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Posted

Gonna kick these off the ground, no time to keep waiting :yaaay:

Will update to look more professional later, when there's more info to throw around and I have time to waste with the cosmetics.

Okay, so you're up against the hero of justice, you.

Part A

Playing Smarter, Not harder

First things first, there is no one specific thing you can do in this matchup. This is a mirror, he has every tool you do. This being said, you can certainly tip the scales in your favor if you make intelligent decisions.

Some intelligent decisions;

Nails

-Use them wisely

-If you conserve nails, your opponent will think he is doing better than he really is; Bang's nails RAPE Bang. Since Bang functions rather poorly in pressure, use TKDnail strings to mess him up

-Don't waste them on approach, you don't need it anyway, and a smart bang can GPoint cross you up for it. It's more risk than it's worth for what's intended to be a safety crutch.

Oki

-ALWAYS take true oki

-Bang is horrible on wakeup

-If you have a significant lead, don't even respect Ashura; if it hits you, down tech and you have frame advantage (What is the best move to use here? If you use too quick a move, it whiffs on invuln. 5B should be guaranteed force block/lead to punish 6D, But maybe you can meaty 5C?)

Meter

-Save it for CA/Ashura

-Bang's damage is good enough without meter, just troll true oki wakeup situations and save your meter to get out of it, imho

Part B

So what can I do that he can't

Something that will really help you in this matchup is understanding your character better than your opponent does. For example, if you know Bang's 6D is overhead vulnerable/unsafe through attack, and 5D and 2D are both low vulnerable, you realize that you can keep your opponent LOCKED in pressure, often. And any time he throws a guard point, you just casually tack a 2C 623B on(if applicable), and suddenly most Guard Points he throws is a free 3k combo.

The example I use isn't flawless, so don't think that's the end all beat all solution to Guard Point, I just want to get across the point that if you know more about the character's moves than your opponent does, you can react better than he can. Here's a couple things to know that you might not;

-5C is not only an overhead, it's air unblockable

-Nearly all of bang's normals can cancel to command grab, but it only really ticks with jab, and it only purples on a choice few others (I.E., d5A and d2A will provide a tick-throw scenario on block or hit, d2B and d2C will provide a purple throw on block)

-You only have 12 nails (:vbang: Okay, it's a joke, but I want to emphasize using them intelligently)

-Do you know everything you can gatling to? If no, you're missing out on mixup, and your opponent can surprise you

Basically, just get a really, really solid understanding of your character, and you simultaneously get a really, really solid understanding of your opponent. The player that researches more profits double in a mirror.

Will add more later

Posted

I like how activating FRKZ is a lose when you're mixup and pressure game goes through the roof....

Posted

thats what Dacid believes. I think FRKZ is literally the best move in the game, even with the dash invincibilty nerfs. someone will just have to play him in CS and prove him wrong:psyduck:

Posted

thats what Dacid believes.

I think FRKZ is literally the best move in the game, even with the dash invincibilty nerfs.

someone will just have to play him in CS and prove him wrong:psyduck:

Well ok I'm not gonna say it's the best move in the game.

I'm just saying if you got 4 seals and can use it, it can win this matchup...

For the record, let's not discuss ermmmm Bangarang...yet at least :psyduck:

Posted

I've never seen FRKZ win a Bang V Bang match when the best Bangs are involved

:psyduck:

Plz videos if I'm outdated

Have they ever even had 4 seals and a real reason though?

I'm just saying if it's there, you should take it....

Posted

dora wins rounds on shadow with it, can't remember where they are. dora beats up on kaqn in frkz still so its totally viable. your just need to alot safer in what you do.:keke:

Posted

I remember seeing Dora lose rounds to Shadow with it, I don't recall any wins. :d Dora beating Kaqn with it I have to see, that's enough to convince me. It just seems like an unnecessary gamble :v:

Posted

Match up is 7 -3 in my favor

Hmmm. I need to play you O:

or have I already lol? Nice joke xD I think dora said that one though.

Posted

dora wins rounds on shadow with it, can't remember where they are.

This means nothing.

dora beats up on kaqn in frkz still so its totally viable.

This means everything.

Posted

That's not Kaqn. That's Kaqn using a significantly worse sub. I was expecting him beating one of the best Ragna's in the world with FRKZ, which would have been pretty impressive.. but Kaqn's Hakumen is only really good. Besides, I said I would recommend FRKZ for Hakumen in theory.. his lack of mobility makes FRKZ really high threat.

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