Ginseng Posted January 26, 2011 Posted January 26, 2011 (edited) ================================================================ [CS2] The Tsubaki Yayoi Combo Compilation 2.2 ================================================================ Updates: 10/20/2011: Added new combos to intermediate and expert sections thanks to BatousaiJ, Hajinshinobi, Kiba, LunarSelenia, and Shurikon. 10/16/2011: Added new combos to expert section thanks to Kiba. 10/8/2011: Updated intermediate and expert sections as well as a few corrections on combos thanks to dutra4ever, Hajinshinobi, Kiba, and Shurikon. 10/2/2011: Updated the expert section of combos thanks to Kiba and dutra4ever. 9/20/2011: Updates to all sections and thanks to everyone who posted in the Simple Q&A thread, combo discussion thread, and the community combo video thread. Apologizes for not listing names for credit but there was a lot and in my (this is pktazn) derpness I forgot to specifically write down who contributed what. I do know that Kiba gave some starters for IAD combos as well as some throw combos and TheGreatReptar contributed some more FC combos. However, this is a community effort so a big thank you to everyone in the Tsubaki community for helping (even if you don't know it)! 9/6/2011: Added a midscreen intermediate FC 1 charge combo. Thanks to BatousaiJ. 8/19/2011: Added a new 2 charge intermediate corner combo that involves 623C > j.236A(w) >j.214D as well as adding a tip for the combo. Thanks to Errol and Dusk Thanatos. 6/13/2011: Fixed some errors within the combo list and added Jin specific notes at the bottom of general tips. Thanks to Airk and diospyros. 5/20/2011: Added personal combo list. It is at the end of this thread. 5/13/2011: Re-did the entire combo format. Combos will be seperated by level of difficulty. 5/6/2011: Added some combos on all levels, bolded some important combos. 4/26/2011: Added combos on lvl 0, lvl 1, and lvl 3 based on new Tsubaki match vids. 4/15/2011: Updated combos, changed formatting of the notation: Now normals done in a sequence are not separated by >, and specials are not separated if it's in a sequence (like 236B 214B 22B). Added couple combos here and there, added incomplete lvl 4/lvl 5 sections. Combos added thanks to BatousaiJ's combo videos. BatousaiJ added to credits list. 3/10/2011: Updated several combos, added information on lvl 0 and lvl 1 combos. Added 2 charge combo section; incomplete. 