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Posted

Well...Every people has a different perception

about a character and also a different playing style.

What I like about Ky is the pressure. That's why I do pressure a lot.

Some people like doing Stun dipper combo ( like Isa )

the other love pressuring with SE (FRC)

I myself like pressuring with j.D and CSE.

But of course I'm not doing pressure all the time.

It depends on the situation.

If I pressuring Baiken. Nah that's suicide....

oh and, ky does suck shiro

JUST ACCEPT IT

Wondering the meaning....Searching on dictionary:psyduck:
Posted

*snip*

There's a lot of pros and cons when it comes to comparing Slash Ky with AC Ky. True that his old 6HS gave him more options and what not. Slash Ky was really good. I don't know why you mentioned #r Ky :vbang:

I personally find AC Ky more fun and with more options than in previous incarnations.

As for meter gain combos, seriously dude check the COMBO THREAD. There's plenty in there. You can do a simple meterless 2D>SVT>LJ combo. It may look really stupid, but you can gain some good meter for it.

oh and, ky does suck shiro

JUST ACCEPT IT

NO U SUCK!!
Posted

Ohhhh....I seeeee... That's the reason why people always doing VT loop. Even the damage has became 1.... I got something precious again. THX Shiro.

Posted

TK Stun Edge is diffrent then TK CSE because TK Stun Edge isn't technically a ''real'' TK Since Stun Edge has a height requirement you must delay the input of the Stun Edge a bit after the TK motion

Posted

I'm new to Ky and I was just practicing one of the combos that were posted here...it's 2D>SVT>LJ>2P> S>2HS>VT>LJ... I can't seem to connect 2HS if combo didn't start with forward momentum. I have to dash 2D, then I can connect 2HS easily but when without any momentum, this combo does not work. Is it just me or do you need a forward mometum on every Ky's 2D-SVD combo? p.s Oh, wait...Nevermind, I think I get it. You need to hit 2P as soon as you recover from LJ right? Man, it's hard @_@;;

Posted

I'm new to Ky and I was just practicing one of the combos that were posted here...it's

2D>SVT>LJ>2P> S>2HS>VT>LJ...

I can't seem to connect 2HS if combo didn't start with forward momentum. I have to dash 2D, then I can connect 2HS easily but when without any momentum, this combo does not work. Is it just me or do you need a forward mometum on every Ky's 2D-SVD combo?

p.s Oh, wait...Nevermind, I think I get it. You need to hit 2P as soon as you recover from LJ right? Man, it's hard @_@;;

Sure, U must get close to the enemy.

It also depends on the character and the position U start the combo.

Each Character has a different weight.

Example:

So basically U find it easier to do on Baiken than on Robo Ky

To do the VT loop, your position:

Not too close to the corner but not too far.

Ky has a plenty variation on combo. It's depend on the usage.

Just pick it wisely.

There are high damage combo, Tension gain combo, knock down combo, etc.

For 2D> VT loop

It is for tension gain combo. Because U do VT 2 or 3 times.

VT loop will increase your tension a lot.

Posted

Sure, U must get close to the enemy.

It also depends on the character and the position U start the combo.

Each Character has a different weight.

Example:

So basically U find it easier to do on Baiken than on Robo Ky

To do the VT loop, your position:

Not too close to the corner but not too far.

Ky has a plenty variation on combo. It's depend on the usage.

Just pick it wisely.

There are high damage combo, Tension gain combo, knock down combo, etc.

For 2D> VT loop

It is for tension gain combo. Because U do VT 2 or 3 times.

VT loop will increase your tension a lot.

lol. Wow, Ky's combos are more complicated than I thought! And I thought Ky was Noob friendly character haha. Thx for the advice. BTW, do you know when will that Ky Beginner's Guide finish? I want to learn more Ky's practical combos, not those flashy ones that you see on the combo videos that usually uses like 75~100% tension...

Posted

lol. Wow, Ky's combos are more complicated than I thought! And I thought Ky was Noob friendly character haha. Thx for the advice. BTW, do you know when will that Ky Beginner's Guide finish? I want to learn more Ky's practical combos, not those flashy ones that you see on the combo videos that usually uses like 75~100% tension...

