DJHUOSHEN Posted July 17, 2010 Posted July 17, 2010 Discuss. I've recorded some matches against what I think to be a pretty damn good Hazama that has no problem beating the snot out of me that I'll post later on my youtube channel. He's very good at locking me down, so any tips or thoughts would be appreciated.
DJHUOSHEN Posted July 18, 2010 Author Posted July 18, 2010 Here's said Hazama. http://www.youtube.com/watch?v=R867qzT0nPg I should have blocked certain things, but it doesn't seem like there were many available gaps to break out of his pressure. Anyone disagree? Discuss.
Arifureta Posted July 18, 2010 Posted July 18, 2010 Yeah... blocking after teching would have helped out a bit. Hazama pressure usually starts after knockdown, though he can go footsies with 2A > 5B etc. His pressure holes are when he goes for 3C (usually. Unless he follows it up with jabaki) or any of his stance attacks. IB those and he's going to have to block.
Lord Knight Posted July 19, 2010 Posted July 19, 2010 You want to play a heavy ground game. Hazama actually beats you in neutral, it's just that once Litchi gets a hit in, she can run her gameplan and win. You're lucky he's not using 5A or 2C anti-air on you or you'd really be annoyed. Glide throw is a great way to get in on him but can't be abused. Generally you want to use 5DD or 5D{D} to try to clash chains on your approach. Most of your staff normals (you used 6B[m] way too much) aren't that good in the face of chains. Basically you want to get somewhere where 2B[m] or 5B[m] can hit on the ground, or make him unconfident enough to use his antiairs (harder than it seems). When you have meter, just throw out Ryuuisou or Daisharin and try to approach. On defense, his mixup game is actually pretty legit, try to sj barrier any high/low attempt out of the stance. On wakeup, it's actually a bit hard for him to punish your dp, so be liberal but not too predictable with it. If he has meter watch out for 6A or throw more than anything else. On offense if he has meter, do any normal into itsuu stance and hold to bait Jyayoku. Watch to see if they start IB'ing a lot, that's usually the key. If the staff is set, [d] and block should be enough to bait it. If you catch him with tsubame and have meter, do not use Kokushi, he can roll and do Jyayoku and do full combo.
DJHUOSHEN Posted July 20, 2010 Author Posted July 20, 2010 I watched some of what Fio would do as well, he'd IB chain and if Hazama tried to force his way in, he's CH 5A into strings on occasion to keep him honest. He's certainly something new for me to learn as I adjust to CS. I experimented with CPU 100 and saw how stupidly good Hazama's antiair options are against any jump ins, so I'll keep it grounded for the most part. Yeah I threw too many 6B[m] in the fight, but again, it's the experience factor. Is there enough time for me to counter his stance overhead with something if I do not IB it, or must I IB it in order to get a solid counter punish out of it (a la Jin car in CT). Also, if I can predict it, can I solidly interrupt his stance overhead with a 2A consistently? I managed to knock him out of the move a few times with 2A so I don't know if it was just a fluke or if it really worked.
Arifureta Posted July 20, 2010 Posted July 20, 2010 Overhead stance is pretty reactionable imo, and a poke can hit him out of it. It's 0 on hit though, so without IB, you can't punish him for it. Not sure if you can get a CH though, since a good Hazama's going to stop pressure when his overhead gets blocked. Usually. Any blocked chains are free combos for you if he decides to fly in. IB doesn't even matter at that point. Hazama anti-air stance is really really good, so anytime you fly in, you'll want to barrier. Actually, anytime you're in the air, you might want to have a barrier out since he has that chain throw thing that's air unblockable.
DJHUOSHEN Posted August 3, 2010 Author Posted August 3, 2010 How do you counter blocked chains with free combos, like what do you use specifically to start into BnBs? 5A? 2A? 2C? A little more elaboration would be nice as I tend to sometimes get CH when I attempt to retal on blocked chain to approach.
Lord Knight Posted August 3, 2010 Posted August 3, 2010 Generally if you block a chain, you can do 5A(CH) > 2C > ItsuuA > full combo.
Guardian Posted August 19, 2010 Posted August 19, 2010 Overhead stance is pretty reactionable imo, and a poke can hit him out of it. It's 0 on hit though, so without IB, you can't punish him for it. Not sure if you can get a CH though, since a good Hazama's going to stop pressure when his overhead gets blocked. Usually. Any blocked chains are free combos for you if he decides to fly in. IB doesn't even matter at that point. Hazama anti-air stance is really really good, so anytime you fly in, you'll want to barrier. Actually, anytime you're in the air, you might want to have a barrier out since he has that chain throw thing that's air unblockable. I wouldn't advise trying anything other than tsubame to beat out his stance; if he chooses the B option (flash kick/DP/whatever u wanna call it) it will CH you if you try to poke him and give him a free 2.2k combo+oki/mixup. Just look out for the overhead. He gets no options after the C followup, and if he cancels the stance you're out for free. The overhead followup does give him some advantage (+1 or 2 iirc) so unless you IB, he does get legit poke attempts (5/2A). Hazama is weakest mid range (6B/2B[m] range like LK suggested), so get there to set up your offense. If he doesn't have 50% meter, just about any guard string you can think of is legit. Also if you're going to punish chains, you have to take into account if you actually blocked the chain. He can place it right in front of you or behind you (behind you is usually only on oki tho), and the zipline in is faster if he grapples something other than you. Always neutral tech in the corner since he can option select his tech trap/oki setups.
