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Posted

Hakumen has always been a pretty defensive character, and this is even truer in CS with 4C. His pressure is mediocre at best, and any reliable offense requires Magatama. Low mobility plus counters and average speed normals add to all of this.

Tager is also very defensive. He has 5D as an alright defensive poke without magnetism, and a good poke with magnetism. He has his 360's and 720 to get out of pressure and punish risk-takers. He has terrible pressure and terrible mobility. Tager's entire purpose is to bring people to him and punish their mistakes, what with magnetism, command grabs, and what used to be high damage. I mean, he even charges arguably the best projectile in the game by just standing there.

Hazama is arguably nearly as defensive as Hakumen and Tager. He has higher mobility if you factor in snakes, but those are mainly a get away tool when not being used in combos or to heckle opponents. He is all about forcing the approach while throwing out snakes because he doesn't have a continuous dash, his normals have terrible range, and his pressure is terrible because he has two meh overheads that can either to 2k damage (214D~A) or that can only be canceled with heat (6A). The terrible thing is that his defensive options are relatively limited (IB Jayoku) up close. Fortunately, a normal BnB can net him 43 heat and he can gain the extra by IBing like he needs to the entire match. As a side note, he also has a useful "anti-air" in 214D~B.

Posted

scrubs play haku defensively, tager spends all day trying to get in, and rachels just a shitty character who loses out to everything.

http://www.youtube.com/watch?v=u-U3we-f7IU

There are no vids of rachel because no one really plays her in tourney. xD

These are his bad match-ups and he's still getting in there... when he can move. Honestly, there's no defensive characters, if there were, they'd have 0 negative penalty rate.

Posted
IB 720 and 360s should not be forgotten they are about as damaging as Hazama.

^ Truth. Not as reliable as something like Jayoku, but a really horrifically damaging (especially the 720) option. Tager's playstyle is really even more defensive than Hazama's, tbh.

Posted
True but its bad. everybody who i see online goes for that on wake up and fails.... or maybe their just bad players :v:

It beats out every normal pretty much and its safe on block, doesn't get much better than that, only drawback is that you have to be airborne for it to come out, so if your opponent has a precise blockstring or is Carl it will be hard to pull of, you do have a parry for those situation though.

^ Truth. Not as reliable as something like Jayoku, but a really horrifically damaging (especially the 720) option. Tager's playstyle is really even more defensive than Hazama's, tbh.

360s doesn't cost heat though so it is reliable more often and 720 actually has faster startup than Houtenjin so it can punish pretty much the same stuff, the difference is that 720 can't punish air to ground attacks if your opponent still got a jump left.

Posted
True but its bad. everybody who i see online goes for that on wake up and fails.... or maybe their just bad players :v:

They're failing to TK it, lol.

What you gotta do online is IAD in on their wake up and do falling hotaru.

shits godlike, everyone online mashes something on their wake up. If they just so happened to mash DP, you still come out on top.

Posted
They're failing to TK it, lol.

What you gotta do online is IAD in on their wake up and do falling hotaru.

shits godlike, everyone online mashes something on their wake up. If they just so happened to mash DP, you still come out on top.

I unno man, inferno divider and hirensou are pretty good.

Posted
I unno man, inferno divider and hirensou are pretty good.

I clash with ID and jump cancel all day.

:psyduck: I dunno.

  • 3 weeks later...
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