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Posted

Make Gadget give a heck of alot more frame advantage and we could have something to work with (other than the blind guess we get now).

Also, Mashing out of ASledge (-2) is reasonable. It beats everything that isn't 360A/720. Giving Tager an anti-jump game would still be a needed improvement, even thought it doesn't solve anything.

Personally, I'm of the opinion that if they just took out the 720, it would force them to design the character in such a way that he could win without it ala potemkin, Abel, or Alex (hopefully).

@Axis: I think what Heroic meant by hell fang is that we would actually get something off out normal hits. As it stands Tager spends all his time fishing for really specific hits.

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Posted

'Also, Mashing out of ASledge (-2) is reasonable'

I'm not sure, but axis might have been referring to (if 5B >5C combod) you could do something like 5A 5B 5C Asledge, and on -hit-, asledge is something like +6.

Or maybe he wasn't referring to that, iunno. >.>

Posted

I actually was referring to that Iso.

Also as in CS1 we can get combos off specific hits for example we can get almost 2K off 5A.

Hell 5A>5B>3C is not all bad.

you can actually do 3C>3C to force neutral tech.

Oh and FYI CH 5B>5C combos and I believe CH 5B>2C combo's as well. (Good luck landing a CH 5B.)

But hey in CS2 5C>6A combo's non CH on standing opponents, hell 6A combo's off 2D counter hit now.

That can mean 6A is 15 or so frames now.

Posted

Doing Tager variants of hell's fang combos should at least give some nice damage. But because of the combo rate which may as well read "only your first hit and the first AC actually do damage", we're stuck with tryign to combo everything into AC or making them neutral tech into a grab.

The other thing Tager really needs is something that gives him an advantage over projectile characters but without unfairly boosting him against people he's already well matched against. It could be a new move, it could be a better sledge or it could even be something as benign as "blocking projectiles gives you spark meter".

Posted
The other thing Tager really needs is something that gives him an advantage over projectile characters.

A close up game would be nice. See the last 2 pages.

Posted
A close up game would be nice. See the last 2 pages.

I really want this. I'm tired of getting in on characters only to realize that I am now in THEIR ideal range.

Tager needs some manner of mobility (sledge break, double jump, whatever) more than a free way in on zoners. Tager is a grappler, he is going to, and should be zoned. I seems like some of you want an "answer" to zoning and I don't think that wouldn't be very healthy for the game or character. Unfortunately, most of the BB cast have some really good zoning tools (pokes, projectiles, etc...).

Note - projectile invul spark would only be a tweak to make the move do what it's supposed to do in the first place...

Posted

Small wishlist...... 5A - better startup without a decrease in level. 3c - slightly faster recovery. 6C - better vertical range. GF - better recovery on whiff for more gimmicky stuff. Also I wish we had the ability to do GF while standing.

Posted
Small wishlist...... 5A - better startup without a decrease in level. 3c - slightly faster recovery. 6C - better vertical range. GF - better recovery on whiff for more gimmicky stuff. Also I wish we had the ability to do GF while standing.

So you want a Bang poke, a Bang sweep, a Bang overhead, and an infinite loop of Gadget Fingers.

Posted

If any of you are watching the NSB stream, know who that Tager is? They're pretty unique, but they're really good too. Never seen this player before.

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