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  1. How do I do the screen teleport?

    When your against the edge tap 44 to teleport.



  2. How do I control the angle the bugs fly in at?

    Bugs can be controlled by holding 6 or 4 when releasing the button.



  3. How do I connect the D bug with 236C (wheel)?

    You must use a 6D bug so keep holding 6 after the wheel before releasing the D bug.



  4. How do I modify my air dash so that Arakune moves downwards?

    Arakune's air dash normally floats upwards. To get it to fall downwards like you see in videos you must do what we call air dash cancelling. You do an air dash then immediately hold back and do an air normal. Frequently this normal is JB or JA. However JC can be used as well as barrier and air throw. Similarly for air back dash but just keep holding back.



  5. How do I get a 5D or 5B to connect after hitting with a dive in combos?

    Arakune's dives have recovery normally which won't allow you to connect anything after. To decrease the recovery you must cancel into another dive that hasn't been used after you've hit your opponent. Arakune will cancel into this second dive but you will land before it comes out and hence cancelling the recovery allowing you to connect things after.



  6. How does the recurse limit work at the end of curse??

    After curse ends the bugs that are already out stay out. Until they tech there's a hard cap of 50% curse gain. Hence why many setups involve placing clouds and bell bugs so that they tech into it pushing it past 50%.



  7. What's the height required for the air throw combo?

    Usually it is about 1-1.5 character height. The JD is done as close to the ground as possible. If you have less then half a character height you might not be able to fit the JD in then you'll have to go straight to 5D


Edited by kousaka
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