1/26/2011: Started CS2 Combo Compilation. Only did lvl 0 and part of lvl 1 section. The rest will come in due time. Please discuss in combo discussion thread. Credits to: lol general discussion, youtube vids uploaded by Jourdal, pktazn, etc. BatousaiJ for his work on his combo videos and confirming damages and what works. Japanese Tsubaki wiki - Japanese BBCS wiki (used as one of the sources for this thread, though combos are not posted until double checked by local players.) Before reading this guide. I would like those that do not know much about Tsubaki to go through the guide here. (Work in progress) Due to the nature of Tsubaki's charge properties, not all combos will be added here. This is because it is very easy to make up your own combos by using D specials and other moves whenever you want. Save that for combo videos. Mainly BnBs and other practical combos will be added here. Also with CS2, there are multiple variations to do her combos for very similar damage, so choose what you like! Also very important: those who wish to add to the combo thread, please post in the general discussion thread here Table of Contents: General tips regarding Tsubaki's CombosBeginner Level Combosa) 0 Charge b) 1 Charge c) 2 Charge d) 3 Charge e) 4 Charge f) 5 ChargeIntermediate Level Combosa) 0 Charge b) 1 Charge c) 2 Charge d) 3 Charge e) 4 Charge f) 5 ChargeExpert Level Combosa) 0 Charge b) 1 Charge c) 2 Charge d) 3 Charge e) 4 Charge f) 5 ChargeGinseng's Select List of Combosa) 0 Charge b) 1 Charge c) 2 Charge d) 3 Charge e) 4 Charge f) 5 Charge 1. General tips regarding Tsubaki's Combos Tsubaki's Drive can be a complicated matter to work with. As a Tsubaki player, you have to make time to charge when you can, and make sure not to waste charge stupidly. So here are some tips for any aspiring Tsubaki players. Do not waste all your charge on every opportunity you have.Make sure you try to maximize the most damage possible per charge.IAD stands for instant air dash, this is done by inputting 956 or 754 on your pad/stick (The 5 denotes returning the stick or dpad to neutral position). This allows you to air dash immediately after you jump. Tsubaki's more advanced combos makes use of this notation.If you want to maximize damage, make use of charge during key specials to extend your combos and damage potential.In general, midscreen combos should be limited to a maximum of 1 level of charge, while corner combos should be limited to a max of 2. By general consensus, this is where you'll get the most damage per charge. (You do have the option to do whatever you want though.)Moves such as 22D and j.214D can extend your combo, so if you plan to use them, make sure not to prorate the combo too much before using them.If 5B CH hits too far, you can cc it with 2D, then dash up 5B. It will still combo.CH 5B also leads into 6C, so you can do 6CC into an air combo.When you see (w) after a move in a combo, it means whiff the normal. Tsubaki's normals are unique in the fact you can whiff the first part of a move, and still do the second part.For the 623C > j.236A(w) >j.214D corner combos 5C or 5C(w)C will be used depending on the character. Example: You only need 5C for Rachel while 5C(w)C is needed for Jin.On many combos with 2CC early in the combo, you