Pestilence Posted May 8, 2011 Posted May 8, 2011 This guide is aimed at people still trying to learn I-No. While some of these combos are fairly easy for long time I-No players, for new players they range in difficulty. Regardless of how tough they may seem at first, if you want to play I-No, these are some of the basic combos you need to get down. I've included combos that work on the majority of the cast with little to no variation. Of course because of different weight classes and hit boxes, you will have to learn how to adjust the timing appropriately. STBT, 5K, HCL This is a great combo because it starts with a low, STBT is also one of those moves that hits people randomly. It's punishable but more times than not, it goes unpunished. Here is two variations, the first using STBT-S and the second STBT-H 41236+S, 63214(K)789+K, 6FRC6, j.S, 632146+S, 5H, j.H, 236+P, 66, j.S, j.H, 236+K http://www.youtube.com/watch?v=r8t45QPwm9g 41236+H, 63214(K)789+K, 6FRC6, j.S, 632146+S, c.S, j.S, j.H, 236+P, 66, j.H. 236+P, 236+K* http://www.youtube.com/watch?v=DtLhBVLs55U *the most common variation you will need to do is input a super jump after the c.S. High/Low I-No's mixup is by far one of her strongest aspects. Below are a few basic combos starting off with a high and low. Typically you would go for these during Okizeme. They function the same if it's the first, or the second hit that connects. 66, j.K, 2K, 6P, 5H, 632147896+K, 6FRC6, j.S, 632146+S, 5H, j.H, 236+K http://www.youtube.com/watch?v=VHBQ0uL0zks 66, j.K, 2K, 6P, 5H, 632147896+K, 6FRC6, j.S, 632146+S, j.S, j.H. 236+P, 66, j.S, j.H, 236+K* http://www.youtube.com/watch?v=N0E2tnM6mpc 66, j.H, 2S, 5H, 632147896+K, 6FRC6, j.S, j.H, 5H, j.H, 236+K http://www.youtube.com/watch?v=X-QoNiH1vTE *some characters hitbox will not allow you to connect a j.S after a VCL, in this case you can do two things to make the combo work, add a c.S, and follow that c.S with a super jump. HCL I-No's best damage output is from her Chemical Love loops. Knowing how to pull these off is essential. The first is the basic loop transitioning into an ender. The second combo is the loop from an appropriate starter, if you get lucky and catch your opponent crouching on wake up, go for it! Avoid doing a full out multiple rep loop from a prorated started such as 2K. 6P, 5H, 632147896+K, 6FRC6, j.S, 632146+S, 5H, 632147896+K, 6FRC6, j.S, 632146+S, j.S, j.H, 236+P, 66, j.S, j.K, 236+K http://www.youtube.com/watch?v=WzAVM5v5lX8 66, j.S, c.S, 6P, 5H, 632147896+K, 6FRC6, j.S, 632146+S, 5H, 632147896+K, 6FRC6, j.S, 632146+S, 5H, j.H, 236+K http://www.youtube.com/watch?v=c99Cul7Hgos Throws A great variety of corner air-throws can be seen in this vid. http://www.youtube.com/watch?v=Qi5-x8sw3cY I-No doesn't have any 1 B&B air throw but if I had to recommend one, it would be the following. The reason is because it's nearly universal, tension free, and easy to pull off. Airthow, c.S, j.S, j.H, 236+P, 66, j.S, 632146+S, c.S, 632146+S http://www.youtube.com/watch?v=iC41_zTpzjo That's it, short, simple, ends in knockdown. The situation is the same for a grounded corner throw. You can FRC it into practical anything including air-normals, specials, and overdrives. The following is my suggestion. Throw, FRC, j.H, 236+P, 66, j.S, j.H, c.S, j.S, j.H, 236+K http://www.youtube.com/watch?v=NvXHXsALv7M BONUS Clips Some random stuff that happened while recording the clips for this guide. Johnny Bonus http://www.youtube.com/watch?v=x7vbrp3m2CA Anji Bonus http://www.youtube.com/watch?v=ayqM0jgi4N4 Vol.02 coming soon! Includes dust combos and mid-screen stuff.
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