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Posted (edited)

Ragna Calamity Trigger -> Continuum Shift Changes

General Changes

Character Combo Rate

100% -> 90%

Soul Eater

Health Drain: Percentage Based -> Set Figures

Move Changes

Normals

5A

Damage: 165 -> 200

P2: 80% -> 82%

5B

P1: 75% -> 80%

Active Frames: 5 -> 8

Recovery Frames: 19 -> 16

Added 70% same move proration.

Horizontal hitbox increases during last six active frames.

5C

P1: 100% -> 90%

P2: 89% -> 85%

Active Frames: 2 -> 5

Recovery Frames: 36 -> 20

Static Difference: -21 -> -8

Counter Hit State: 36F -> 26F

Added 70% same move proration.

Horizontal hitbox straighter.

2B

P1: 70% -> 80%

Recovery Frames: 16 -> 15

2C

P1: 90% -> 100%

Start-Up Frames: 14 -> 12

Active Frames: 1 -> 3

Recovery Frames: 23 -> 13

Static Difference: -7 -> +1

Counter Hit State: 26F -> 21F

Counter Hit Stagger: 51F -> 28F

Added Fatal Counter property.

Horizontal hitbox shorter.

6A

P1: 60% -> 70%

Added 70% same move proration.

6B

P1: 90% -> 80%

6C

Damage: 640+760 -> 640+740

P1: 80% -> 90%

If the first hit connects on Counter Hit, the second hit is also treated as a Counter Hit.

3C

P2: 70% -> 84%

Added 70% same move proration.

j.A

P1: 80% -> 90%

j.B

P1: 90% -> 100%

j.C

Damage: 680 -> 760

Neutral Throw

Damage: 0+1200 -> 0+800

P2: 100%, 70% -> 100%, 65%

Back Throw

Damage: 0+1100 -> 0+800

P2: 100%, 70% -> 100%, 60%

Air Throw

Damage: 0+1100 -> 0+800

P2: 100%, 92% -> 100%, 65%

Counter Assault

Active Frames: 5 -> 10

Recovery Frames: 28 -> 23

Drives

5D

P2: 92%, 75% -> 75%

If the first hit connects on Counter Hit, the second hit is also treated as a Counter Hit.

Health Drain: 0+100

5D (during Blood Kain)

P2: 92%, 80% -> 92%, 70%

Untechable Time: 30F, 60F -> 30F, 36F

If the first hit connects on Counter Hit, the second hit is also treated as a Counter Hit.

Second hit removes a Guard Primer on block.

Health Drain: 0+200

2D

Removes a Guard Primer on block.

Health Drain: 100

2D (during Blood Kain)

Removes a Guard Primer on block.

Health Drain (hit): 300

Health Drain (block): 200

6D

Start-Up Frames: 22 -> 26

Foot Attribute Invulnerability: Frames 1-24 -> Frames 1-28

Airborne Status: Frame 16~ -> Frame 20~

Health Drain: 100

6D (during Blood Kain)

Health Drain (hit): 400

Health Drain (block): 200

j.D

Damage: 720 -> 680

Recovery Frames: 20+3 Landing -> 20

P1: 80% -> 90%

Health Drain: 30

j.D (during Blood Kain)

P1: 80% -> 90%

Health Drain (hit): 250

Health Drain (block): 60

Specials

Hell's Fang

P1: 100% -> 75%

Start-Up Frames: 14 -> 15

Counter Hit State: 47F -> 48F

Added push-back on Counter Hit.

Tsuika

Removes a Guard Primer on block.

Health Drain: 100

Tsuika (during Blood Kain)

Removes a Guard Primer on block.

Health Drain (hit): 400

Health Drain (block): 200

Inferno Divider ©

P1: 75% -> 70%

If the first hit connects on Counter Hit, the second hit is also treated as a Counter Hit.

Inferno Divider (D)

Health Drain: 50+50

If the first hit connects on Counter Hit, the second hit is also treated as a Counter Hit.

Whichever hit of the grounded version connects first removes a Guard Primer on block.

