shtkn Posted September 22, 2010 Posted September 22, 2010 normal throws in AC are techable, though the window is... 2 frames i believe?
smooshman Posted September 22, 2010 Posted September 22, 2010 why the fuck would you need throw-invulnerable moves in BB anyways, just predict the throw and tech it fuck you needed those moves in GG because throws are untechable and all you have to do to win is block everything, and never mess up.
Nobus3r1 Posted September 22, 2010 Posted September 22, 2010 and all you have to do to win is block everything, and never mess up. Yes, it's so simple. Why didn't I think of that? It's so crazy it just might work.
Narcowski Posted September 22, 2010 Posted September 22, 2010 normal throws in AC are techable, though the window is... 2 frames i believe? They have a nice "tech me" ring effect too, not that it matters with a 2f window.
dragontamer Posted September 22, 2010 Posted September 22, 2010 why the fuck would you need throw-invulnerable moves in BB anyways, just predict the throw and tech it fuck you needed those moves in GG because throws are untechable Because if your opponent hits BC outside of throw-state... they'll enter throw state and thus be in counter-hit state. Noel's Counter-hit 2D goes for 4.5k damage heatless midscreen, well over 5k in the corner. This makes Noel's 66 BC in the corner especially dangerous, because if you're "predicting" the throw, Noel can just do 66 2D for 5K+ corner oki (66 2D, opponent hits BC by accident, 2D counter-hits into massive combo), or... Noel can do 66 BC and go for 5k+ in the corner + oki. It essentially forces the opponent to truely react to throws. BTW: Noel's 2D is airborne, and thus invulnerable vs ground throws. I generally do this when I notice that opponents react to the 66 instead of the throw. Also, throw-rejects are fun. Its great doing purple-grabs on purpose just on Yomi and seeing that sweet sweet X mark. Option-Select BC has been severely nurfed in CS, you should experiment with punishing it. Seriously.
Errol Posted September 22, 2010 Posted September 22, 2010 Block the 2D if it comes out.. tech the throw if it comes out? Throws aren't so fast that you can't confirm whether they are happening before trying to tech them..
DoomieJ Posted September 22, 2010 Posted September 22, 2010 why the fuck would you need throw-invulnerable moves in BB anyways, just predict the throw and tech it fuck you needed those moves in GG because throws are untechable I was gonna answer butttt.... normal throws in AC are techable, though the window is... 2 frames i believe? So i dont get to troll you.
Mizzet Posted September 22, 2010 Posted September 22, 2010 I was going to type a bit about how awesome Noel's 2d is but Dragontamer beat me to it and as usual explained it very well, lol.
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