Zaenos Posted November 6, 2007 Author Posted November 6, 2007 air-to-air well you seem to think that whiffing an attack mid-air makes you "dead weight" when this is not the case. Testament has a very nice "pre-emptive" air to air game...and while you might not be able to beat some stuff on reaction, throwing things out at when you jump can provide for REALLY nice screen coverage. in General it's going to be j.S...fast...long range good priority and good recovery as well as good "abare"...if you use this immediately after a jump, you can net, land, green block an on-coming attack (usually) or just double jump and do something else (another j.S, any of those options above or j.D) j.K similar to j.S but shorter range and faster start-up/recovery j.D a.k.a "The Wall"...this move is pretty much unbeatable once it's already out there...sure it's kinda slow but you shouldn't be throwing it out when you're close enough to get hit anyway. Regardless...the range and priority on this move is just too good to pass up. Unfortunately however you don't get the comfort of being able to do another action after using this mid-air whiff...unless you're really high up Zeinest- sure it's mostly pre-emptive, but it limits the opponent's air game regardless..forcing them to do a quicker move or something with better range on a side note...if you're getting stuffed while doing 6P, you're not doing it at the right time...this should pretty much only be used on wake-up and during EXE pressure. Also good to note is that 6P is linkable from c.S as well as 2D. 2D is 14 frames while 6P is 17...so they're going to be hard to block on reaction....and both will lead to a nice combo/knockdown anyway. You complain about the proration but at proper spacing you can go directly into badlands loop from that on 90% of the cast leading into at least 150-200 damage and some nice tension and maybe even a skull. one last thing you state that forward EXE can't combo into anything...but it definitely can. From a good distance away you can still 6K, and from small distances you can k or S...you also mentioned nothing in terms of the FRC as combo purposes...forward exe will ALWAYS hit after a 2D (from what I've seen...it will hit pretty damn far) anything->2D->H EXE...if you're close enough or in the corner, 6K->badlands... if you start a combo with 2D you can H EXE->K->air combo (I think >.>) if you're far away when dust hits you might have to FRC 6P(overhead ^_^)c.S->f.S->2D->H EXE FRC->TKbadlands or run 6K badlands or run K->S->air combo or run S-> air combo or (about half screen) Instant air dash j.H->j.D->Zeinest-> dash j.K->j.S->j.H->one hit badlands side switch, land->HS->Zeinest->TK badlands->p skull you also mentioned that you can't combo after an air-throw but he definitely can outside corner- air-throw-> H EXE FRC->6K badlands->TK badlands->TK badlands...with correct spacing you can do HS badlands TK badlands after the first TK badlands and end in with dash->p skull this was around 136 damage...didn't get the p skull at the end but I threw it out without a dash and was definitely close enough **NOTE** this combo will probably be character specific in corner- H EXE->c.S->Zeinest->run, j.K->j.S->badlands one hit...side switch will happen...HS-> zeinest->TK badlands->phantom soul- 111 damage just tested the last two on ky...all of the others should work All good information. Thank you. @Corner-Trap: I know theory has no substance alone, and I'm not totally experience-less either. I'm trying to combine the best of both worlds here, not promote t3h 1337neZ u\/ /\/\@d c0m80$$$. :-P
Zaenos Posted November 7, 2007 Author Posted November 7, 2007 air-to-air well you seem to think that whiffing an attack mid-air makes you "dead weight" when this is not the case. Testament has a very nice "pre-emptive" air to air game...and while you might not be able to beat some stuff on reaction, throwing things out at when you jump can provide for REALLY nice screen coverage. in General it's going to be j.S...fast...long range good priority and good recovery as well as good "abare"...if you use this immediately after a jump, you can net, land, green block an on-coming attack (usually) or just double jump and do something else (another j.S, any of those options above or j.D) j.K similar to j.S but shorter range and faster start-up/recovery j.D a.k.a "The Wall"...this move is pretty much unbeatable once it's already out there...sure it's kinda slow but you