can add a 236D > dash 2CC after the first 2CC, then continue the combo normally. This allows many of her combos to wall carry even further. You can replace any combo that has 5B > 2CC > 236B > 214B > 22B with 5B > 2CC > hjc j.C > jc dj.CC > j.236A > 214C for more damage, but it sacrifices positioning and charge time. Anything that ends with 22x in a corner situation can usually be followed up by 6C > 236236C Some combos that work on everyone else may not work on Jin due to his hitbox such as the corner combo extension 22C > sliding 5C > 2C. Be careful about your combos when it comes to going against him. Check out the Tsubaki vs Jin match-up thread for some examples. Edited October 21, 2011 by pktazn
Ginseng Posted January 26, 2011 Author Posted January 26, 2011 (edited) 2. Beginner Level Combos These combos will be catered towards beginners and experts alike! A good place to start learning Tsubaki's combos! Don't forget, most of Tsubaki's old CS combos will still work if you're too lazy to learn them! a) 0 Charge 1. Midscreen (5A/2A) > 5BB 2BB 5CC > 236A 214A 22A AA 5B > hjc j.BC > jc dj.CC > j.236A j.214C air CH 5B > 6C > sjc (or jc) j.C > jc j.CC > j.236A j.214C 6A > 5CC 6BB > 236C 214C 22C 2B > 5BB 5CC > 236A 214A 22A <- standard low combo ground CH 2C > standard ground BnBs air CH 2C > 5B > air combo air CH 2C > 5B 2CC > air combo AA 2CC > hjc j.BB > jc dj.CC > j.236A j.214C CH 22A > 5B > air combo air throw > 6CC > hjc j.C > jc dj.CC > j.236A j.214C air throw > air dash j. CC(Delay) > 5B 2CC > 236B 214B 22B/C air throw > 2B/5C > 2CC > 236B 214B 22B 2. Corner (5A/2A) > 5BB 2BB 5CC > 22C > 6C > 236C 214B 22B (5A/2A) > 5BB 5CC > 22B > 2B 2CC > 22[C] > 5C 2C > 236B 214B 22B [2681 damage, 32 meter] 6A > 5CC > 6BB > 22C > 6C > 236C 214B 22B [2271] 2B > 5BB > 5CC > 22C > 6C > 236C 214B 22B throw > 6C > 236C > 214B > 22B throw > old 6CC air combo throw > 2B 2CC > 22[C] > 5C 2C > 236B 214B 22B throw > Dash > 2B 2CC > 22C > 5C 2C > 236B 214B 22B air throw > same is normal throw combos air throw > 5C 2CC > 22[C] > 5C 2C > 236B 214B 22B [2824, 27 meter] b) 1 Charge 1. Midscreen (5A/2A) > 5BB 5CC > 236D > 5BB 5CC > 22C (5A/2A) > 5BB 5CC > 22B > 236D > (dash 5B or 5C) 2CC > 236B 214B 22B 5BB > 5CC > 623C > j.236D > j.214C(w) > 6CC > jc j.C > jc dj.CC > j.236A j.214C (will not work on Tager) 6A > 5CC > 236D > 5BB 5CC > 22C 2B > 5BB 5CC > 236D > 5BB 5CC > 22C air CH 2C > 5B 2CC > 236D > dash 5B air combo air CH 2C > 5B 2CC > 236D > dash 2CC > 236B 214B 22B air CH j.C > 5B > hjc j.BC > jc dj.CC > j.236A j.214C 236D > 5BB 5CC > 236A 214A 22A anti-air 236D > 5B > air combo 214D > 2CC 5CC > air combo 22D > 236C 214B 22B <- Vs Tager, Rachel, Valk throw > 236D > dash 5B air combo throw > 236D > dash 5B 2CC > 236B 214B 22B throw > 236D > dash 5B/5C (carries to corner)> 2CC > 22C > 5C 2C > 236B 214B 22B air throw > 6C > 236D > dash 