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Posted

Oh god squirrels.

Play solid don't get hit the usual.

We need more info! lets fill it up.

Thread name subject to change.

  • 2 weeks later...
Posted

Ok, I need some opinions from stronger players. Is Gadget Finger no good here? I mostly played gadget finger by ear, by which I mean if I found it bad to use in a match up through experience, I'd stop using it.

But I never stopped using it on Makoto. Now, this doesn't seem to make much objective sense to me, but for some reason it tends to work out. I'm wondering if anyone else has more experienced/objective views there. From my experiences Makoto doesn't often go for super high damage stuff out of gadget (Often movement options for some reason) and most of my correct predictions lead to either 3k or 360B into really big damage.

I was just pondering this while messing around with 360B combos. I 720 a little less often now that 360B leads to similar (and often greater) damage plus mag and sometimes GF oki.

Posted

Osuna gadget is great on Makoto.

You do gadget and she does DP:

You duck the DP or you use 2B whiff (I do weird stuff in general.) and they fly over your head and they are behind you, you 360B same boat as before.

They 2A they get 360'd for it.

The only smart thing is to use a movement option which is just as bad.

Oh I forgot to mention you can backdash her DP.

Have fun with that.

I'll have some info for you guys after I play games with Omni some time so sit tight.

Posted

i feel this match is generally the same, except she has from what ive experienced easier oppurtunities to set up her big damage. gadget is great in this matchup because from that she generally can't do much except movement options, everything else is as a.x.i.s. said.

  • 1 month later...
Posted

2C Works against most of her asteroid vision options, getting it right gets a Fatal, getting it wrong gets a CH combo from her, so it's a massive risk.

Posted

Some notes I should share:

3C is a bad idea if its obvious, its -6 and on IB she will definitely punish that.

2C her slow low can be 360A'd on reaction, don't even think when you see it just do it.

Her overheads are easy to read but just in case practice blocking them, trust me you will thank me for that.

IB her 5B so she loses stagger opportunities.

Do not get cornered! You will suffer a painful loss if you do.

Be careful using 5C in neutral on her, some Makoto's will parry it on reaction...in fact if its slow and it doesn't hit low don't do it.

5B, 2B, 3C, 6B, 6C ,360/720 beats her 3C without any problems...do them.

IB j.2C and have a field day.

  • 1 month later...
Posted (edited)

Worked a bit on the match up this morning and praticed IBing. Only move that seems worth ibing in her blockstrings is the second 5CC, but, don't know if I suck totally but I find it incredibly hard to IB. I have like 5/10 success in it. Is there a trick or something? :o

I trained it because between 5CC and 6B we can land a 360A with IB, and a 720 without IB. Don't know if it's usefull against a good Makoto tho.

BTW Axis, what did you mean with "IB her 5B so she loses stagger opportunities"?

Edit: and you say "360A the shit out of her 2C", but hell, I can't see it coming. Well, I'm playing online, but still...

Need more practice in this match up, hard to find a good Makoto online...

But "Do not get cornered! You will suffer a painful loss if you do", hell yeah. :vbang:

Edited by Azzal
Posted
Worked a bit on the match up this morning and praticed IBing. Only move that seems worth ibing in her blockstrings is the second 5CC, but, don't know if I suck totally but I find it incredibly hard to IB. I have like 5/10 success in it. Is there a trick or something? :o[/quote

it's likely netplay. whenever i try to IB online i get blown up for it.

Posted (edited)

Nope nope, tried it in training modo.

Which means that I suck at IBing this shit. :/

But yeah, IBing online is hell, which is why I almost don't play Tager anymore... (sucks living in city where no one plays BB...).

I'm really not bad at IBing online with a good connection room ( practiced for a long time IBing all the blockstring. Works really well, but hell, can't IB consistenly the 5CC of the Squirel :/

More infos about my previous post? :o

Edited by Azzal
Posted

Sorry for the late reply.

Makoto can use dash 5B as a stagger to go into different strings, If you IB it makes the stagger something you can 360 through.

2C is really slow, if you can't 360 it on reaction then late backdash and punish it.

Both are doable.

Posted

Ok thanks.

But IBing 5B in a blockstring (5B, 5CC for example) doesn't work, right?

Really need to play against her more to see overheads and 2C coming. It's like Ragna, didn't see his 6B at the beginning but now I almost don't get hit byt it anymore.

Posted

I don't think so.

I never tested IB punishing her blockstrings.

I haven't done a write up on this match because I barely touch online.

Posted
Sorry for the late reply.

Makoto can use dash 5B as a stagger to go into different strings, If you IB it makes the stagger something you can 360 through.

2C is really slow, if you can't 360 it on reaction then late backdash and punish it.

Both are doable.

Can we define stagger real quick? I'm pretty sure makoto doesn't have Any normals you couldn't 360A a stagger off of on a normal block so I wonder if I'm not misunderstanding.
Posted

Something that is not a real blockstring.

Kinda like doing Jin's 5B>2B and then doing 5B again.

Doesn't rebeat.

At least that's what I thought Stagger is.

In the case of Makoto she likes to do 5B>pause 2A/dash 2A.

If its not a stagger then I don't know what to call it, because it's not a true block string. D:

Posted (edited)
Something that is not a real blockstring.

Kinda like doing Jin's 5B>2B and then doing 5B again.

Doesn't rebeat.

At least that's what I thought Stagger is.

In the case of Makoto she likes to do 5B>pause 2A/dash 2A.

If its not a stagger then I don't know what to call it, because it's not a true block string. D:

You see that's what I thought, but makoto's 5B is -1 and adding in the start up of the next normal, fastest of which is 5 frames, you still have a 6 frame gap not including any time for a dash Before the IB.

Under this definition she'd need to do it off something at least +3 to need an IB and she doesn't have any normals that are +3.

(edit:edit 5B into dash 2A is at least a 7 or 8 frame gap [i can count, kinda])

Edited by Osuna
Posted

It has 5 active frames so they can use it like Ragna's 5B.

Oh god why does it have 5 active frames!?

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