Nah...better U ask the writer. I don't know about it.;)

Basically , to mastering Ky....Combo isn't enough.

Ky's combo isn't reliable because the damage is poor.

Well he's different with...let says Sol.

If you want mastering Sol, U should practice a lot on his combo (Sidewinder Loop)

For Ky...

U should practicing to do a mix-up, pressure, okizime, cross up, zoning in battle

more than the combo.

Of course U should learn to play and think fast.

Just pick two or three combo that suit you first.

Because all of Ky's combo damage is exactly almost the same.

After U can control him smoothly, U can add more variation on your combo.

My recommended combo for begginer is:

GS or Throw (FRC) >5S>2HS>j.S>dj.S>dj.HS>VT

It' s much better if you can perform the orb combo

it does the highest damage.

but don't rely to it too much because it's really hard to perform it on the real match.

2D>LS > 5S >....(same with above)

For ground combo...It's up to you. There are so many of them.

you can research and found your own combo that suit U.

Because Ky has so many variation for this.

Good Luck.

Fell free to ask if there is something u don't understand.

I'll try my best to help. Honestly I'm still a begginer too.:sweatdrop:

So if I say something wrong. please forgive me....;)

Posted

Throw (FRC) >5S>2HS>j.S>dj.S>dj.HS>VT This combo is surprisingly hard @_@;; Not only Throw FRC is kinda tricky(well for me at least...) even if I get FRC, I think you need to wait a few frame to input 5S - 2HS becuase if you don't, it's just ignores 5S and just 2HS is coming out...It's just matter or getting used to it but man tricky lol. Thx for your advice again cupui.

Posted

Throw (FRC) >5S>2HS>j.S>dj.S>dj.HS>VT

This combo is surprisingly hard @_@;; Not only Throw FRC is kinda tricky(well for me at least...) even if I get FRC, I think you need to wait a few frame to input 5S - 2HS becuase if you don't, it's just ignores 5S and just 2HS is coming out...It's just matter or getting used to it but man tricky lol. Thx for your advice again cupui.

keep practicing.

I found it really difficult when I played this game at the first time.

But once you get the timing and feeling for it.

Beleive me. It's very easy.

Not to scare U but the other variation for Ky's combo

is harder to do. this is the easiest one in my opinion.

I bet you spamming a lot to input the combo.

It's better if you don't spam the button.

But it's very hard to get use to it.

I myself still do spamming when I input some combo. :sweatdrop:

You must mentally prepared for using Ky.

Because someday this character can make U stressed out if you don't.

And it's require a hard training.

For mixup, wake up game, zoning.

Just see the match video from Japan.

You can download it from guilty pleasures

AC video posting thread.

for Ky player that I admire is Buppa, Isa, hanoto

They have so many variation of combo, mix-up, etc.

You can get some inspiration from them.

And what I like about japanese player is...

They are stylist.

That's the lesson for today:eng101: . hope U like it.;)

Posted

Anji's combos were much easier @_@;; I miss Anji already. I feel so dumb! I practiced for nearly 3 hours and still stuck on this one stupid combo becuase of FRC... Do I just suck or is it normal for noobs like me?

Posted

Anji's combos were much easier @_@;; I miss Anji already. I feel so dumb! I practiced for nearly 3 hours and still stuck on this one stupid combo becuase of FRC... Do I just suck or is it normal for noobs like me?

No that's normal.

Don't give up yet.

This is only the beginning

3 hours and still doesn't get the FRC...?

That's very2 normal. Don't worry.

I myself took almost 1 month to practice the FRC at the first time.

That's when I really2 new in GG.

That's only for Throw (FRC) :sweat:

You've played GG before, haven't you?

So I'm sure U'll get use to it faster than me.;)

Stun dipper (FRC) , ASE ( FRC) , CSE (FRC) , ACSE (FRC) will be harder.

And the hardest one is SE ( FRC )

And the application for them in match will be much harder

than practicing FRC and Combo.

Right now I've been training SE FRC.

I've been training for 3 month

but I still can't do it well. :(

I haven't get the timing yet.

Once you get the timing, u must try to

perform it in the battle.

Remember... it's much harder

to apply it in real match than in training.

Once u get use to it.

It's like breathing.

Don't give up hope my friend..hehe...:keke:

That's why i said you should mentally pepared.

