Diveman Posted February 4, 2012 Posted February 4, 2012 Just to clarify, the one Im talking about is this one http://www.youtube.com/watch?v=VKdCVaNZbH8&t=9m07s
NickExtreme1 Posted February 4, 2012 Posted February 4, 2012 (edited) Just to clarify, the one Im talking about is this one http://www.youtube.com/watch?v=VKdCVaNZbH8&t=9m07s Only [w]5C dash was used in the beggining of that one. [w]j.A stops the dash and allows for a [w]5B follow-up afterwards. One of Valkenhayn's fundamental and simple links. Edited February 4, 2012 by NickExtreme1
Diveman Posted February 4, 2012 Posted February 4, 2012 hmmm weird, when I do it, usually Valken dashes a small bit first, but here it looks like he's magically doing a [w]j.A in the air, am I just oo slow?
DJ_Blactricity Posted February 4, 2012 Posted February 4, 2012 He did 5C>5C>j.A you can input as 5C>5CA or you can piano the 5C~A
Kiba Posted February 5, 2012 Author Posted February 5, 2012 I added Astral Heat combos to my post. May as well make use of the reserved post.
DJ_Blactricity Posted February 6, 2012 Posted February 6, 2012 Tager Specific Combo 2A>5B>5C>w[j.A>delay j.A>j.B>5B>236B>j.236B>7CD]>j.C>2A>5B>hj.A>j.B>j.C 2583 damage 37 meter The delay j.A may whiff if you're not close enough so you can just go for a mixup(3CD>throw, 3C>j.A/5A, 3C>j.A>land 236D) or return to neutral.
Kiba Posted February 7, 2012 Author Posted February 7, 2012 Classy. Added. Corner combo 6B > 3C > 236A > 2C > 6C > 2C > j.214D > 1D > w[j.236B > j.236A > j.236B > 7CD] > j.C > 2A > 5B > 2C > w[j.DA] > j.C [5210 Damage] Pretty standard, though note that a 4th cannon can be added for more damage + meter.
Kiba Posted February 12, 2012 Author Posted February 12, 2012 (edited) Added a midscreen to corner combo: 236B > RC > 2C > j.214B > 9D > w[j.B > j.A] > 5D > 2C > 6C > 2C > 6B(1) > 236C > 1D > w[j.236B > j.236A > j.236B > 7CD] > j.C > 2A > 5B > 2C > j.B > j.B > j.C [5843 Damage, 55% Heat Gained] It's illustrated with a video link. Also check out this midscreen to corner 6B FC combo Added, but note it is Arakune specific. Edited February 13, 2012 by Kiba
GenoWhirl Posted February 23, 2012 Posted February 23, 2012 CH Sturm > jump over > 3C > jager > 2C > 6B > 2C > 6C > Mondlitch > 4cannons > falling j.C > 2A > 5B > 2C > ( j.B > dj.C or j.B > j.C) does 4.9k and builds 52 meter so that when you actually land a wakeup sturm with 100 meter ytou capitalize on it. And by the time you have 100 meter fuck oki lol they'll probabyl die from a 6k combo
Kiba Posted February 24, 2012 Author Posted February 24, 2012 Added. I also added this wolf starter midscreen combo: w[j.236A CH > 3C > 5B > 236B > j.236B > 7CD] > j.C > 2A > 5C > j.B > j.B > j.C [3201 Damage, 31% Heat gained] I wonder, can this be optimised by doing w[j.236A CH > 3CD] > 2C > j.214B > 9D > w[j.B > j.A] > 5D > 2C > 6C?
NickExtreme1 Posted February 26, 2012 Posted February 26, 2012 Added some damage and heat gain values to some combos that were missing them.
Kiba Posted February 26, 2012 Author Posted February 26, 2012 Thank you that's very much appreciated.
