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Posted

the P1 proration nerf on 2C... right now it's at 100 (its a godlike combo starter if you can land it....) any word on what it is after the changes..?

i mean, aside from 236B and 236236D (both have 100 P1), nothing really can be used mid screen with meter to get at least 5k....

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Posted
the P1 proration nerf on 2C... right now it's at 100 (its a godlike combo starter if you can land it....) any word on what it is after the changes..?

i mean, aside from 236B and 236236D (both have 100 P1), nothing really can be used mid screen with meter to get at least 5k....

We could get over 5K from 5B and 3C midscreen if we have meter easily in CS2 and they only had a p1 of 90.

Posted
We could get over 5K from 5B and 3C midscreen if we have meter easily in CS2 and they only had a p1 of 90.

Toan do you still even play this game?

we haven't played in ages :c

Posted
Toan do you still even play this game?

we haven't played in ages :c

I still play with friends offline. I haven't played BB online for awhile. Only really play when I get an invite to room. Otherwise I am playing AH3.

  • 2 weeks later...
Posted

So I just realized that Soniti still has "Gravity Seed - Faster startup" on the loketest thread

so do we have faster startup on it or is it still what DJNoLimitz translated and Soniti hasn't caught on to that yet

Posted

I didn't look up what DJNoLimitz's translation was, but Soniti hasn't updated the main post since 9/1/11, so he's quite behind.

Looking at the nantoka blog, it looks like the only change listed for gravity seed is still "shorter duration" (nerf) from the previous loctest.

Posted

from the looks of the changes across most characters, it seems like they're removing very good wall carries that possibly lead to big wall damage. maybe we cant do a second 5DD>236C after the first 5DD>236C

Posted

Character pressure nerfs and the buff to defense in the game will be the big factors this version. Her damage may suffer a bit, but not nearly as bad as other characters: she will remain mostly the same with a primer nerf to accommodate her buff to escaping pressure.

  • 3 weeks later...
Posted
I'm fine with the changes as long as you can still do her midscreen combos and she doesn't lose any gatlings.

I'll be sure to experiment in Extend and try to come up with new combos like I always do for us Lambda players =3

but yea Lambda is looking interesting to use we should all be ok with her she doesn't like she's been changed up too bad

Posted (edited)

I haven't played the game in a while so bear with me if this was stuff that was the same in CS2 >_>

http://www.youtube.com/watch?v=USIvG0OmMew&feature=feedu

3:07 Valkenhayn just kinda bounced off of 236D without getting pulled in.

http://www.youtube.com/watch?v=-QCcu2GbGDI&feature=feedu

1:52 Can't tell if backdash got longer or got more invuln or just a really nicely timed backdash, there's another one late in that match. (Or maybe just Chuck Testa)

Not sure if Yoshiki was just being fancy, but I noticed he hit some nicely spaced 214Ds that would've led to 5DD>236C but he didn't try them at all, 214D might've gotten nerfed?

Meh, when I have time i'll comb bbs.

Edited by No Limitz
Posted

Trying to confirm j.214D's lack of primer breaking properties in these videos, but they never do it. Guess that pretty much confirms it. So I'm guess there is almost no reason to commit to j.214D in blockstring without RCing other than possibly free damage.

Posted

so changes are looking good? from the video's i've watched, it seems like everything is pretty much the same, except a lot of people are throwing 4bs into the middle of combos..

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