Jump to content
Dustloop Forums

Aginor

Members
  • Posts

    763
  • Joined

  • Last visited

Other Info

  • PSN
    Agi2u

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. As a reminder, we have a caliburst this weekend. Don't forget to come by and hang out! stream will be on FinestKO's twitch channel!
  2. Reminder Cali Burst is tomorrow everybody. Stream will be at twitch.tv/aginor !
  3. June 6th, 2015 Cali Burst Results: Xrd: 1. The Black Mama (Pain) (RA) 2. OrionXElite (LE) 3. GCYoshi (BE) 4. JOS (MI) http://challonge.com/cb201506_XRD P4U: 1. Zero Hour (Minazuki) 2. Blk_mage (Adachi) 3. Tone (Minazuki) 4. Iron Loafers http://challonge.com/cb201506_P4AU Uniel: 1. 2GB Combo (Carmine) 2. CT Warrior (Linne) 3. JOS (Hilda) 4. Zero Hour (Akatsuki) http://challonge.com/cb201506_UNIEL Thanks for coming out everybody!
  4. As a reminder, we have cali burst this coming saturday June 6th! Hope to see you guys there!
  5. May 2nd, 2015 Cali Burst Results Xrd: 1. Pain (RA) 2. -bye 13- (2GB Combo) (VE) 3. OrionXElite (LE) 4. JOS (MI) http://challonge.com/cb201505_XRD P4U2 1.1: 1. NinjaElephant 2. MikeMuscles 3. skatefreak 4. Tone 5. Smiles 6. DarkTalon http://challonge.com/cb201505_P4AU Uniel: 1. CT Warrior 2. 2GB Combo 3. LoliMaiko 4. GCYoshi http://challonge.com/cb201505_UNIEL Thanks for showing up guys! Hope to see you at the next one!
  6. As a reminder there, is a Cali Burst this Saturday May 2! Hope to see you guys there!
  7. I just wanted to mention to everybody that Blazblue Chrono Phantasma Extend will not be a game on the Cali Burst Line up for May because it is not a main game at Evo2015. You are still welcome to hold a side tournament for it once the tournaments for the main games have completed.
  8. I've bugged Fred about it before. I guess he never got around to making it. :|
  9. You can beat BDC anything by doing note oki.
  10. I won't go into too much detail and point out times but I will point out general things I feel people should work on that really stood out to me. @Vlad: I think you need to play a lot more safe against pot. I personally would always do Note oki or VCL YRC oki on him as he can't really do much about either of those 2. At the end against pot, I could be wrong but I felt like you were not watching your opponent's meter closely as he had full meter and he could have done wake up super to clinch that final round you had. I'm not very well-versed in the Faust MU but I really think you need to keep an eye on what item is coming out. But the most important thing I felt about your match against Faust was you absolutely need to find a way to send the note out even if it costs meter because you will force Faust to do something like jump, or crawl under note. If he were to normally poke you when a note is out, he would get hit. @MrSoulo: I don't really have much to say if that is your 2nd match ever so I will tell you that you need to play more. Are you new to fighting games? It takes a while to get used to the neutral game on top of doing all the combos and mix ups. Some things you can work on are combos and setups in training mode. As you said you do need to keep an eye on your meter more. Find ways to utilize your meter like Note YRC, STBT YRC, HCL YRC airdash. As a general rule of thumb, if the opponent jumps in on you, you would want to be using 6P to beat their jump in. @BlackAlpha: I've watched most of the footage. I noticed you tend to be mashing buttons A LOT. That's kinda what characters like Leo and Slayer WANT you to do as you have experienced in your GFs set against SuperJae. 1. I really feel you need a good understanding of all of your defensive options: FD, IB, backdash, jumping out, Blitz Shield & mashing. It really felt to me even in your previous posts, you're just trying to find ways to beat X when it may not always be the best idea. Getting CH by Slayer is REALLY bad. IIRC you got dizzied at least twice and you took lots of damage from getting CH'd. Will elaborate more in section 2. Specifically with Slayer, most of his buttons are negative on block aside from Dandy S > H but you can make that negative just by IBing the H and BAM. If you were to hit 2K right after that, you will CH slayer if he tries to do anything. K Mappa is punishable on IB with 2K since it becomes about -6 and 2K has a 5f start up and reaches pretty far. 2. So when Slayer has you in the corner, he can put on quite a bit of pressure. Instead of say mashing all the time, you can sj.iad and S dive if needed just to get out to midscreen and reset the situation. I saw you tried to do that one time but got air thrown. I would rather get air thrown all day than take a CH and lose 1/2 of my life, just sayin. 3. I've noticed you always end your midscreen confirms into HCL+ (HCL + follow up). What kind of knockdown you get dictates what oki options are available to you. An example would be ending your combo in HCL. In this case, you can do TK Note oki, dash VCL YRC, hoverdash airdash FFVCL (YRC), safe jump j.K/j.S. With HCL+, you're pretty limited since if you try to do note, your opponents will be able to jump out since you recover so late and they're about to get up. I think this would help your oki game a lot more. 4. Some thing I think you and every other I-No player should note is that if you use j.D FDC, that you will not gain meter as quickly. There is a cooldown on gaining meter when you have just used meter. I noticed the round that you were using it quite a bit on SuperJae, your meter hovered around 25 meter around that time and you did not gain much meter until a while later (First set of GFs Game 3 Round 2).
  11. @OneSanitarium: The HCL follow up isn't +3. It's HCL that's +3.
  12. Some relevant information such as start up on moves, gatling chart, and static differences on moves can be found here. They also have values for recovery frames from aerial moves and properties of specials and supers. Edit: Full frame data table here. Link in original post was of the character profile.
  13. Yea Dom. If you could help out, that'd be great!
  14. Maybe people should YRC STBT in reaction to the start up of the burst animation and throw the opponent's burst! ;x Maybe it's possible. It'd be satisfying though!
×
×
  • Create New...