being dumbasses (stop spamming cat-chairable on reaction sledges, stop sledging hoping you'll do sword iris, etc) The matchup truly becomes a shitfest, then you have to start doing changes yourself to adapt to his changes.

Basically, this is an ever evolving match-up with both players learning and changing constantly which makes it kind of hard on random tagers since you don't expect them to do dumb shit

Posted

Ok with Tager, I realized you need two things in this match-up. 1. Her rods and 2. 6b

With 6b nerfed Tager can B sledge all day without worrying about getting countered easily. Not really. Rachel can use her rods as traps to prevent Tager from getting to her.

At the start of the match, pay attention to what Tager does. If he...

1. Sledges, use 6b>236A to lay your first rod.

2. Does nothing and starts walking back and forth(probably waiting for you to do something) do either of the following

A) Start giving pressure. If he blocks, end your blockstring with 236A. If it hits do her standard BnB

or

B) Back away and start zoning

Here is when your 6b and your lighting rods come in handy. If you start zoning Tager will use B sledge eventually. If you have rods placed between you and Tager, use 6b. If placed right, he should stop right next to one of your rods and on reaction do sword iris and it will hit. Once it hits do her standard air combo. Once he recovers in the air, land and lay down another rod, use 236A, if he uses j.2b, you'll recover in time and just IB the attack and punish. Once he lands start placing rods between you and Tager again. If he tries to B sledge again, repeat what you did from above, if you have meter, use BBL or TD(must be lvl.3 or lvl.4 for it to be worth it). Tager should not sledge at you if there are rods surrounding him or between you and him.

Once the Tager player realized this strategy, he will stop B sledging. Tager will either do the following....

1. Jump at you. If he does, your 6a and j.C will beat his j.a, j.b, j.2b, j.c. 6a will sometimes trade with his j.d though.

2. Waits for you to do a move. If this happens, go ahead and give pressure or align your lightning rods.

Hopefully with this strategy it will make Rachel vs Tager match-up a little easier for you. Good luck. I will update if there is more to this strategy.

  • 2 weeks later...
Posted

In this match-up Rod placement is crucial. Setting strategically placed rod is a skill that newb Rachel player takes for granted.

Posted
Also, some notes about Tager's Astral Heat. It's not really a grab, but more of an unblockable short-range attack. Meaning that if you try to jump away from it, he's just going to hit you in the air and kill you. If he does it next to you, do not jump. Your best way out is to HIT HIM. It has some incredibly brief invincibility during the super flash, and that's it. For the most part he is completely vulnerable during the move. 5A is your friend.

Additionally, if you're magnetized and he does the Astral Heat, it will pull you in incredibly fast. It's actually a pretty common trick of his to make you block a spark bolt, and then do the Astral. You will get sucked into his waiting arms before you know what's happening. So instead: Know what's happening. Personally, I like to 6CD back at him right after the super flash. Between the wind and the super-magnetism, Rachel will fly into him so fast that he won't even have time to close his arms. And you get a free combo and he just lost 100% meter and a burst. Good deal. I actually beat someone online the other night because of this. Either he didn't know he was so vulnerable, or he didn't know that I knew. Either way, I did, and he payed for it. Knowledge is power. So use it wisely.

I did this today and saved myself from some disgrace. I still lost due to lag, but atleast I didn't get astral'd
  • 1 month later...
Posted

When they manage to land a gadget finger you can TK the pumpkin to dodge the collider or 360/720. Just watch out if they have a meter,If they're smart enough they might use magna tech wheel or poke you. This will only probably work on Srubby tager that like to spam 360/720.

Also If they perform an Astral and you have a Meter and enough wind gauge, you can just TD them as they pull you in. That would blow them away. If you feel like wasting a meter just BBL, it would act like an air brake for you.

  • 2 months later...
Posted

Today I tried a risky thing. Later of Gadget finger I know that tager will gonna do his grap super, So I tried to make tempest dalia on wakeup.

The result: He miss his gram and eat my distorsion. ¡was funny!

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