God_Of_Olympus Posted June 2, 2010 Posted June 2, 2010 Blue indicates a buff while red indicates a nerf, if the input is colored it will mean the move over all was nerfed or buffed. Input:5A (A faster, better poke) Damage:200 x2 Startup:5 Active:2(6)3 Recovery:11 Frame adv.:-4 CH:22 Untech time:10 Input:5B (less damge and hit stun on CH but A LOT safer on whiff and block) Damage:450 Startup:8 Active:6 Recovery:19 Frame adv.:-8 CH:21 Untech Time:17 Input:5C (less damage but not a big nerf) Damage:450 Startup:17 Active:4 Recovery:32 Frame Adv.:-15 Untech time:21 Input:5C (hold C) (less damage) Damage:550 Startup:9 Active:8 Recovery:24 Frame Adv.:-11 CH:28 Untech Time:50 Input:5A (An faster poke) zdamage:150 Startup:7 Active:4 Recovery:8 Frame Adv.:-2 CH:10 Untech Time:10 Input:2B (Less damage and more proration) Damage 360 Startup:10 Active:6 Recovery:18 Frame Adv.:-12 CH:24 Untech Time:12 Input:2C (Less damage, hover there are buffs frame data doesn't represent, a slightly better hit box, more guard point eearlier in the move etc.) Damage:700 Startup:23 Active:13 Reoveryy:42 Frame Adv.:-38 CH:73 Unech Time:30 Input:6A (This move was hit hard, less damage, 8 frames of extra recovery, 7 more frames of disadvantage on block, not to mention the smaller hitbox, however the guard point remained the same(?) Damage:520 Startup:13 Active:5 Recovery:20 Frame Adv.:-8 CH:24 Untech Time:26 Input:6B (less damage as well as shit proration and absolutely useless as far as combos go, not a horrible poke, although i would only use it at max range where nothing else would hit) Damage:540 Startup:15 Active:3 Recovery:15 Frame Adv.:-1 CH:23 Untech Time: 17 Input:4B (A faster move we're forced to use as it's her only over head) Damage:600 Startup:28 Active:6 Recovery:22 Frame Adv.:-11 CH:39 Untech Time:17 Input:6C (As far as frame data goes this move stayed the same) Damge:234 xN Startup:13 Active: Until Landing Recovery: 13 Frames After Landing Frame Adv.: -3 CH:6 Frame After Landing Untech Time:19 Input:3C (This move use to be a good mixup and pressure option, but with 5 frames less of advantage on block if your opponent is even mildly competent you'll be punished for using this move outside combos with out summons to cover, it's also more punishable on whiff with its 3 frames of extra recovery) Damage:220 x3 Startup:11 Active:4,4,2 Recovery:17 Frame Adv.:-2 CH:20 Untech Time:40 will finish later
tofurr Posted June 2, 2010 Posted June 2, 2010 You could always format it like this since a table isn't working for you: 5A Damage: 200 x2 Level: 0 Start-up: 5 [buff] Active: 2(6)3 Recovery: 11 Frame Advantage: -4 CH: 22 [nerf] Untech Time: 10 etc. etc. for each move. Otherwise make a table in Word or Excel and "PrntScr" it or something and make an image to post here.
God_Of_Olympus Posted June 5, 2010 Author Posted June 5, 2010 unfortunately, i have no access to a computer for the time being so i'm forced to use my ps3, so if someone else wants to fish up, or if a mod dould lock it for the time being
Recommended Posts