Spud Posted August 20, 2010 Posted August 20, 2010 When he spins behind you with his chain, can you still 5A him?
Dator Posted August 22, 2010 Posted August 22, 2010 It seems like to me if I block the chain I can't get a combo in. I usually block the chain and dp my way out and rush for some pressure
deadsnake Posted October 9, 2010 Posted October 9, 2010 fighting against hazama is a challenge itself ;D a friend of mine mains hazama and as we have more matches, I started to play more defensive ;D I'm not sure why but I think I lost my confidence with the range of my manten against hazama's drive at the begining of the match he would have back dashed/back IAD to get more space and after that he baits me using uroboros.. air borne approach is surely futile against him(I think) but direct rushdown seems so wrong too since I can't block uroboros on reaction when I rush down and hazama launches his snakes. unless I was intending to do it, mayube my reactions is just too slow anyway, that's for approaching, but when I got comboed and I started to tech out of it as it ends on the usual j.214b which kicks me down to the ground, I realize that on wake up, hazama has plenty of option to make an opening from what I saw from my friend, he either gashaishou, grab, bait for SRK, or just spam 5a/2a. normals can be blocked, grab can be rejected(even though I suck hardd at it), but if gashaishou?? meh...what should I do? he told me to jump...and it works, and the next time I jump... I got hit into combo bacause I miss predicted gashaishou and this is starting to get annoying ;D it's not totally safe to jump, yet it's also dangerous to stand guard on ground, SRK is a gamble.... I believe the mind game is getting deeper but predicting what he's gonna do every time I wake up/tech is like 1/3 chance to escape pressure and gain a momentum to fight back...
Lord Knight Posted October 20, 2010 Posted October 20, 2010 Air IB the jD, do j.A. If you aren't high enough, it's ok. Use 2A when you land. When pressured, do IB jump against his 3C. (If they 3C, it's IB. If it's not, you IB, then jump) IB 3C > 5B. Only Jabaki will win. Jumping or using backstep is safer midscreen (stand up, walk back, backstep) *After his combo ender, roll away from him and buffer Ryuuisou. If you see a chain, hit that C button.* 5C-ItsuuB is safe vs Hazama. (ItsuuC might be preferable in the corner). 6D is really good, it quickly changes your position and sets staff in 5D set. Good if they are standing in stance, or like preemptively throwing out 6D or Jakou.
deadsnake Posted October 24, 2010 Posted October 24, 2010 i c..thx, I'll try that, but the tourney was yesterday and this was what happened in the first match out of the best of three matches http://www.youtube.com/watch?v=WbQ4_eooIG0&feature=player_embedded I have failed as a litchi player... yesterday was much worse than the practice sessions I had with the hazama before.... *sighs* *ragequit? no....
Lord Knight Posted October 24, 2010 Posted October 24, 2010 You played really mindless. Try working fundamentals a lot.
deadsnake Posted October 25, 2010 Posted October 25, 2010 I admit it, that was clearly a mindless game and about the fundamentals , I need someone to explain me that sort of thing ;D but maybe not in here, and thx in advance...