5B air combo air throw > 6C > 236D > dash 5B 2CC > 236B 214B 22B air throw > 6C > 214D > 2CC 5CC > air combo air throw > 6C > 214D (Or 6CC > 214D early input) > 5C 2CC > 236B 214B 22B/C 2. Corner (5A/2A) > 5BB 5CC > 22D > 6CC > hjc j.C > jc dj.CC > j.236A j.214C (5A/2A) > 5BB 5CC > 22D > dash 5C 2CC > 22[C] > 5C 2C > 236B 214B 22B 6A > 5CC > 6B > 22D > dash 5C 2CC > 22[C] > 5C 2C > 236B 214B 22B 2B > 5BB 5CC > 22D > dash 5C 2CC > 22[C] > 5C 2C > 236B 214B 22B 214D > 2CC 5CC > hjc j.BC > jc dj.CC > j.236A j.214C 22D > 6CC > hjc j.C > jc dj.CC > j.236A j.214C any air combo > j.214D > 6C > (236C 214B 22B) or super throw > 6CC > hjc j.BC > jc dj.CC > j.214D > 6C > (236C 214B 22B) or super throw > 6C > 22D > hold 5D a bit > 2B 2CC > 22[C] > 5C 2C > 236B 214B 22B throw > 6C > 22D > Charge > 2B 2CC > 22C > 5C 2C > 236B 214B 22B throw > 6CC > 623C > j.236A(w) > j.214D > 5C(w)C 2CC > 22C > 5C 2C > 236B 214B 22B air throw = same as throw combos c) 2 Charge 1. Midscreen (5A/2A) > 5BB 5CC > 22D > 236D > dash 5B 2C > 236B 214B 22B anti-air 5B > hjc j.BC > jc dj.CC > j.214D > 236D > dash 5B 2C > 236B 214B 22B 6A > 5CC 6BB > 22D > 236D > dash 5B 2C > 236B 214B 22B 2B > 5BB 5CC > 22D > 236D > dash 5B 2C > 236B 214B 22B air hit > j.214D > 236D > dash 5B > air combo air hit > j.214D > 236D > dash 5B 2CC > 236B 214B 22B 2. Corner (5A/2A) > 5BB 5CC > 22D > 6CC > hjc j.C > jc dj.CC > j.214D > 5CC 2C > 236B 214B 22B 623D > j.214D > 6CC > air combo air throw > same is normal throw combos Edited September 22, 2011 by pktazn
Ginseng Posted January 26, 2011 Author Posted January 26, 2011 (edited) 3. Intermediate Level Combos These combos will be catered towards those that are a bit more confident in their execution! Don't forget difficulty is subjective so everyone is encouraged to do these :D! a) 0 Charge 1. Midscreen 3CC > RC > 2CC > IAD j. CC > 5B 2CC > 236B 214B 22B air CH 2C > 5B 2CC > IAD j.CC > 5B 2CC > 236B 214B 22B air CH 2CC > IAD j.CC > 5B 2CC > 236B 214B 22B CH 214x > 2CC > IAD j.CC > 5B 2CC > 236B 214B 22B CH 22x > 5B 2CC > IAD j.CC > 5B 2CC > 236B 214B 22B FC 6CC > 236C > 2A > 2CC > IAD j.CC > 5B 2CC > 236B 214B 22B 2. Corner air CH 2C > 5B 2CC > IAD j.CC > 5B 2CC > 22[C] > 5C 2C > 236B 214B 22B air CH 2C > 5B 2CC > hjc j.C > jc dj.CC > j.236A j.214C air CH 2CC > IAD j.CC > 5B 2CC > 22[C] > 5C 2C > 236B 214B 22B FC 6CC > 22C > dash 5C(w)C 2CC > IAD j.CC > land > 5B 2CC > 236C > 5C > 2C > 236B 214B 22B b) 1 Charge 1. Midscreen (5A/2A) > 5B 5C 2C > 214D > 2CC > IAD j.CC > 5B 2CC > 236B 214B 22B 5B > 22C > 236D > dash 2CC > IAD j.CC > 5B 2CC > 236B 214B 22B 5B > 2C > 214D > 2CC > IAD j.CC > 5B 2CC > 236B 214B 22B 5BB 5CC > 22C > 236D > dash 5B 2CC > 236B 214B 22B 5BB 5CC > 22C > 236D > dash 2CC > IAD j.CC > 5B 2CC > 236B 214B 22B 6A > 5CC > 6B > 22C > 236D > dash 5B 2CC > 236B 214B 22B 214D > 2CC > IAD j.CC > 5B 2CC > 236B 214B 