shouldn't be throwing it out when you're close enough to get hit anyway. Regardless...the range and priority on this move is just too good to pass up. Unfortunately however you don't get the comfort of being able to do another action after using this mid-air whiff...unless you're really high up Zeinest- sure it's mostly pre-emptive, but it limits the opponent's air game regardless..forcing them to do a quicker move or something with better range on a side note...if you're getting stuffed while doing 6P, you're not doing it at the right time...this should pretty much only be used on wake-up and during EXE pressure. Also good to note is that 6P is linkable from c.S as well as 2D. 2D is 14 frames while 6P is 17...so they're going to be hard to block on reaction....and both will lead to a nice combo/knockdown anyway. You complain about the proration but at proper spacing you can go directly into badlands loop from that on 90% of the cast leading into at least 150-200 damage and some nice tension and maybe even a skull. one last thing you state that forward EXE can't combo into anything...but it definitely can. From a good distance away you can still 6K, and from small distances you can k or S...you also mentioned nothing in terms of the FRC as combo purposes...forward exe will ALWAYS hit after a 2D (from what I've seen...it will hit pretty damn far) anything->2D->H EXE...if you're close enough or in the corner, 6K->badlands... if you start a combo with 2D you can H EXE->K->air combo (I think >.>) if you're far away when dust hits you might have to FRC 6P(overhead ^_^)c.S->f.S->2D->H EXE FRC->TKbadlands or run 6K badlands or run K->S->air combo or run S-> air combo or (about half screen) Instant air dash j.H->j.D->Zeinest-> dash j.K->j.S->j.H->one hit badlands side switch, land->HS->Zeinest->TK badlands->p skull you also mentioned that you can't combo after an air-throw but he definitely can outside corner- air-throw-> H EXE FRC->6K badlands->TK badlands->TK badlands...with correct spacing you can do HS badlands TK badlands after the first TK badlands and end in with dash->p skull this was around 136 damage...didn't get the p skull at the end but I threw it out without a dash and was definitely close enough **NOTE** this combo will probably be character specific in corner- H EXE->c.S->Zeinest->run, j.K->j.S->badlands one hit...side switch will happen...HS-> zeinest->TK badlands->phantom soul- 111 damage just tested the last two on ky...all of the others should work All good information. Thank you. @Corner-Trap: I know theory has no substance alone, and I'm not totally experience-less either. I'm trying to combine the best of both worlds here, not promote t3h 1337neZ u\/ /\/\@d c0m80$$$. :-P
Caer-caveral Posted March 21, 2008 Posted March 21, 2008 Bump to stop any evil auto pruning from happening
seoceo2008 Posted December 4, 2008 Posted December 4, 2008 Do you find this common problem: when you buy Warhammer power leveling, but suddenly the account not login in, and at this time the seller will ask the website to contact the buyer and inquire he make sure the account and password.However, when the customer service contact the buyer, often finding the calling not dial through. This lead to Warhammer online power leveling delayed. At this time, how to deal it?Aiming to this problem, I suggest you would better leave one another call when you buy War power leveling. if so you can be contacted and ensure you power leveling doing smoothly.The second solving way is to keep you mobile open all day or correct your account and password when you buy it.If you just want to start a playing WoW, the first thing you should do is to buy wow cd key.there are many diffirent places you can get the world of warcraft cd key, you are supposed to choose those they are professional, such as IGE,Item4u. they always provide in time and in a fair price.
gohome Posted April 27, 2009 Posted April 27, 2009 Does the dog know the proverb, too? A little boy did not like the look of the barking dog. "It's all right." said a gentleman. " Don't be afraid. Don't you know the proverb. 'Barking dogs don't bite'?" "Ah, yes." answered the little boy. " I know the proverb, but does the dog know the proverb, too?"Progress is the activity of today and the assurance of tomorrow .(Emerson, American thinker )More Games,joke,Warhammer Gold and famous. Click http://www.ygscn.net You will get more.
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