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Everything posted by Arifureta
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Side swapping grab combo: 4BC > 4D > 3C(2) , [4] > 2C > 6C > j.2C > j.236D |> 6[A] > 6B(2) > Oki [3606/25%]
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BlazBlue Question Thread - Ask your questions here!
Arifureta replied to KayEff's topic in BlazBlue Gameplay
JP store doesn't accept foreign credit cards. You'll need JP PSN cards if you want to buy anything from there. -
BBCP 3/9/2013 Game Chariot Weekend Tournament Shissho (Izayoi) vs Nanaki (Rachel) Shissho (Izayoi) vs Oosawa (Relius) Shissho (Izayo)i vs Arts (Jin)
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That might just be because of the delay on the active frames of Nu's C parser.
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Ohhh. I see. Thanks for clearing that up!
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Are there no recovery frames when he lands after that counter?
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What is AUB?
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Your defence needs to be really top-notch when he does score his knockdown though.
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Huh. I've never thought about that. Is it safe to assume that 5D will not block unblockable attacks? Though if a Labrys is doing random supers then I'd just take the persona break then go for a fatal on recovery.
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I see. Thanks!
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You can change the button layout at the character select. At least, that's how it is on ranked. Not sure about player matches.
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Gonna add: watch out for a possible super cancel after a blocked dp. I got caught by a couple of those and lost quite a significant chunk of health
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Is the sweep to j.A a legit blockstring in her other mode or can I 2B that on reaction?
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I see. Interesting points. I'll be sure to keep those in mind when I go on ranked tonight.
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Yeah... This is one of the matchups where I just let Asterios turtle until I get into poking range. That 5B is too strong. :<
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Really silly question but how do you guys punish her full screen charge? Is it unsafe on block? Should I try to airdash and hit her out of it?
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Worse comes to worst, super armor the ground slam and hide in the active frames. Gimmicky as hell though.
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I think you want to be past his 3C whiff range for this match. At that distance, your Lanto is much better than his snakes and so should lead to a safe approach into pressure. When you get in, just play against him like you would against any character with a DP. His pressure isn't really anything special so for the most part you're just watching out for the overhead or the command grab. I agree that you definitely do not want to play a zoning game against a character who's very good against zoners. Plus it's not like Relius really has a lot of zoning tools.
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You can actually shut down a lot of his ground approaches by just using Lanto to kill his snakes.
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^ Anything that involves catching up to a j.214A would require you to be near the corner when you threw it out. Also with the Carl matchup, I think the difficulty is in the fact that it's very hard to get out of sandwich pressure since Relius doesn't have very good poking tools at that range until he gets meter.
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Blocking is pretty much something everyone does and not a Hakumen specific thing. If you treat him as a character with a DP then I think you'll be in better shape overall. Worst case scenario, just stick to your actual blockstring and don't get greedy I agree that his neutral game and damage are better than Relius, but his mixups aren't really anything scary. I feel it's the same as Relius in that it's good that he has them, but you're not going to be scoring a lot of overheads consistently. Plus he needs heat for his overheads so his mixup really isn't anything special. In my opinion, if he's close enough to be doing mixups then it's a good thing because now I don't have to worry about getting in, which I feel is the most problematic part of this matchup. Lambda matchup is just hell though. There is literally no neutral game because she will be pressuring you from full screen. Even summoning Ignis takes more thought than usual because if you get careless, that's a free hit. Although thankfully she doesn't have a lot of answers when you actually do get close. Ahaha, yeah. I'm looking forward to Kurushii's assessment of this matchup.
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Mm, I see. I haven't actually played a lot of Mu. I assumed she would do good only because she's a zoner and I have a really tough time fighting against Lambda. Not so much a fatal counter, though some Hakumen have a really bad habit of airdashing to approach and that's a free 2C. It's mostly the fact that Hakumen does not have a lot of answers at close range without having to spend his meter so if you find yourself in that situation then you have a bit of an advantage. Of course, it's still not that easy since he has his drive, but at that point it just becomes like playing against any other character with a DP.
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Yeah... That's one of the things that's iffy about it. But like I said, at some point he'll have to commit. Those then become the scariest few seconds of the match, but if you survive his pressure then you are now at a very good spot to start your counterattack since he is now in range and most likely out of meter. Of course if you don't survive his pressure then you die because a Hakumen with full meter is a Hakumen who can kill you in one combo.
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Isn't his backdash punishable? I feel like you want to be at 5B range for most of this match instead of straight up just trying to zone. It's long enough that he has no suitable answers for it.
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I play a lot of Hakumen. It's not bad, but it does force you to rethink your gameplan. Anything that relies on forcing him to block from neutral is a bit risky since he can just throw out a 2D on reaction (oki, ley, duo bios shenanigans, so on), so a big chunk of your standard gameplan is now gone, or at least unsafe. Once you get that out of the way though, it's not really that bad. If you get in on Hakumen, your standard blockstring still works. And your answer to his pressure is no different from anyone else. In fact, it's a little easier for you since he doesn't normally have a dash and so can't chase you if you backstep out of his pressure. It's mostly the neutral game that's changed. Where normally you get to dictate the flow of the neutral game, it now becomes his show to run. Although as much as he can be very good at keeping you out, I don't think this in itself gives him a huge advantage since there are still ways for you to safely approach him (e.g. A blocked Lyra). And even if he does successfully keep you out, he'll still have to commit at some point, and I don't think his pressure is any different from anyone else. In my opinion, zoners like Lambda and Mu have the advantage in a Relius match up. I feel that Relius is not very effective at the ideal range where Lambda and Mu excel, and so his options for getting in become riskier.