22B air hit 236D > 2CC > IAD j.CC > 5B 2CC > 236B 214B 22B air CH 2CC > 236D > dash 2CC > IAD j.CC > 5B 2CC > 236B 214B 22B FC 6C > 214D > 2CC > IAD > j.CC > land > 5C > 2CC > IAD > j.CC > land > 5B > 2CC > 236B 214B 22B FC 6CC > 214D > 2CC > IAD j.CC > 5C > 2CC > IAD j.CC > 5B > 2CC > 236B 214B 22B 2. Corner 214D > 2CC > IAD j.CC > 5B 2CC > 22[C] > 5C 2C > 236B 214B 22B 22D > 2B/5C > 2CC > IAD j.CC > 5B 2CC > 22[C] > 5C 2C > 236B 214B 22B 22D > 5C(w)C 2CC > IAD j.CC > 5B 2CC > 236B 214B 22B 22D > 5C(w)C 2CC > IAD j.CC > 5B 2CC > 22[C] > 5C 2C > 236B 214B 22B air hit > j.214D > 5C(w)C 2CC > IAD j.CC > 5B 2CC > 22[c] > 5C 2C > 236B 214B 22B FC 6CC > j.C > 214D > land > 5C(w)C > 2CC > IAD > j.CC > land > 5B > 2CC > 22C > 5C 2C > 236B 214B 22B c) 2 Charge 1. Midscreen air hit > j.214D > 236D > dash 2CC > IAD j.CC > 5B 2CC > 236B 214B 22B 22D > 236D > dash 5B 2CC > IAD j.CC > 5B 2CC > 236B 214B 22B 2. Corner 22D > 6CC > jc j.214D > 5C(w)C 2CC > IAD j.CC > 5B 2CC > 236B 214B 22B 22D > 6CC > jc j.214D > 5C(w)C 2CC > IAD j.CC > 5B 2CC > 22[C] > 5C 2C > 236B 214B 22B 22D > 6CC > 623C > j.236A(w) > j.214D > 5C(w)C > 2CC > IAD j.CC > 5B 2CC > 236B 214B 22B 22D > 6CC > 623C > j.236A(w) > j.214D > 5C/(w)C > 2CC > IAD > j.CC > 5B 2CC > 22C > 5C 2C > 236B 214B 22B or Super 22[D] > tap 5D > 6CC > j.214D > 5C(w)C > 2CC > IAD j.CC > 5B > 2CC > 236B 214B 22B 22[D] > tap 5D > 6CC > 623C j.236A(w) > j.214D > 5C(w)C > 2CC > IAD j.CC > 5B > 2CC > 22C > dash 5C 2C > 236C 214B 22B 214D > 6CC > 623C > j.236A(w) > j.214D > 5C(w)C > 2CC > IAD j.CC > 5B 2CC > 22C > 5C 2C > 236B 214B 22B air hit > j.214D > 214D > 2CC > IAD j.CC > 5B 2CC > 22[C] > 5C 2C > 236B 214B 22B c) 3 Charge 1. Midscreen 623D > J236D > J214D > 2CC > IAD j. CC > 5B 2CC > 236B 214B 22B Edited October 21, 2011 by pktazn
Ginseng Posted March 11, 2011 Author Posted March 11, 2011 (edited) 4. Expert Level Combos These combos are generally the best combos but they require a lot more execution from you. Even if they are labeled "expert", players should still encourage themselves to try these combos! a) 0 Charge 1. Midscreen (5A/2A) 5BB 5CC > 623C > j.214A whiff > dash 2C > hjc j.C > jc dj.CC > j.236A j.214C (5A/2A) 5BB 5CC > 623C > j.214A whiff > dash 2CC > 236B 214B 22B 6A > 5CC > 6B > 623C > j.214A whiff > dash 2CC > 236B 214B 22B 6A > 5CC > 6B > 623C > j.214A whiff > dash 2C > hjc j.C > jc dj.CC > j.236A j.214C 2B > 5BB > 5CC > 623C > j.214A whiff > dash 2CC > 236B 214B 22B 2B > 5BB > 5CC > 623C > j.214A whiff > dash 2C > hjc j.C > jc dj.CC > j.236A j.214C 2. Corner (5A/2A) 5BB 5CC > 623C > j.214A whiff > 2C > hjc j.C > jc dj.CC > j.236A j.214C (5A/2A) 5BB 5CC > 623C > j.214A whiff > 2CC > 236B 214B 22B 5BB > 5CC > 623C j.214A (w) > 2CC > 236C > 2C > 22C > dash 5C 2C > 236C 214B 22B 6A > 5CC > 6B > 623C > j.214A whiff > 2C > hjc j.C > jc dj.CC > j.236A j.214C 6A > 5CC > 6B > 