Final Ultima Posted May 16, 2010 Posted May 16, 2010 (edited) Ragna Calamity Trigger -> Continuum Shift Changes General Changes Character Combo Rate 100% -> 90% Soul Eater Health Drain: Percentage Based -> Set Figures Move Changes Normals 5A Damage: 165 -> 200 P2: 80% -> 82% 5B P1: 75% -> 80% Active Frames: 5 -> 8 Recovery Frames: 19 -> 16 Added 70% same move proration. Horizontal hitbox increases during last six active frames. 5C P1: 100% -> 90% P2: 89% -> 85% Active Frames: 2 -> 5 Recovery Frames: 36 -> 20 Static Difference: -21 -> -8 Counter Hit State: 36F -> 26F Added 70% same move proration. Horizontal hitbox straighter. 2B P1: 70% -> 80% Recovery Frames: 16 -> 15 2C P1: 90% -> 100% Start-Up Frames: 14 -> 12 Active Frames: 1 -> 3 Recovery Frames: 23 -> 13 Static Difference: -7 -> +1 Counter Hit State: 26F -> 21F Counter Hit Stagger: 51F -> 28F Added Fatal Counter property. Horizontal hitbox shorter. 6A P1: 60% -> 70% Added 70% same move proration. 6B P1: 90% -> 80% 6C Damage: 640+760 -> 640+740 P1: 80% -> 90% If the first hit connects on Counter Hit, the second hit is also treated as a Counter Hit. 3C P2: 70% -> 84% Added 70% same move proration. j.A P1: 80% -> 90% j.B P1: 90% -> 100% j.C Damage: 680 -> 760 Neutral Throw Damage: 0+1200 -> 0+800 P2: 100%, 70% -> 100%, 65% Back Throw Damage: 0+1100 -> 0+800 P2: 100%, 70% -> 100%, 60% Air Throw Damage: 0+1100 -> 0+800 P2: 100%, 92% -> 100%, 65% Counter Assault Active Frames: 5 -> 10 Recovery Frames: 28 -> 23 Drives 5D P2: 92%, 75% -> 75% If the first hit connects on Counter Hit, the second hit is also treated as a Counter Hit. Health Drain: 0+100 5D (during Blood Kain) P2: 92%, 80% -> 92%, 70% Untechable Time: 30F, 60F -> 30F, 36F If the first hit connects on Counter Hit, the second hit is also treated as a Counter Hit. Second hit removes a Guard Primer on block. Health Drain: 0+200 2D Removes a Guard Primer on block. Health Drain: 100 2D (during Blood Kain) Removes a Guard Primer on block. Health Drain (hit): 300 Health Drain (block): 200 6D Start-Up Frames: 22 -> 26 Foot Attribute Invulnerability: Frames 1-24 -> Frames 1-28 Airborne Status: Frame 16~ -> Frame 20~ Health Drain: 100 6D (during Blood Kain) Health Drain (hit): 400 Health Drain (block): 200 j.D Damage: 720 -> 680 Recovery Frames: 20+3 Landing -> 20 P1: 80% -> 90% Health Drain: 30 j.D (during Blood Kain) P1: 80% -> 90% Health Drain (hit): 250 Health Drain (block): 60 Specials Hell's Fang P1: 100% -> 75% Start-Up Frames: 14 -> 15 Counter Hit State: 47F -> 48F Added push-back on Counter Hit. Tsuika Removes a Guard Primer on block. Health Drain: 100 Tsuika (during Blood Kain) Removes a Guard Primer on block. Health Drain (hit): 400 Health Drain (block): 200 Inferno Divider © P1: 75% -> 70% If the first hit connects on Counter Hit, the second hit is also treated as a Counter Hit. Inferno Divider (D) Health Drain: 50+50 If the first hit connects on Counter Hit, the second hit is also treated as a Counter Hit. Whichever hit of the grounded version connects first removes a Guard Primer on block. Inferno Divider (D, during Blood Kain) Health Drain (hit): 250+100 Health Drain (block): 100+100 If the first hit connects on Counter Hit, the second hit is also treated as a Counter Hit. Whichever hit of the grounded version connects first removes a Guard Primer on block. Upper Recovery Frames: 22 Landing -> 19 Landing Yoko Fukitobashi Recovery Frames: 14 Landing -> 15 Landing Kakato Otoshi Command Change: 214C after Upper -> 214D after Upper Recovery Frames: 17+12 Landing -> 17+13 Landing Now has Soul Eater property. Health Drain: 100 Kakato Otoshi (during Blood Kain) New move state, same frame data as regular Kakato Otoshi. Health Drain (hit): 250 Health Drain (block): 150 Gauntlet Hades (ground) P1: 80% -> 90% P2: 92% -> 88% Untechable Time: 35F -> 38F Added 70% same move proration. Gauntlet Hades (air) Added 70% same move proration. Keri Age Damage: 950 -> 650 Untechable Time: 43F -> 45F Removes a Guard Primer on block. Added 60% same move proration. Health Drain: 100 Keri Age (during Blood Kain) Untechable Time: 54F -> 45F Removes a Guard Primer on block. Added 60% same move proration. Health Drain (hit): 400 Health Drain (block): 200 Dead Spike P1: 100% -> 80% Static Difference: +3 -> +5 Guard Recovery: 23F -> 25F Removes a Guard Primer on block. Dead Spike (during Blood Kain) If a hit connects on Counter Hit, the following hits are also treated as Counter Hits. Removes a Guard Primer on block. Health Drain: 100*3 Mada owari ja nee zo Damage: 0+800 -> 0+400 Hit Advantage: +8 -> +10 Stagger: 41F -> 25F Decreased push-back on hit. NEW MOVE - Belial Edge Command: j.214C Cancel: Rapid Cancel Only Damage: 300+250*N+100 P1: 90% P2: 85%, 80%*N Guard: All Level: 4 Attribute: Head Start-Up Frames: 8 Active Frames: 4, (10) until landing, (3), 3 Recovery Frames: 12 Static Difference: -2 Counter Hit State: Entire Duration Untechable Time: 25F, 25F*N, 50F Ground hit has 15 frames of hit-stun. Air hit has float property. Ground block has 12 frames of block-stun. If a hit connects on Counter Hit, the following hits are also treated as Counter Hits. From the second hit, P2 proration only applies once throughout. 60% same move proration. Next attack after landing has bonus 100% proration. From the second hit, each hit has 3 frames of hit-stop. Distortion Drives Carnage Scissor P1: 100% -> 85% Active Frames: 2, (48), 3 -> 2, (48), 4 If the first hit connects on Counter Hit, the second hit is also treated as a Counter Hit. Second hit removes two Guard Primers. Minimum Damage: 20% Health Drain: 0+300 Carnage Scissor (during Blood Kain) Damage: 1000+3800 -> 1000+3000 P1: 100% -> 85% Active Frames: 2, (48), 3 -> 2, (48), 4 If the first hit connects on Counter Hit, the second hit is also treated as a Counter Hit. Second hit removes two Guard Primers. Minimum Damage: 20% Health Drain (hit): 0+1000 Health Drain (block): 0+600 Yami ni Kuwarero Health Drain: 0+1000 Astral Heat Black Onslaught Start-Up Frames: 2+25 -> 3+25 Static Difference: -6 -> -12 Counter Hit State: 40F -> 41F Invulnerability: Frames 1-28 -> Frames 1-29 Can now be special canceled into. Frame data taken from BLAZBLUE.CO.NR - Ragna the Bloodedge Dustloop Guides - BlazBlue: Continuum Shift Frame Data Edited December 16, 2010 by Final Ultima
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