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Posted

first to do BE combo get free wins!

seriously talk about this match up, I assume this match up is even more twisted than CT with the crazy meter build off a single combo.

  • 4 weeks later...
Posted

2b and 5c are still ib-dpable if spaced correctly, use that to get out of pressure. watch for dps coming out of 22c stagger, wake up dps, etc, since with the insane heat gain in this match up, chances are you will see a lot.

  • 2 months later...
Posted

This used to be worst nightmare, but as soon as I got some practice it's actually not that bad. Watching for DP and doing fatals does wonders. Also bad block strings and IB own; my fav is 5D spammers, you can DP before second hit can reach you.

Posted

I don't know if its my failure to block and punish or what.

i don't know how to put it but.

Playing offense on another ragna doesn't seem to work.

Posted

You have to be reserved with your blockstrings or you'll be eating ID all day. Probably notice it more because who would know better where the holes in his blockstrings are than another Ragna player.

Posted
I don't know if its my failure to block and punish or what.

i don't know how to put it but.

Playing offense on another ragna doesn't seem to work.

Yeah this matchup seems to be whoever gets momentum first and who has the better defense as far as finding holes in blockstrings... I really do hate playing defensively with a rushdown character.

  • 1 month later...
Posted

I was inspired by something I saw in a vid to look into punishing Ragna for doing GH when he has meter to RC it if blocked.

Taken from the vid, if you instant block the attack before GH (for example, IB 5C from 5B>5C>GH) and dash 2A/2B, you dash underneath the GH, preventing him from RCing it for safety. Midscreen you can catch his landing recovery with a quick 5B, if you're in the corner you can do more painful things to him.

Something else I found that you can do is right before the GH hits you, do 3C. Ragna's hitbox lowers enough at the start of 3C to dodge the GH and you land a CH into a painful combo. 3C CH (air hit) > 5D (DC) > 5B (2C if closer) > 5D (DC) > j.B > j.C (JC) > j.C > BE > 6DD > BE > ID(D) ~4200dmg. Hurts a lot more than a ID combo. You don't need to instant block the attack before the GH for this either. You have to do 3C a bit before the GH would hit you, the timing is pretty strict.

Obviously both of these take some good reaction and anticipation. You can also get CH 6A if you do 6A right after he starts GH. 3C method gives a little more time to react though.

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