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Posted

Noel has 100 percent combos now wtf! :psyduck:

Matchup discussion. Post will be edited with general strategy.

  • 3 weeks later...
Posted

I could use some help with this matchup. Noel seems to go under a lot of my moves, and the start up invincibility frames of her 5D has been giving me some trouble as well. Anyone have any tips against her?

Posted

If she's spamming drive, just counter her when she's done, 5B, 6B[m]. As long as you block her drive she can easily be punished. Also, block 3C, it's free on block and an easy punish, so if she's spamming that to approach you, make her eat it. 6D? (the flip) is no longer an overhead, just watch the stomps and you'll be fine if you block low. jC her out of air approaching, watch out for her jump distortion when she has meter.

At range, 6B[m] is decent but I'm sure you've seen her 3C under it and hit you sometimes, so be careful with it.

Posted

Space her out. This one's pretty easy. You want to play a solid ground game, her aerial moves have the advantage over yours. You can't really anti-air her reliably enough from the ground imo, but you can j.A or j.C for days. As far as her hitbox, she's just a small character like any other. 5C will beat her 3C slide clean, probably Tsubame and some other moves, but you can just block it and punish. Her mixups aren't exactly amazing, when she has you in a string just stay crouching and watch for 6B. This way her command grab won't be an issue at all. If she tries to make some Chain Revolver pressure you can pretty easily Tsubame your way out with or without IB. Just pay attention to the (probably numerous) holes in her gameplay and this should be pretty simple. Litchi should control the flow of the match, make Noel play her game. And remember, rushdown is always a good option.

Posted

6A[m] is really really good in this match. Replaces 5C[m] to beat her 3C.

6B[m] is bad in this match, try not to commit to it. There's just to many ways she can just maneuver her way around it, and most of them lead into damage.

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