623C > j.214A whiff > 2CC > 236B 214B 22B 2B > 5BB > 5CC > 623C > j.214A whiff > 2C > hjc j.C > jc dj.CC > j.236A j.214C 2B > 5BB > 5CC > 623C > j.214A whiff > 2CC > 236B 214B 22B 5B > 5CC > 623C > J.214A(w) > 2CC (max height) > 236C > 5C > 2CC > 22C > 5C 2C > 236B 214B 22B CH 5C > 5D > Dash 5B > 5CC > 623C > J.214A(w) > 2CC (Max height) > 236C > 5C > 2CC > 22C > 5C 2C > 236B 214B 22B b) 1 Charge 1. Midscreen (5A/2A) > 5BB > 5CC > 623C > j.214A whiff > dash 2CC > 236D > dash 2CC > 236B 214B 22B 5B > 5CC > 623C j.214A(w) > 214D > 2CC > IAD j.CC (delay) > 5B > 2CC > 236B 214B 22C 5B > 5CC > 623C j.214A(w) > 2CC > sjc j.C > j.236D > j.214C > 6C > 236B 214B 22B 5B > 5CC > 623C j.214A(w) > (Slight Delay) 236D > 2CC > IAD j.CC(delay) > 5B > 2CC > 236B 214B 22B 6A > 5CC > 6B > 623C > j.214A whiff > dash 2CC > 236D > dash 2CC > 236B 214B 22B 2B > 5BB > 5CC > 623C > j.214A whiff > dash 2CC > 236D > dash 2CC > 236B 214B 22B 236D > 5BB > 5CC > 623C > j.214A whiff > dash 2CC > 236B 214B 22B CH 5C > Tap 5D > Dash 5B > 5CC > 623C j.214A(w) > 214D > 2CC > IAD j.CC (delay) > 5B > 2CC > 236B 214B 22C 2. Corner (5A/2A) > 5BB 5CC > 623C > j.214A whiff > 2C > j.C > j.214D > 5C(w)C 2CC > 22[C] > dash 5C 2C > 236B 214B 22B 5A > 5B > 5CC > 22D > charge (up to 0.5 install) > 6CC > 623C > j.236A(w) > j.214D > tap D > 623C j.214A(w) > 2CC > 22C > 5C 2C > 236C 214B 22B (or super) 5A > 5B > 5CC > 623C j.214A(w) > dash 2CC > 623C j.214B(w) > 623C > j.236A(w) > j.214D > tap D > 623C j.214A(w) > 2CC > 22C > 5C 2C > 236C 214B 22B* 5B > 5CC > 623C j.214A(w) > 2CC > 22D > Charge > 2B > 2CC > 22C > dash 5C 2C > 236C 214B 22B 5B > 5CC > 623C j.214A(w) > 623C j.236A(w) > j.214D > 5C/5C(w)C > 2CC > 22C > 5C 2C > 236C 214B 22B 5B/5BB 5CC > 623C j.214A(w) > 2CC > 623C > j.236A(w) > j.214D > 5C(w)C > 2CC > 22C > dash 5C 2C > 236C 214B 22B 5BB 5CC > 623C j.214A(w) > 623C > j.236A(w) > j.214D > 5CC 2CC > 22C > dash 5C 2C > 236B 214B 22B 6A > 5CC > 6B > 623C > j.214A whiff > 2C > hjc. j.C > j.214D > 5C(w)C 2CC > 22[C] > dash 5C 2C > 236B 214B 22B 2CC(air-hit or not) > 22D > Charge(can up to ~0.7 install) > 6CC > 623C > j.236A(w) > j.214D > tap D > 623C j.214A(w) > 2CC > 22C > 5C 2C > 236C 214B 22B CH 5C > 6CC > 623C > j.214D > 5C(w)C > 2CC > IAD j.CC(delay) > 5B > 2CC > 22C > 5C 2C > 236B 214B 22B throw > 6CC > 623C > j.236A(w) > j.214D > Tap 5D > 623C j.214A(w) > 2CC > 22C > 5C 2C > 236B 214B 22B c) 2 Charge 1. Midscreen (5A/2A) 5BB > 5CC > 623C > j.214A whiff > 2C > hjc j.C > j.214D > 236D > dash 5B 2C > 236B 214B 22B 5B > 5CC > 623C > j.236D > j.214C (w) > 6C > 214D > 2CC >(Slight delay) 623C(w) j.214A > Dash 2CC > 236B > 214B > 22B 5B > 5CC > 623C j.214A(w) > 2CC > hjc j.C > j.236D > j.214C > 6C > 214D > 5C > 2CC > 236B 214B 22B 5B > 5CC > 623C j.214A(w) > Dash 2CC > Slight delay 623C > j.214A(w) > hjc j.C > j.236D > j.214C > 6C > 214D > 5C > 2C > 236B 