deadsnake Posted January 18, 2011 Posted January 18, 2011 anyway, what's the best option for litchi when she blocks an uroboros and then hazama fly over towards litchi? yesterday a friend mine(maining ragna) tried to punish the blocked uroboros followed by hazama approaching with inferno, but the inferno just doesn't come out most of the time and he got gashashou-ed instead.. I don't know if it was a problem of off timing for executing inferno or not, from a litchi point of view, I'm actually clueless...tsubame is clearly a no go...5a? j.b[m]/[e]? an uroboros approaching hazama has a few approach option afaik - barrier -j.a(crosses up or not) -j.2c(crosses up or not) -j.b and after that usually followed by -gashaishou -throw -poke > high low mixup CMIIW
Lord Knight Posted January 19, 2011 Posted January 19, 2011 (edited) Wow, for some reason I thought I posted strategy for this match already. This match is hard until you learn it. Once you understand the neutral game, Litchi simply outdamages him (unless he has meter). Fullscreen neutral: -Set the staff. Depending on their movement preferences, use 5D/2D/6Kote/4Kote properly. -Keep an eye on his chain meter! -Be able to air ib (-10f) and ground ib (-5f) chains. In the air, hit the followup with jA. On the ground, use 5A > 2C or 5A > Itsuu (judge properly). If for some reason you're near the ground, just hit A anyway. -If you clash a chain, approach (cautiously)! If he moves, whatever. If he doesn't, run in and jB (just stick it out). -When you do approach, beware of his 3C range, Litchi can't get in there without the staff. Midscreen neutral: -Almost there! -Assuming you've clashed a chain, again just watch whether he's in the air or on the ground. On the ground, watch out for 3C. -You want to be either in a range where he has to jump away to get the strong change (thus resetting to fullscreen neutral) or close enough where you can safely approach. This setting doesn't happen too much in this match. Pressure: -Don't get too predictable, 5A = 5F. -Punish predictable jump outs with 2C. -Jyayoku can be low profiled with 2B. -Use staff set and [D] to bait Jyayoku. -His CA is big, hard to bait. -Outside of this stuff, go wild. Hazama's pressure: -Midscreen it's rather limited. Try to just hold back so that 214DC whiffs. -Backstep is excellent too. -Against autopilot 3C > Stance, use 5A if Resenga (214DA) is all that can reach. 3C > Jabaki will beat this. IB 3C > 5B will beat both 214DA and 214DC, but not Jabaki. 3C > IB jump might be safest. - Watch for point blank 2B > Command grab. You can stop this with Barrier. -Corner, his pressure is strong. Make sure you can block 6A! Some Hazama tricks: -5B > IAD > J2DD > Cmd grab -Full screen chain > jAA > Cmd grab -Full screen chain > fly in > another chain (a Hazama thats good at this is very hard to anti air). -J4DC > 5B (Crosses up in the corner) Edited January 19, 2011 by Lord Knight
deadsnake Posted January 19, 2011 Posted January 19, 2011 (edited) lol thx for the tips... Wow, for some reason I thought I posted strategy for this match already. This match is hard until you learn it. Once you understand the neutral game, Litchi simply outdamages him (unless he has meter). Fullscreen neutral: -Set the staff. Depending on their movement preferences, use 5D/2D/6Kote/4Kote properly. -Keep an eye on his chain meter! -Be able to air ib (-10f) and ground ib (-5f) chains. In the air, hit the followup with jA. On the ground, use 5A > 2C or 5A > Itsuu (judge properly). If for some reason you're near the ground, just hit A anyway. [THIS...THIS....THIS....THIS....~~~!!!!!] -If you clash a chain, approach (cautiously)! If he moves, whatever. If he doesn't, run in and jB (just stick it out). -When you do approach, beware of his 3C range, Litchi can't get in there without the staff. Midscreen neutral: -Almost there! -Assuming you've clashed a chain, again just watch whether he's in the air or on the ground. On the ground, watch out for 3C. -You want to be either in a range where he has to jump away to get the strong change (thus resetting to fullscreen neutral) or close enough where you can safely approach. This setting doesn't happen too much in this match. Pressure: -Don't get too predictable, 5A = 5F. -Punish predictable jump outs with 2C. -Jyayoku can be low profiled with 2B. -Use staff set and [D] to bait Jyayoku. -His CA is big, hard to bait. -Outside of this stuff, go wild. Hazama's pressure: -Midscreen it's rather limited. Try to just hold back so that 214DC whiffs. -Backstep is excellent too. -Against autopilot 3C > Stance, use 5A if Resenga (214DA) is all that can reach. 3C > Jabaki will beat this. IB 3C > 5B will beat both 214DA and 214DC, but not Jabaki. 3C > IB jump might be safest. - Watch for point blank 2B > Command grab. You can stop this with Barrier. -Corner, his pressure is strong. Make sure you can block 6A! Some Hazama tricks: -5B > IAD > J2DD > Cmd grab -Full screen chain > jAA > Cmd grab -Full screen chain > fly in > another chain (a Hazama thats good at this is very hard to anti air). -J4DC > 5B (Crosses up in the corner) this punk I'm dealing with often uses the fly in > another chain thingie Imma gonna read this over and over again and try to remember it and put it on my mind when i'm playin...(it's just not that easy...) Edited January 19, 2011 by deadsnake
deadsnake Posted July 2, 2011 Posted July 2, 2011 I had another tourney match with the same hazama a little while ago.. so...hit me hard guys...anyone... http://www.youtube.com/watch?v=YxrBw03EbzI&feature=player_embedded http://www.youtube.com/watch?v=22ZKoryX6Wg&feature=player_embedded a few things obvious for me - I got mixed up easily - no attention to his meter =___= - my combos drop horribly (was dead nervous, but nervous or not my combos suck anyway) - need to always j.barrier >___<
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