Inferno Divider (D, during Blood Kain)

Health Drain (hit): 250+100

Health Drain (block): 100+100

If the first hit connects on Counter Hit, the second hit is also treated as a Counter Hit.

Whichever hit of the grounded version connects first removes a Guard Primer on block.

Upper

Recovery Frames: 22 Landing -> 19 Landing

Yoko Fukitobashi

Recovery Frames: 14 Landing -> 15 Landing

Kakato Otoshi

Command Change: 214C after Upper -> 214D after Upper

Recovery Frames: 17+12 Landing -> 17+13 Landing

Now has Soul Eater property.

Health Drain: 100

Kakato Otoshi (during Blood Kain)

New move state, same frame data as regular Kakato Otoshi.

Health Drain (hit): 250

Health Drain (block): 150

Gauntlet Hades (ground)

P1: 80% -> 90%

P2: 92% -> 88%

Untechable Time: 35F -> 38F

Added 70% same move proration.

Gauntlet Hades (air)

Added 70% same move proration.

Keri Age

Damage: 950 -> 650

Untechable Time: 43F -> 45F

Removes a Guard Primer on block.

Added 60% same move proration.

Health Drain: 100

Keri Age (during Blood Kain)

Untechable Time: 54F -> 45F

Removes a Guard Primer on block.

Added 60% same move proration.

Health Drain (hit): 400

Health Drain (block): 200

Dead Spike

P1: 100% -> 80%

Static Difference: +3 -> +5

Guard Recovery: 23F -> 25F

Removes a Guard Primer on block.

Dead Spike (during Blood Kain)

If a hit connects on Counter Hit, the following hits are also treated as Counter Hits.

Removes a Guard Primer on block.

Health Drain: 100*3

Mada owari ja nee zo

Damage: 0+800 -> 0+400

Hit Advantage: +8 -> +10

Stagger: 41F -> 25F

Decreased push-back on hit.

NEW MOVE - Belial Edge

Command: j.214C

Cancel: Rapid Cancel Only

Damage: 300+250*N+100

P1: 90%

P2: 85%, 80%*N

Guard: All

Level: 4

Attribute: Head

Start-Up Frames: 8

Active Frames: 4, (10) until landing, (3), 3

Recovery Frames: 12

Static Difference: -2

Counter Hit State: Entire Duration

Untechable Time: 25F, 25F*N, 50F

Ground hit has 15 frames of hit-stun.

Air hit has float property.

Ground block has 12 frames of block-stun.

If a hit connects on Counter Hit, the following hits are also treated as Counter Hits.

From the second hit, P2 proration only applies once throughout.

60% same move proration.

Next attack after landing has bonus 100% proration.

From the second hit, each hit has 3 frames of hit-stop.

Distortion Drives

Carnage Scissor

P1: 100% -> 85%

Active Frames: 2, (48), 3 -> 2, (48), 4

If the first hit connects on Counter Hit, the second hit is also treated as a Counter Hit.

Second hit removes two Guard Primers.

Minimum Damage: 20%

Health Drain: 0+300

Carnage Scissor (during Blood Kain)

Damage: 1000+3800 -> 1000+3000

P1: 100% -> 85%

Active Frames: 2, (48), 3 -> 2, (48), 4

If the first hit connects on Counter Hit, the second hit is also treated as a Counter Hit.

Second hit removes two Guard Primers.

Minimum Damage: 20%

Health Drain (hit): 0+1000

Health Drain (block): 0+600

Yami ni Kuwarero

Health Drain: 0+1000

Astral Heat

Black Onslaught

Start-Up Frames: 2+25 -> 3+25

Static Difference: -6 -> -12

Counter Hit State: 40F -> 41F

Invulnerability: Frames 1-28 -> Frames 1-29

Can now be special canceled into.

Frame data taken from

BLAZBLUE.CO.NR - Ragna the Bloodedge

Dustloop Guides - BlazBlue: Continuum Shift Frame Data

Edited by Final Ultima
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