214B 22B 5B > 5CC > 623C j.214A(w) > 2CC > 623C > j.214B > 623C j.236A(w) > j.214D > 236D > 5C > 2CC > 236B > 214B > 22B (or if in the corner 5C > 2CC > 22C > Stuff) 5B > 5CC > 623C j.214A(w) > 2CC > 22D > 5D charge (can up to 0.7 install) > 6CC > 623C > j.236A(w) > j.214D > 5CC > 2CC > 22C > 5C 2C > 236C 214B 22B *must be close enough to the corner* 2. Corner 5B > 5CC > 623C j.214A(w) > 214D > 6CC > 623C > j.236A(w) > j.214D > 5C(w)C > 2CC > 22C > 5C 2C > 236B 214B 22B [5A > 5B > 5CC]/[2CC > 5CC]/[6A > 5CC] > 623C j.214A(w) > 623C > j.236A > j.214D > tap D (can gain ~0.2 install) > 623C j214A(w) > 2CC > 22C > 5C 2C > 236C 214B 22B 6A > 5CC > 623C j.214A(w) > 214D > 6CC > 623C > j.236A(w) > j.214D > 5C(w)C > 2CC > 22C > 5C 2C > 236B 214B 22B throw > 6CC > 623C > j.236A(w) > j.214D > Tap 5D > 623C j.214A(w) > 214D > 5C 2CC > 22C > 5C 2C > 236B 214B 22B Edited October 21, 2011 by pktazn
Ginseng Posted May 21, 2011 Author Posted May 21, 2011 (edited) 5. Ginseng's Select List of Combos These combos are the combos I generally do when I play my matches. You don't have to use these combos, these are just ones I find the most optimal to use most of the time :D Note I do use various other combos too, but these are the main ones I use a) 0 Charge 1. Midscreen (5A/2A) 5BB 2BB 5CC > 22C (5A/2A) 5BB 5CC > 623C > j.214A whiff > dash 2CC > 236B 214B 22B 6A > 5CC > 6BB > 236C 214C 22C 2B > 5BB > 5CC > 22C CH anti-air 2C > dash 5B 2CC > hjc j.C > dj j.CC > j.236A > j214.C CH anti-air 2C > delayed j.CC > 5B 2CC > 236B 214B 22B 2. Corner Any midscreen combo without DP whiff > 6C > 236C 214B 22B throw > dash 2B 2CC > 22C > 5C 2C > 236B 214B 22B air throw > 5C 2CC > 22C > 5C 2C > 236B 214B 22B b) 1 Charge 1. Midscreen (5A/2A) > 5BB 5CC > 22C > 236D > dash 5C 2C > 236B 214B 22B (depends on distance, etc) (5A/2A) > 5BB > 5CC > 623C > j.214A whiff > dash 2CC > 236D > dash 2CC > 236B 214B 22B 6A > 5CC > 623C > j.214A whiff > dash 2CC > 236D > dash 2CC > 236B 214B 22B 236D > 5BB > 5CC > 623C > j.214A whiff > dash 2CC > 236B 214B 22B air throw > 6C > 236D > dash 5C 2CC > 236B 214B 22B 2. Corner (5A/2A) > 5BB 5CC > 623C > j.214A whiff > 2C > j.C > j.214D > 5C(w)C 2CC > 22[C] > dash 5C 2C > 236B 214B 22B 6A > 5CC > 623C > j.214A whiff > 2C > hjc. j.C > j.214D > 5C(w)C 2CC > 22[C] > dash 5C 2C > 236B 214B 22B 2B > 5BB > 5CC > 623C > j.214A whiff > 2C > hjc. j.C > j.214D > 5C(w)C 2CC > 22[C] > dash 5C 2C > 236B 214B 22B 22D > dash 5C 2CC > IAD j.CC > 5B 2CC > 236B 214B 22B (I add 22C > 5C 2C depending on the character) throw/air throw > 6C > 22D > charge a bit > 2B 2CC > 22C > 5C 2C > 236B 214B 22B c) 2 Charge 1. Midscreen (5A/2A) 5BB > 5CC > 22D > 236D > dash 5C 2C > 236B 214B 22B 2. Corner 22D > 6CC > jc j.214D > 5C(w)C 2CC > IAD j.CC > 5B 2CC 236B 214B 22B Edited July 29, 2011 by Ginseng
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