I don't think 3HS (6HS pre AC) ever cancelled into anything other than jump or a special. It just has a lot of hit stun to be able to run up and combo. #R brought the change of forcing crouch on hit which made it stupid easy to combo afterwards.
Got +R last night, and it took a while to get my game back and get used to 3HS being there lol D:
Old eddie is back.... via FB summon. D:
Robo-Ky looks promising, #R promising.
Loving the old moves being brought back. DAT OLD KY 6HS <3
Looks like it's time to get the ps2 and arcade stick out of storage.
I dont think you can TK CSE without doing 2369D which turns out to a SJ.
After a 2D you can buffer the jump by doing 7 8 or 9+236D.
Other than that.... idk how else you can do it.
Also, back on the 6K use topic.... I sometimes do a late CSE FB cancel. Tends to catch ppl off guard if you cancel into the FB as late as you can since CSE takes a loooong time to come out. Nets you a knockdown into pressure... unless you want to do the followup from the FB >_>;
6K you can gatling from almost every other move Ky has. You just have to be smart with it. Don't use it on every pressure string.
Also, I tend to use HS>6K>SE frc>K>S>2D when I have tension to spare(usually the case) And it's a welcome boost in damage to combos(IMO anyways)
1.) Doing a diagonal jump + forward is the easiest way. IDK how else to answer this. Just keep practicing.
2.) Training Mode, midscreen, medium/light character. Start with a Greed Sever then VT loop x2.
3.) You have to be faster. ACSE is harder than CSE though.