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God_Of_Olympus

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About God_Of_Olympus

  • Birthday 12/16/1992

Other Info

  • Location
    Norcal
  • PSN
    Heaphestus
  1. Okay well first off i apologize for sounding rude :v secondly i guess flowchart was the wrong word as i obviously didn't know how much meaning it had. Although you cant really argue litchi's playstyle is based around a simple formula to enter j.BCB. I felt like in cs1 there was a lot more out of your ass combos, as where now if you land a hit you kmow exactly where it's going. And if you don't land a hit it'd ver beasy to reset your pressure. The way i play at least, i know what i'm going to do next if this hit doesnt land...
  2. Hmmmm... If playing litchi was a language, your playstyle is complete gibberish to me. Stop using four winds. Also if you're too far away when you land itsuu C to 6c then is j.B j.B j.C etc really that hard? Uhh in general you seem to lack any real formula or flowchart. Litchi is all pre meditated auto pilot to be quite honest.
  3. Does anyone know if the bnb where litchi simply does a modified cs2 combo, hatsu tanki hatsu, tk hatsu. Does more damage then the newer 6A and 6DxN combos? Fio is probably the most commonly filmed but god he is so damn boring. Litchi's damage has gone down well... A LOT lol, but yea, players like hane just interest me so much more.
  4. Alright alright last question, will the staff recall at least keep them standing to force a blockstring or at least be at advantage for one. Im just so desperate for new tools :<
  5. Even off of a 6A 6B 2C 3C? Or iAD j.B j.C 5B 3C? With a starter like that it could do the usual right? Althought with the staff that close i suppose any riichi combo would do. Heres for hoping we get some new juggles rather than yet again a ghetto version of whatever we used before. Also is it possible after chun to follow up with 2D iAD j.B/dash X.
  6. I think its a matter of time until the jp find out a practical starter>staff 2> itsuu a combo with mantebou's hitsun. I know it was possible in cs2 but the timing was strict and situation almost never called for it. Actually in the corner starter>3c> staff 1 (5d set)> filler> j.bc>staff 2> itsuu a should work.
  7. Perhaps a Setsuka (SC4 version ) Litchi? http://www.videogamesblogger.com/wp-content/uploads/2008/05/setsuka-in-soul-calibur-4.jpg http://www.supercheats.com/guides/files/guid/soul-calibur-iv/setsuka1.jpg
  8. unfortunately, i have no access to a computer for the time being so i'm forced to use my ps3, so if someone else wants to fish up, or if a mod dould lock it for the time being
  9. Just add me. When we're both on at the same time l will invite you if you're not busy.

  10. in 2 hours? idk probably not..right niw..yes...

  11. Depends. Will you be on later? My gaming schedule is pretty unpredictable, but i'm certain i'll be on in about 2 hours or w/e.

  12. willing to have rachel mirrors?

  13. reserved in case i need more space
  14. Blue indicates a buff while red indicates a nerf, if the input is colored it will mean the move over all was nerfed or buffed. Input:5A (A faster, better poke) Damage:200 x2 Startup:5 Active:2(6)3 Recovery:11 Frame adv.:-4 CH:22 Untech time:10 Input:5B (less damge and hit stun on CH but A LOT safer on whiff and block) Damage:450 Startup:8 Active:6 Recovery:19 Frame adv.:-8 CH:21 Untech Time:17 Input:5C (less damage but not a big nerf) Damage:450 Startup:17 Active:4 Recovery:32 Frame Adv.:-15 Untech time:21 Input:5C (hold C) (less damage) Damage:550 Startup:9 Active:8 Recovery:24 Frame Adv.:-11 CH:28 Untech Time:50 Input:5A (An faster poke) zdamage:150 Startup:7 Active:4 Recovery:8 Frame Adv.:-2 CH:10 Untech Time:10 Input:2B (Less damage and more proration) Damage 360 Startup:10 Active:6 Recovery:18 Frame Adv.:-12 CH:24 Untech Time:12 Input:2C (Less damage, hover there are buffs frame data doesn't represent, a slightly better hit box, more guard point eearlier in the move etc.) Damage:700 Startup:23 Active:13 Reoveryy:42 Frame Adv.:-38 CH:73 Unech Time:30 Input:6A (This move was hit hard, less damage, 8 frames of extra recovery, 7 more frames of disadvantage on block, not to mention the smaller hitbox, however the guard point remained the same(?) Damage:520 Startup:13 Active:5 Recovery:20 Frame Adv.:-8 CH:24 Untech Time:26 Input:6B (less damage as well as shit proration and absolutely useless as far as combos go, not a horrible poke, although i would only use it at max range where nothing else would hit) Damage:540 Startup:15 Active:3 Recovery:15 Frame Adv.:-1 CH:23 Untech Time: 17 Input:4B (A faster move we're forced to use as it's her only over head) Damage:600 Startup:28 Active:6 Recovery:22 Frame Adv.:-11 CH:39 Untech Time:17 Input:6C (As far as frame data goes this move stayed the same) Damge:234 xN Startup:13 Active: Until Landing Recovery: 13 Frames After Landing Frame Adv.: -3 CH:6 Frame After Landing Untech Time:19 Input:3C (This move use to be a good mixup and pressure option, but with 5 frames less of advantage on block if your opponent is even mildly competent you'll be punished for using this move outside combos with out summons to cover, it's also more punishable on whiff with its 3 frames of extra recovery) Damage:220 x3 Startup:11 Active:4,4,2 Recovery:17 Frame Adv.:-2 CH:20 Untech Time:40 will finish later
  15. best rachel win streak and the player wasn't even that good....
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