Caer-caveral
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About Caer-caveral

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Because he was too far into the corner to do "proper" okizeme if he let him drop, and he had already gone past the point where you can get a sideswitch without it. It's not so much about damage as it is about proper setup.
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I wouldn't say her throw range on the ground is really an issue when you are in a pressuring position. Though you may well be a bit more wary than usual of trying to run in for a (tick) throw, but other than that you can pretty much play your corner game like you would against most other chars. It's not like she's going to throw you out of your blockstrings (unless you do a 6P too close =p), and you can't just run in unprotected against any character really. Though It's also nice if you can get a net up in the air above you to take away that escape route, since her double air dash makes it hard to stop a superjump escape attempt once you let her jump...
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Yes, of course it's harder from a counter. The counterhit makes the stop in the same place instead of being knocked upwards, making the second hit float them much lower to the ground that what's normal. Regarding the weird 1-hit looping, well it was probably just a fluke with distances, and I assume that there is a pretty low number as the maximum you can do before he can tech. I don't really think it's something all that good. Except for looking funny =)
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Well, you can do whatever is easier for you, damage generally isn't that big a factor. Though I would say you should try and go for setup if you can, have them end up in the corner when you're done. Combos are in the first post. Exception is for light characters where it's generally good to just keep looping them.
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[SWEDEN] GG.se! RanBats, Community & Vids! The "Too Famous"-community!
Caer-caveral replied to Shinjin's topic in Archive
Shinjin will be studying in Japan for a year, starting this autumn. -
[SWEDEN] GG.se! RanBats, Community & Vids! The "Too Famous"-community!
Caer-caveral replied to Shinjin's topic in Archive
Only when I'm stopping by in Gothenburg (and he's not busy (which he always is)). SC#3 also marked a big moment for me, as it's the first time I've met Xzi in a final and not lost in a horribly humiliating way -
[SWEDEN] GG.se! RanBats, Community & Vids! The "Too Famous"-community!
Caer-caveral replied to Shinjin's topic in Archive
Better late than never, I hear some famous guy said once. I thought I'd finally get around to upping the vids from Southern Cross 3. Q1: Shinjin vs SDF http://www.youtube.com/watch?v=iQvJDaBP7-8 Q2: Caer vs Nekomon http://www.youtube.com/watch?v=08XWcWgFaXE Q3: Yonasu vs Rensengeki http://www.youtube.com/watch?v=Do_UX5XkbiQ Q4: Nehle vs Xzi http://www.youtube.com/watch?v=vZfGRofaI5s S1: Caer vs Shinjin http://www.youtube.com/watch?v=lYhpwSOhE9A S2: Xzi vs Yonasu http://www.youtube.com/watch?v=Wc285iRW0Fc Bronze: Shinjin vs Yonasu http://www.youtube.com/watch?v=rTFxXd7Vra0 Final: Caer vs Xzi http://www.youtube.com/watch?v=fMUfWgfInYE We also had SC#4 last week, held in Gothenburg. Attendance was lower, but fun times were had by everyone present. No capping as the equipment was being a bastard. Results for that ranbat were: 1) Caer 2) Nekomon 3) Shinjin 4) Svampen Svampen is working up an awesome Bridget now. It's incredibly fun to watch. Final results for the entire season is as follows: 1:a Caer 7p 2: Nekomon 6p 3:a Shinjin 5p 4:a Yonasu 4p 5:a Xzi 2p With only 4 ranbats held this season, having varied levels of attendance and some upsets for characters selections, results may be a bit skewed. But it's been a blast having these large scale ranbats. How we'll ever get things done next year when official organizer Shinjin leaves us is still a mystery, but we'll try our best -
I think you have to change the settings first. If you go into the environment settings, you can choose between using their download manager or going with browser mode. If you select browser mode here and then try the second download option it should work.
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Actually the best point about jS is that it doesn't increase your hitbox that much, but anyway... I don't believe in there being such an easy answer as one direction being the best. It's always dependant on your own and the opponents position. In quite many matchups the last thing you want to do is to retreat. I do agree however that of the possible choices, 9 would indeed be the one least used. So if we're only talking which one will probably be used the most, it may very well be correct. Still a pretty moot point though.
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Antiair is always situational for Testament. 5P works very well when it does work, but you'll just have to try it against stuff to find out when to use it. For example, it will kill almost all of Ky's moves, but Chipp wins over it easily. 6K is good but may be a bit hard to use. It's all about getting a good sense for how your opponent moves. It's here that the net issue enters, as aireal nets may be easy to disarm, but they often require a a move to be used for that purpose exclusively, which means you are in a small way controlling your opponents movement. So the main goal here isn't really to keep them from being disarmed so much as to react well to when they are disarmed. And there is no single best way to use jS. It's all about spacing. If you want to get away, you use 7, if you want to advance, it's 9. If you just want to hold position, maybe after standing in a good spot in a well built fortress, it's just 8. And yes, that hitconfirm is very important.
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lvl 2 low MF is about the same speed as a tk Ensenga. Lvl1 is indeed slow as all hell, but he's not going to get anything from it so it doesn't really matter anyway. There is also a significant area where both sweep and tk Ensenga will connect.
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throw combos are found here: http://www.youtube.com/watch?v=NFWl_kZ5f1E http://www.youtube.com/watch?v=Bp4icZqH5sw Anyway, I don't really think about the tk timing that much. I do the motion pretty fast, and then it's mostly about pressing the button at the right time. Just mess around with it, you'll find it eventually. Good spot to practice in my opinion is to do a far gatling on baiken to 2D > BL > tk BL, because that's quite an important link in that matchup. If you can do that consistently, you won't encounter that many tk related problems.
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moved HOS discussion to the matchup forum where it belongs.
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Never do random stuff against Potemkin. Random GD and random BL are big no-no's. Also, Warrant should be used at most sparingly, probably not at all unless he does something stupid obvious like giganto extension outside of a combo. The problem is that Potemkin can chain his normals into PBuster which will beat out your warrant and kill you. I suck quite majorly at this matchup, but my opinion would be to try and hold your ground as best you can. There's not too many reasons to let Potemkin drive you back and if you get into the corner chances are you just died. Get some airnets out to get better control of airspace, but be careful about trap placement on the ground. Too many random placements will probably get a slidehead. Probably best to keep them to mostly after connected pokes. Never rush in unprotected. Use an EXE FRC before you try anything bold, like getting close to him. While at neutral, try not to be too hasty and always be on the lookout for slideheads. If you see one, start dashing immediately, Testament's forward dash has feet invulnerability and will go over it. Then you can do for example 2HS > BL > 6K > BL > HS > BL > HS > BL for some good damage. btw all loops on potemkin follow that pattern, you can start it with any grounded string to HS > BL, followed by three more HS > BL. It's indeed easy. If he starts doing the evil shit (i.e. okizeme Gigantor > UB Slidehead, meaty slidehead, etc.), you can dead angle gigantor if you have the tension, but better is that you can often do a reversal nightmare circular to deal with it, giving you one hell of a punish. Finally, don't drop combos. Just don't. If you do an invalid combo chances are he'll tech, buster you and then you die. It sucks.
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Yeah I learned a little of that kind of stuff from AtTheGates (thanks man!) at the last tourney, but unfortunately I never had the chance to practice it there, and now I'm down to no Eddie-plaing opponents again. =/