SmilingBison Posted September 11, 2010 Posted September 11, 2010 Yeah I completely forgot to put that I do 5C, 2C after 214D~C, my bad. However going back to check the combo I guess I'm supposed to 4D~A then 623D not just 4D~623D. So it should be 5B > 3C > 214D~C > 5C > 2C > 4D~A > 623D > 2B > 5C > 2C > 4D~D > j.214B# right? Do I wait until they float a bit again after the 4D~A before 623D like when you do 6D~A, 4D~A, 623D on the bigger characters?
Eclipse Posted September 11, 2010 Author Posted September 11, 2010 Waiting a bit will make it even easier to connect the 2B afterwards. If you're working on the corner combo when Hazama is in the corner, it's very easy to 2B > 5C > 2C them back up after 623D. In other words, the timing isn't strict, you could even mash 2B and get it to work. Just make sure they're high enough when you use 623D. And make sure the proration isn't low enough that you can't continue the combo.
mikenapalm Posted September 13, 2010 Posted September 13, 2010 finally read through the whole thread. Thanks for putting it all together. I needed to update my game so bad. ill add 2cents and stuff when im conscious again.
ZhePrime Posted September 15, 2010 Posted September 15, 2010 236236B, 6D~A, 6D~A, 623D, dash, 5C (don't cancel it into the dash), jc, j.Cx5, land, 2C, 4D~D, j.214B# ~5800 dmg, Tager only Haven't tried a FC version yet, but you should be able to break 6k easily with some tweaks to it.
Fireryda Posted September 15, 2010 Posted September 15, 2010 Looks like it should work on Ara Haku Tao and Rachel as well.
Eclipse Posted September 15, 2010 Author Posted September 15, 2010 ^ It seems like it'd work on them, but are their hitboxes big enough to allow the dash 5C to connect?
Seifuuku Posted September 15, 2010 Posted September 15, 2010 i just tried.. doesn't seem to work on anyone but tager as their hitboxes are too small two more tager specifics 214d~b ch -> 6d -> 623d -> 5c j214b# forward/neutral throw->6d->623d ->5c jc.5 2c 4d~a j214b#
NumeroGaijin Posted September 15, 2010 Posted September 15, 2010 Try the combo with your back to a corner as 5c hits a few others like hakumen in the corner if you hit the 623D high enough
Ghost Beef Posted September 15, 2010 Posted September 15, 2010 Having trouble picking the opponent up off the ground after jakou. Example: My back is to the wall... combo whatever into Jakou, then 2B > 5C > 2C > etc OR after Jakou > 5C > whatever. I'm having trouble landing the hit before they tech. Any advice? Is it easier to catch them if I do a certain combo before jakou? Or is my timing just off? Also that Jakou to j.6D is still nigh impossible for me >_>
Eclipse Posted September 15, 2010 Author Posted September 15, 2010 Ghost Beef, Jakou to j.6D is nigh impossible on most characters. As for the combo with your back to the wall. It's easy to pick them up again if you mash 2B or 5C. If that doesn't work, you may need to hit them with Jakou at a greater height. Try this combo on Ragna and get back to me on your results. Neutral Throw > [6D~A x 2] > 623D > 2B > 5C > 2C > 4D~D > j.214B# It should work out quite easily since they'll be more than high enough after Jakou (Hungry Coils). Try this first, then experiment with different combos, and change the amount of 4D~A's or 6D~A's you do beforehand. You can also delay Jakou instead of retracting the chain. Sometimes that helps.
Ghost Beef Posted September 15, 2010 Posted September 15, 2010 Will do. I'm at work now but I'll give it a shot when I get home. Thanks.
Zidane Posted September 15, 2010 Posted September 15, 2010 Jakou -> j6D relaunch works on Tager, Hakumen, Arakune, Rachel, Mu, Taokaka.
Ghost Beef Posted September 15, 2010 Posted September 15, 2010 Oh, another thing I was working on... Not sure if it's possible because everytime I did it right I'd black beat it... but it was a fun combo. 5B > 3C > 214D~C > 5C > 214D~B > Jakou > whatever your location allows It would usually blackbeat on Jakou though, so I don't think it's viable.
Alzarath Posted September 16, 2010 Posted September 16, 2010 If it keeps black beating when you do it... it's... not a combo.
Ghost Beef Posted September 16, 2010 Posted September 16, 2010 No shit really? I'm saying I don't think there's a way to make it not blackbeat... hence why I posted it to see if anyone else can figure out if there's a way to pull it off
Zidane Posted September 16, 2010 Posted September 16, 2010 What's he saying is that if you got it to blackbeat so many times and even you say yourself you don't think it's a real combo, it's most likely not a real combo. Not to mention that even if it did work, why are you doing it to look cool? Just do BnBs. More damage, more meter gain, more hotenjins to look stylish later. PS: I tried it, it doesn't work. It would only ever work if you can combo into lvl 2 DP off 5C and you can't. Maybe you can get a combo off 3C into Lvl 2 DP on Tager or maybe back throw into the corner, and even then, there's more damaging combos / more stylish combos that still do more damage.