Because mastering Ky is really painfull.

I myself almost give up, but thanks to

people in Ky's forum that encourage me

I'm still keep using ky as my partner.

Anji's were much easier?

Wow...I myself can't perform his combo at all. :sweatdrop:

Good luck.:grin:

Posted

Thx for your kind advices. I'm not giving up yet... I know what painful means becuase I play Anji (lol). I was just feeling a bit lost and helpless becuase when I was playing Anji, I never had to care about FRCs and stuff(there are few FRCs but they were all damn easy) And what made me so surprised at the same time was even when I finally got the combo(like out of every 10 tries), the damage was just disappointing compared to so much effort I put into the combo. I thought I was playing Jonny with faster pokes and firebolt for a second. Ha. What's the use of talking here how suck I am. I just need more practice. Well, back to training. Thx again.

Posted

the FRCs that you should concern yourself with are these: stun edge, heavy stun edge, air stun edges, throw, stun dipper, and lightning javelin. You shouldn't worry too much about FRCing CSE or ACSE /shrug Also, once you get the FRCs down, work on buffering a run after them since you'll need it for SE & HSE and ASEs FRCs, sometimes throw depending on which your character you're comboing, SD for pressure and mix-ups As for LJ FRC, you can do VT loop without FRC and that's better due to meter gain but if you're going for the kill and want to deal some damage then it'd help to know it.

Posted

Sure because In AC we seldom frcing CSE and ACSE. It's for mix up purpose I think. like bringing the CSE to the sky. ACSE and then cross up your enemy. For pressure and oki U just do TK CSE without FRCing it . that's good enough.

Posted

like bringing the CSE to the sky.

imo you shouldn't even bother with that.
Posted

What's the purpose of TKing the Stun edges? Only thing I find is if you FRC them, you can move around in the air and that's about it...

Posted

For pressure and mix up. So U can do this on pressure ....>5S or 6HS > TK SE (S) (FRC) > AD jS > J.HS >....pressure Or just firing enemy from a long distance with TK SE(HS).

Posted

It's also for zoning purposes. Also, if Eddie gets attacked by an aerial stun edge, there's not much he can do. So FRC that shit, zone him, and get his ass

Posted

Why not just do ground SEs? You can still FRC ground SEs for pressure and mix up. What makes TK SE better pressure/mix up tool than ground ones?

Posted

Why not just do ground SEs? You can still FRC ground SEs for pressure and mix up. What makes TK SE better pressure/mix up tool than ground ones?

Has to do with the frame data. I think the aerial SEs have more frame advantage on block than the ground ones do. Not really 100% sure though.
Posted

I'm checking the frame data... ASE(S or HS) has slower start up frame and recovery. Not that it matters whole a lot but it does slightly less damage too. I can't find the frame advantage data but to me, I don't understand why some people in the vid uses TK ASEs over ground ASEs. I would just throw out ground ASE and bait for them to jump or something but that's just my noobish opinion...

Posted

That's why I said it's for mix up.

For mix up you can't rely on one kind of pressure.

Basically mix up is to modify and change your attack/pressure pattern

By changing your attack pattern, sure your enemy

won't able to memorize and recognize your attack pattern.

so your enemy will get confused and we can destroy their defence.

What's the different with SE (FRC) and ASE (FRC) in pressure?

That's for modifying your attack pattern of course. and just like

Shiro said the frame advantage

Example:

....>5S or 6HS > TK SE (S) (FRC) > AD jS > J.HS >pressure / throw / over head/ down attack / etc etc...

....>5S or 6HS > TK SE (S) (FRC) > AD jS > J.P > pressure / throw / over head/ down attack / etc etc...

....>5S or 6HS > TK SE (S) (FRC) > AD immediately jS > pressure / throw / over head/ down attack / etc etc...

....>5S or 6HS > SE (S) (FRC) > pressure / tick throw / over head / down attack /etc etc...

....>5S or 6HS > CSE (hold and then release orb) > pressure / tick throw / over head / down attack /etc etc...

And many more. Ky has a lot of variation for this

Maybe It will took 2 or 3 pages to mention all of them.

Just research and find your own variation.

see the match video to get an inspiration.

RED = overhead

GREEN = cross up

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