Lord Knight Posted August 17, 2011 Posted August 17, 2011 General Matchup: - The match might look the same but a lot of the dynamics changed because of how his chains work now. Matchup is even. Fullscreen Neutral: - Set the staff. Depending on their movement preferences, use 5D/2D/6Kote/4Kote properly. - Keep an eye on his chain meter! Be aware that he only gets 1 movement if you block a chain. When he has 0 chains, bully your way in. -Be able to air ib (-6f) and ground ib (-3f) chains. In the air, hit the followup with jA. On the ground, use 5A > 2C > 5C > Tsubame or confirm into aerial. Well spaced jB's will always beat your 5A but the damage is low (unless he has meter). Midscreen Neutral: - Assuming you've clashed a chain, again just watch whether he's in the air or on the ground. On the ground, watch out for 3C. Hazama's like to fish for CH with it, which leads into big damage. - You want to be either in a range where he has to jump away to get the strong chain (thus resetting to fullscreen neutral) or close enough where you can safely approach. This setting doesn't happen too much in this match. - If you are a bit farther, Itsuu is actually pretty good, since ItsuuA is guaranteed plus frames now. Pressure: - If he doesn't have 50 meter, go wild. All the normal stuff still applies. - You can low profile and outrange his CA. If you can ch his CA with 6A[m], you get rewarded with corner carry. - If you're staffless, bait Jayoku (despite it having 50 P1, it still Fatal counters, so some people will be willing to use it) with [D] strings. Hazama Pressure: - Resenga is +2. - 6B is now +3 - 2A is 6F and +1. - Jabaki is +1. - Barrier guard against tick command grab setups. This includes stuff like 2B > cmd grab, 2AA > cmd grab, etc. Essentially you don't want to be command grabbed (or grabbed, or hit really) in the corner. - 5B > 6A beats 2A mash (!). If he has 50 meter, you have to IB 5B or just DP. Be ready for it! - 2A does NOT gatling into 6B but it DOES gatling into 6A, - From mediumish range, try not to mash and do something safe to get out like barrier jump/backstep. 2A > 6C is a very legit frame trap that leads to high damage. - Try to always emergency tech Resenga. Don't give them the extra meter by lying there. - Generally his pressure is meh and not very scary midscreen without meter, but is very scary if he does. In the corner everything is scary because everything builds 50+ meter.
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