Blue indicates a buff while red indicates a nerf, if the input is colored it will mean the move over all was nerfed or buffed.
Input:5A (A faster, better poke)
Damage:200 x2
Startup:5
Active:2(6)3
Recovery:11
Frame adv.:-4
CH:22
Untech time:10
Input:5B (less damge and hit stun on CH but A LOT safer on whiff and block)
Damage:450
Startup:8
Active:6
Recovery:19
Frame adv.:-8
CH:21
Untech Time:17
Input:5C (less damage but not a big nerf)
Damage:450
Startup:17
Active:4
Recovery:32
Frame Adv.:-15
Untech time:21
Input:5C (hold C) (less damage)
Damage:550
Startup:9
Active:8
Recovery:24
Frame Adv.:-11
CH:28
Untech Time:50
Input:5A (An faster poke)
zdamage:150
Startup:7
Active:4
Recovery:8
Frame Adv.:-2
CH:10
Untech Time:10
Input:2B (Less damage and more proration)
Damage 360
Startup:10
Active:6
Recovery:18
Frame Adv.:-12
CH:24
Untech Time:12
Input:2C (Less damage, hover there are buffs frame data doesn't represent, a slightly better hit box, more guard point eearlier in the move etc.)
Damage:700
Startup:23
Active:13
Reoveryy:42
Frame Adv.:-38
CH:73
Unech Time:30
Input:6A (This move was hit hard, less damage, 8 frames of extra recovery, 7 more frames of disadvantage on block, not to mention the smaller hitbox, however the guard point remained the same(?)
Damage:520
Startup:13
Active:5
Recovery:20
Frame Adv.:-8
CH:24
Untech Time:26
Input:6B (less damage as well as shit proration and absolutely useless as far as combos go, not a horrible poke, although i would only use it at max range where nothing else would hit)
Damage:540
Startup:15
Active:3
Recovery:15
Frame Adv.:-1
CH:23
Untech Time: 17
Input:4B (A faster move we're forced to use as it's her only over head)
Damage:600
Startup:28
Active:6
Recovery:22
Frame Adv.:-11
CH:39
Untech Time:17
Input:6C (As far as frame data goes this move stayed the same)
Damge:234 xN
Startup:13
Active: Until Landing
Recovery: 13 Frames After Landing
Frame Adv.: -3
CH:6 Frame After Landing
Untech Time:19
Input:3C (This move use to be a good mixup and pressure option, but with 5 frames less of advantage on block if your opponent is even mildly competent you'll be punished for using this move outside combos with out summons to cover, it's also more punishable on whiff with its 3 frames of extra recovery)
Damage:220 x3
Startup:11
Active:4,4,2
Recovery:17
Frame Adv.:-2
CH:20
Untech Time:40
will finish later