geist Posted August 1, 2010 Posted August 1, 2010 omg somehow i just magically got the timing for 214d 66a cancels. I can do them like 95% now (offline) I'm too scared to go back online :| anyways here's a good 6b RC combo 6b>rc>66>3c>2b>6a>6c>214d>66a>6b>66a>j.2c>66>2b>6a>j.c>j.2c j.c has to be there, so no low-lying j.2c oki :X Works in pure midscreen, and close to corner. Won't work in corner, but you have better options off of 6b in the corner. It does 4028 damage, about 500 more than 6b<omohikane which is 3568 Tested on Jin, I'll assume it's universal too o.o EDIT: also a better 2b combo 66>2b>3c>2b>6a>6c>214d>66a>6b>66a>j.2c>66>2b>6a>j.c>j.2c does 3201 dmg ugh what the hell...I can get the 214D, 66A, 6B pretty nicely, but I can almost never get the 66A j.2C -.- on a side note, seems like the 66A is a little bit easier to get on carl, but I couldn't get the 6B to hit
MisoSowee Posted August 1, 2010 Posted August 1, 2010 Omg 6a 66b 6a and their ilk is like impossible on lamda. NNNNOOOO!!!!!!!!!!!!!!!
NickExtreme1 Posted August 1, 2010 Posted August 1, 2010 CH 2C > Jump Air Dash > J.C > J. 2C > Dash > 2B > 5C > 2C > Jump > J. C > J. 2C > 2B > Wisdom of the Divines (4287 Damage / 50 Heat Required) Found this to be useful Anti-Air Combo.
geist Posted August 1, 2010 Posted August 1, 2010 CH 2C > Jump Air Dash > J.C > J. 2C > Dash > 2B > 5C > 2C > Jump > J. C > J. 2C > 2B > Wisdom of the Divines (4287 Damage / 50 Heat Required) Found this to be useful Anti-Air Combo. if you're getting anti-air CH, you should at least go for 4D, 214D-> whatever
Seifuuku Posted August 1, 2010 Posted August 1, 2010 HILLARIOUS GIMMICK LEVEL COMBO gold burst -> 222d (astral finish)
Big Red Tie Posted August 1, 2010 Posted August 1, 2010 CH j.2C j.2D land 2B 6A 6C 214D etc not sure what to follow it up with just 66B into omohikane makes it better than the combo on the front page, i think. pretty sure there's some way to extend the combo... 3k if you do 66B 6A 2C j.C j.C j.2C but it's so boring
Mizzet Posted August 1, 2010 Posted August 1, 2010 if you're getting anti-air CH, you should at least go for 4D, 214D-> whatever CH 2c > 4d 214d is a very tight link though, it's fine if you are expecting it, but in a match situation where you have to (counter)hitconfirm the 2c you run the risk of not completing it in time.
MisoSowee Posted August 1, 2010 Posted August 1, 2010 in the corner best combo is 6b - 6a - j.2c - etc. Should net you close to 4k meterless. And I second the 4d 214d link. It's a bitch to hit confirm, so I usually just jump cancel into j.c j.2c, or if I forget to you can go into 66a j.b j.c j.2c 66 2b etc.
Rorshock520 Posted August 1, 2010 Posted August 1, 2010 I can never, ever, get 3C > 2B > 6A > j.2C > dash > 2B > whatever combos I can't dash to 2B fast enough. Is there some trick to this? I almost always play online, so are the combos practical online? Thanks.
Kumlekar Posted August 1, 2010 Posted August 1, 2010 also having trouble with the dash in j.2C->dash->2B combos. Does the height of the j.2C matter much?
Aginor Posted August 1, 2010 Posted August 1, 2010 Of course height matters. Because you'll land at different times.
Synthesis Posted August 1, 2010 Posted August 1, 2010 I just found a meterless 3.7k damage corner loop in the corner that ends in stein oki. I tested it on Bang. About to test it on Carl to see if it's character specific. It goes like this: 3C 2B 6A j.C j.2C land 2B 6A j.C j.2C land 2B 6A 2C j.C dj.C dj.2C stein placement This is super buff, I think! stein oki is sooo good, especially when they're in the corner. EDIT: Works on Carl and Rachel. Could someone test this on everyone else to see if it is universal? I think it is. Also found a 5.2k damage combo that takes 50% meter. It goes like this 3C (2B 6A j.C j.2C)x3 2B Omohikane Tested it on Rachel EDIT: Found a more damaging version off 6B 63214C RC in the corner does 4.4k damage. 6B 63214C RC 6B dash 6A 2C j.C j.2C land 2B 5A 2C j.C dj.C dj.2C
Big Red Tie Posted August 1, 2010 Posted August 1, 2010 those look kind of like generic corner loops to me
GenoWhirl Posted August 1, 2010 Author Posted August 1, 2010 those look kind of like generic corner loops to me Generic, but with TERRIBLE TERRIBLE DAMAGE Also I have the CH 6B combo in red because it's meterless
Big Red Tie Posted August 1, 2010 Posted August 1, 2010 has anyone found a better version of: CH j.2C j.2D land 2B 6A 6C 214D 66B 6A 2C j.C j.C j.2C stein
GenoWhirl Posted August 1, 2010 Author Posted August 1, 2010 6B 63214C RC 6B dash 6A 2C j.C j.2C land 2B 5A 2C j.C dj.C dj.2C I assume you mean 6A?
Synthesis Posted August 1, 2010 Posted August 1, 2010 You assume correctly lol. My bad. Ignore that combo because it's the same as the one on the front page but it just adds a j.C EDIT: Do you mean that the damage on those combos is terrible, or good? I can't tell. I thought it did decent damage compared to what's up on the front page. xD
GenoWhirl Posted August 1, 2010 Author Posted August 1, 2010 TERRIBLE TERRIBLE DAMAGE is actually good despite how it sounds
Big Red Tie Posted August 1, 2010 Posted August 1, 2010 ah crap, my combo doesn't work against big characters (tager) although i guess tager is a pretty easy win already
Gray Dream Posted August 1, 2010 Posted August 1, 2010 100% Heat Combo FCH 6C 4D 6A 6B 632146D dash 632146C = 5,375 damage FCH 6C 4D 66 6A 6B 63214D 6 6B 632146C = 5,806 Damage BnB FCH 6C 4D 66 6A 6b 214A 5B 2C jc JC JC 2C = 4028 Damage
Big Red Tie Posted August 1, 2010 Posted August 1, 2010 got 4300 damage off of the second combo by adding in another 6B 6A rep and expanding the air combo to j.B j.C j.C j.2C although that might have been tager only you can get it to 4k just adding the j.B
Gray Dream Posted August 1, 2010 Posted August 1, 2010 Yeah I realised that, so I edited it oh I forgot you could add another jump cancel...
Big Red Tie Posted August 1, 2010 Posted August 1, 2010 on the other hand, there's no real alternative to FCH 6C 63214C combos in my opinion i can get 5600 damage heatless from midscreen, and canceling on block to 63214C is safer than throwing a stein imo
Gray Dream Posted August 1, 2010 Posted August 1, 2010 True, definitely true. I was just messing around, trying to do flashy combos :3:
Big Red Tie Posted August 1, 2010 Posted August 1, 2010 well, for what it's worth, throwing a stein and then 214Ding it in the same combo is really flashy
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