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Sorry for the late reply, Jiggmaster.

This thread lists some useful tricks for moving around. One I'm personally fond of is [h]9D > 6j.D, since it allows you to move long distances while still letting you block for most of the movement.

While not an approach, it is good to learn how to cancel [w]4C/7C with [w]5C for safety. It allows you to use the invincibility frames from [w]4C/7C and backwards movement to gain distance without throwing you straight back into whatever attack the opponent throws out.

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