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TD reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
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[CPEX] Izayoi General / Q&A - "DO IT FOR HER"
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hakimiru reacted to a post in a topic:
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Thanks for the tips! I'll give things a try once I get home. I have a huge backlog of your videos by now, since the tech is too advanced for me to make use of or work into my gameplan :v One of these days. Grats on the Evo wins! Must be an exciting time. What's your schedule like heading out?
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Sorry for the confusion, it looks like I misread the 2nd half Should be: 閃ガード派生D鎚をするとスカる、すかし派生で距離を開けるとあたる 236x>blocked>followup 22D whiffs, but if you use the pass-through followup to open up some distance it will connect. Not too familiar with Tsubaki, so I hope that makes sense >w>
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Sorry for the trouble, but Errol made a small correction for me to the line: >- Banana(632146B) is probably something that you set out and leave This should be saying that the move is probably unchanged. Could you please fix it for me in the copy above? Thanks!
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hakimiru reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
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OK, I think I finally figured it out - it's height dependent. If Astrea hits too high (like right after 236C), dashB/C, teleport etc all whiff. I think 623B is about the only thing that works in this case. Landing Astrea on a lower opponent (tested with 236C->delay->6D) allows the normal teleport route, as well as dash A/B/C followups. 6C works too....sometimes. Edit: Nvm, I think that was a red herring. 236C delay only works on CH anyways, although the above observations still work for raw 236B starter. Maybe something about when you cancel the last hit instead? jC>5C>6A>236B>214B>5C>2C>236C>214B>5B seems to work sometimes, depending on where in the last hit my teleport comes out on and how high I land 236C. There's like a small void between late and early where things whiff. It's affected by both, so I'm having trouble finding a reliable sweet spot... Edit Edit: Ok, I think I got it down. Landing 236C on the high side, and then teleporting 1 tempo after the earliest spot on the last Astrea dash seems to work reliably.
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Could someone please teach me how to combo after midscreen OD Astrea? I've been trying for a while now, and can't seem to find anything that works. The only thing I can get to hit is 623B... I could have sworn I saw SKD do some sort of dashing followup this weekend, but I didn't get a good look and couldn't get anything along those lines to work in the lab.
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Have you had a chance to watch any match videos? I think getting a general idea of how other people are playing the character might help. You don't seem to have much of a game plan in neutral. http://www.dustloop.com/forums/index.php?/topic/8487-cp11-izayoi-video-thread-trans-amu-updated-040514/ Also, don't be afraid to 6A out of pressure. It's pretty good if you're expecting a mid or high.
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If you're having trouble with it, you can always use the input buffer and hold 2C a little early like you can do for 2B in the normal mode BnBs.
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Only having 1 super feels bad :< On a more serious note, for me it was mainly issues with being stuck in the wrong mode at the wrong time. Granted I only gave it like a week, but it was very frustrating not being able to respond with the move I wanted because I got caught on the wrong foot. Especially after the fluidity we had in EX and all previous iterations. Given the mode restrictions, it felt like there were less options available, even with the expanded moveset. Something like 1.5x moves, with only half available at any given time, = 0.75x options.
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I didn't like it, personally. I've been playing Nu since CT but I felt the restricted move set cramped my style too much, and I ended up switching to Izayoi. Looking forward to seeing what they come up with for Lambda.
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From his twitter and what other sources I could gather, Dora apparently took 4 months off playing as prep for being a liver donor to one of his parents. Between recovering and EVO he had 1.5 months to get back into his game, so he probably wasn't at his best. Sources: http://twitter.com/dora_bang/status/488464304253853696 http://fgamers.saikyou.biz/?%E3%83%89%E3%83%A9
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Welp, that explains a lot of things...
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San Diego's thread of meetups every Friday Night at SD Saltmines
hakimiru replied to shtkn's topic in West Coast
The twitter feed on the http://www.sandiegofgc.com/ page has some more details. Sounds like the door got bashed in overnight. Thankfully they didn't make out with *all* that much stuff, all things considered. I expected a lot worse. -
San Diego's thread of meetups every Friday Night at SD Saltmines
hakimiru replied to shtkn's topic in West Coast
What. Aw man, that really sucks. I assume an investigation is underway? Should probably keep an eye out on Craigslist too... Do we have a list of what's missing? How did they get in? -
BBCP 1.1 *Unlisted/Hidden* Change List (WIP)
hakimiru replied to Alpha152's topic in BlazBlue Gameplay
The wording doesn't sound that way, but it would explain the strange values. -
BBCP 1.1 *Unlisted/Hidden* Change List (WIP)
hakimiru replied to Alpha152's topic in BlazBlue Gameplay
Yes It does, actually. Quoting: To paraphrase, the damage is supposed to reflect their approximate strength in the story. As an example, they mentioned that Chibikaka does an attack during Tao's AH, which only does 10 damage. Not sure how these numbers are supposed to make sense (Litchi being as strong as Azrael?), but that's what they're saying *shrug*