Leonil_Requiem Posted May 17, 2011 Posted May 17, 2011 The wolf with a big chip on his shoulder. Can you keep up? Note that there are few definite answer when fighting and the best we can do is try our hardest to make safe methods of gaining the competitive edge. Have fun and remember this thread if for the betterment of us all. So try to keep the trolling to a minimum.
The Katz Posted May 24, 2011 Posted May 24, 2011 Inferno doesn't seem to help as much as I originally thought when dealing with wolf dash mixup. I guess you could slightly delay it to cover all three dashes (forward, back then forward, back and up then down-forward), but if he neutral dashes and lands I think he can change back and block. Don't quote me on that last part. His 6A is more annoying now due to the guard point on it, but shouldn't be too much of an issue. It isn't like the move is as painful to be AA'd by in comparison to his old 2C one (which to my knowledge can be used in trades decently well). When you manage to get him to sit still there isn't much to be wary of in terms of reversals. Just make sure he can't mash out and you should be fine. Most Valks I play like to jump out immediately when given the chance, so that's always something to keep in mind.
LuminAbyss Posted May 25, 2011 Posted May 25, 2011 Wolf form AA is a bitch to deal with, but properly spacing j.C can beat it I'm pretty sure. My biggest problem is trying to deal with neutral against him, because of his wolf form mobility. That's usually what gets me :c
The Katz Posted May 25, 2011 Posted May 25, 2011 Wolf form AA is a bitch to deal with, but properly spacing j.C can beat it I'm pretty sure. My biggest problem is trying to deal with neutral against him, because of his wolf form mobility. That's usually what gets me :c 6A > air wolf + beast cannon attacks. Jumping in on wolf isn't something I'd recommend. Just wait for him to do something dumb and waste W meter.
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