Seifuuku Posted September 16, 2010 Posted September 16, 2010 neutral/forward throw in corner (them in corner) -> 4d~a x2 -> 4d~d -> j214# seems like airthrow->2d~d->3c->houtenjin is only good if the better single houtenjin combo doesn't work on the character (2b 5c 4d~a x2 -> 4d~d -> jakou -> 3c jayoku) or if you plan to go for double houtenjin. also can just do throw->6d~d->6d->623d->dash 5c against tager instead of only one 6d
Ghost Beef Posted September 16, 2010 Posted September 16, 2010 What's he saying is that if you got it to blackbeat so many times and even you say yourself you don't think it's a real combo, it's most likely not a real combo. Not to mention that even if it did work, why are you doing it to look cool? Just do BnBs. More damage, more meter gain, more hotenjins to look stylish later. PS: I tried it, it doesn't work. It would only ever work if you can combo into lvl 2 DP off 5C and you can't. Maybe you can get a combo off 3C into Lvl 2 DP on Tager or maybe back throw into the corner, and even then, there's more damaging combos / more stylish combos that still do more damage. I didn't think it would so I was just trying to double check. And I obviously wouldn't rely on a worse combo just because it looked cool. It was literally just because it was fun to screw around with in training mode. :P
Ghost Beef Posted September 16, 2010 Posted September 16, 2010 Ghost Beef, Jakou to j.6D is nigh impossible on most characters. As for the combo with your back to the wall. It's easy to pick them up again if you mash 2B or 5C. If that doesn't work, you may need to hit them with Jakou at a greater height. Try this combo on Ragna and get back to me on your results. Neutral Throw > [6D~A x 2] > 623D > 2B > 5C > 2C > 4D~D > j.214B# It should work out quite easily since they'll be more than high enough after Jakou (Hungry Coils). Try this first, then experiment with different combos, and change the amount of 4D~A's or 6D~A's you do beforehand. You can also delay Jakou instead of retracting the chain. Sometimes that helps. Works flawlessly... I just need to figure out how to get this down without requiring a throw beforehand...
Eclipse Posted September 16, 2010 Author Posted September 16, 2010 Just try adjusting the height ghost beef. That's my best tip. Get a feel for distance between you and your opponent. Sounds weird, but it's crucial with Hazama. And thanks for the info about the 5C launch Zidane. I knew it worked on everyone but Mu-12, so thanks for the find. If I'm not mistaken, you're one of the best Hazama's on PSN. If not the very best in PSR at least. Any advice I could use to improve my Hazama. I know you haven't seen him or anything. Just general tips would be nice, message me if you want. And I believe 214D~B only combos on CH or FC. I've never got it to work otherwise, not even mid-combo. Since Hazama takes so long to recover.
Fatal By Nature Posted September 17, 2010 Posted September 17, 2010 For a basic BnB why do I never see people use this combo 5B > 3C > 214D~C > (Dash) 5B > 2C > 4D~A > 4D~D > j.214B# Its actually does slightly more damage if you use 5B in the combo instead of the typical 5C.
Eclipse Posted September 17, 2010 Author Posted September 17, 2010 Fatal By Nature. I'm pretty certain that 5C in the combo does more damage as you can still follow it up with 4D~A > 4D~D. Also, maybe you're forgetting that you can hit with both parts of 5C yielding more damage. And maybe you haven't faced many good Hazama's, haha. Since most good players will go for that combo if they want to maximize damage. My only guess is that people are doing this: 5B > 3C > 214D~C > (Dash) 5C > JC [j.C x 5] > 2C > 4D~D > j.214B# Since it builds more heat. And it's easier to do in lag, since the netcode seems to be horrible right now. Lastly, and I'm with Zidane on this one. Most Hazama players just have no idea what they're doing, and don't do the full BnB's, etc.
kazukifafner Posted September 17, 2010 Posted September 17, 2010 For a basic BnB why do I never see people use this combo 5B > 3C > 214D~C > (Dash) 5B > 2C > 4D~A > 4D~D > j.214B# Its actually does slightly more damage if you use 5B in the combo instead of the typical 5C. I think what you forget is that 5C hits twice. If only the first hit of 5C connects, then I'm pretty sure that you are right. However, if both hits connect, then 5C definitely does more damage.
Fatal By Nature Posted September 17, 2010 Posted September 17, 2010 You guys are probably right. I mean im far from being a Hazama pro lol. I tried it out in training mode and I realize I been canceling 5C into 2C after only one hit. I tried it with two hits and it does very little more damage. By very little im talking less then 100 points. Also if you use 5B you can still follow up with 4D~A > 4D~D. I'm sure there's more to it then I'm seeing though. Also in alot of the vids I see (combo vids, pro matches, etc....)They usually if not always go into 2C after only one hit of 5C....
ZhePrime Posted September 17, 2010 Posted September 17, 2010 You guys are probably right. I mean im far from being a Hazama pro lol. I tried it out in training mode and I realize I been canceling 5C into 2C after only one hit. I tried it with two hits and it does very little more damage. By very little im talking less then 100 points. Also if you use 5B you can still follow up with 4D~A > 4D~D. I'm sure there's more to it then I'm seeing though. I trust this is the combo you're doing? [5B, 3C, 214D~C, 5Cx1, 2C, 4D~A, 4D~D, j.214B#] If it is then it should do 2826dmg (I'll leave the charged 214D~C out in case you can't do it consistently, so you can check the combos yourself later). If we swap the first 5B for a single hit 5C and do the rest of the combo we'll get 2946dmg. If we instead do 2 hits for each 5C (the one at the start and the one after 214D~C) then we'll get over ~3200dmg (can't recall the exact numbers). Also in alot of the vids I see (combo vids, pro matches, etc....)They usually if not always go into 2C after only one hit of 5C.... 2 hits from 5C pushes the opponent further away than if you simply did a 5C with one hit. People try and remedy this by doing a dash after the 214D~C mid-combo.
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