Spark Posted May 17, 2011 Posted May 17, 2011 (edited) Punishes: Any summon - Make sure to never let Rachel summon anything for free whether it's the frog or the pumpkin, always j.C or 4C or just hit her if she's close enough to you when she summons. Anti-airing: Rachel's air to ground normals will usually lose to Hakumen's ground normals as they don't have that much reach. But most Rachel's will only approach when they have the pumpkin out so AAing her can be a pain. Zoning: j.2A - Really good for cutting cannon shots, which with the orb out will make it a lot easier to approach her. j.C - Can be used for cutting cannon shots, but better for knocking Rachel out of the air when you see her summon or attempt to approach. 4C - Can work when it comes to cutting cannon shots on the ground, also if you space it right it will cut the cannon shot right as Rachel shoots it causing the orb spawn and hit her. Their game plan: Will fill out as I play more. Strategy: If you're right next to Rachel doing a block string and George is about to activate you can cancel your A or B normal into a counter to catch George in the middle of your block string causing you to hit Rachel with an unblockable. Also throwing Rachel, even if she breaks it will cause George and the pumpkin to go away. FD when Rachel is right next to you so she can't hit you with j.A as an instant overhead. Char specific details: Due to her larger OTG hit box you can hit with 6C in some situations where you normally would not be able to. 3C (CH) > 2B > 214A > IAD > j.A > j.B doesn't seem to work on her. Edited May 18, 2011 by Spark
FACE CLAIMER Posted September 15, 2011 Posted September 15, 2011 recently i got stuck in an online loop where i repeatedly fought the same player, and since he was using rachel i learned a good punish punishes: 632146 b: her tempest dahlia can easily be stopped if you 4c instead of block. TD starts behind her, so if you 4c, she'll eat your poke as well as an orb allowing for an easy approach.
BladeOfJustice7 Posted September 15, 2011 Posted September 15, 2011 Depends on how far you are from her and if she's in the corner. I was doing some testing and TD, at point blank with her in the corner only allows you to block for instance, yukikaze did not come out no matter how many time I tried, also j2a works as a good "punish" for TD.
IndigoNovember Posted September 15, 2011 Posted September 15, 2011 If you are forced to block Tempest Dahlia, you should 6d the giant frog king (Is that George?). You do NOT have to Instant Block the pumpkin to do it and you'll save yourself a primer. If you are right next to Rachel and not in the corner, you can 6d her. At any other range besides full screen range, you can use 5d -> 6d/2d -> 6d/2d to get through all of Tempest Dahlia. Yukikaze punishes at any range except full screen range and right next to her in the corner. If you are a little over max 3c range (if you're any closer, 3c won't come out in time) to full sceen range, you can 3c and make an orb. At full screen range you can do 4c or 6c to make an orb. I wonder what is happening when Rachel does Tempest Dahlia in the corner. You have to be half the screen away for any move of your own to come out.
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