NickExtreme1 Posted February 26, 2012 Posted February 26, 2012 Corner: 3C > 236A > 2C > 6B > 2C > 6C > 2C > j.214B > 2D > 236B > j.236A > j.236B > 7CD > j.C > 2A > 5B > 2C > j.DA > dj.DC [4053 Damage, 64 Meter Gain] Midscreen to Corner: ([w]5C >) [w]j.B > 5B > 236B > j.236B > 7CD > j.C > 2A > 2C > 6C > 236A > 5B > 2C > j.DB > j.A > 5B > j.AAA > j.B > 3C > j.B [3381 Damage, 50 Meter Gain] Doesn't work on
Kiba Posted February 26, 2012 Author Posted February 26, 2012 (edited) I got the 1st one added. I didn't know you could use a third 2C before the j.214B. I thought that may have damaging to the combo itself. Edit: I derped. Got the 2nd one added. Edited February 26, 2012 by Kiba
GenoWhirl Posted February 26, 2012 Posted February 26, 2012 (edited) works near corner but mostly a corner combo CH w5B > 4 cannons > 7CD j.C > 2B > 2C > 6C > 2C > 6B > Jager > 5B > 2C > ender of choice, will always build 50+ meter and around 4.4k I'd normally say "useless combos yay" but if you can Hitconfirm a CH 5B this is good reward Edit: Should work off 5B > 236B > j.236A > j.236B too *shrug* for 4.3k /old news and if you do 3 cannons 2A > 2C > 6C will connects as opposed to 4 cannons yay optimization that isn't that practical Edited February 26, 2012 by GenoWhirl
Kiba Posted February 26, 2012 Author Posted February 26, 2012 I hope you don't mind Genow, but I'd like to be extremely specific with the combos. w[CH 5B > 236A (slight delay) > 236B > j.236A > j.236B > 7CD] > j.C > 2B > 2C > 6C > 2C > 6B > Jager > 5B > 2C > j.B > j.B > j.C How much damage and meter does this combo give?
GenoWhirl Posted February 27, 2012 Posted February 27, 2012 (edited) 4.5k damage, 65 meter Generic Schwarz Throw combo Throw > 236B > RC > 2C > 6B > 2C > 6C > j.214B > 2D > 236B > j.236A > j.236B > 7CD > j.C > 2A/2B > 5B > 2C > j.B > dj.B > j.C (Both do 4.2k, but if you use 2b it builds back the 50 meter) Edited February 27, 2012 by GenoWhirl
NickExtreme1 Posted March 6, 2012 Posted March 6, 2012 Training mode adventures tonight revealed to me Weiss Jagd whiffs on Jin, Taokaka, Lambda, and Hazama up close on block. On Mu-12 it's a delayed hit(delayed enough to punished with Mu's DP.)
Kiba Posted March 6, 2012 Author Posted March 6, 2012 Nice find. It may be a good idea to mention that in the Valkenhayn guide.
NickExtreme1 Posted March 7, 2012 Posted March 7, 2012 Nice find. It may be a good idea to mention that in the Valkenhayn guide. It is done.
swordiris Posted March 11, 2012 Posted March 11, 2012 I'm learning valk as a second main ad i have problems comboing into Sturn Wolf from 236A. I always turn wolf and rush forward. Any advice?
Kiba Posted March 11, 2012 Author Posted March 11, 2012 If you're turning into wolf and dashing it means you're pressing C which doesn't need to be used at all. You should probably practice the sturm wolf input multiple times until you're comfortable enough in getting it down. Take your time. There's no need to rush the input but at the same time you shouldn't be too slow otherwise it could just whiff. Remember that 236A > Sturm wolf only works on an airbourne opponent.
Sahgren Posted March 11, 2012 Posted March 11, 2012 There's also the possibility that you're hitting D too early, causing you to wolf cancel the 236A rather than link into Sturm Wolf. Make certain to delay the Sturm Wolf until after you've recovered from 236A.
swordiris Posted March 11, 2012 Posted March 11, 2012 ok, I think it is the early input problem. I'm having issues with the timing. Gonna practice this again
AdmiralKorngold Posted March 15, 2012 Posted March 15, 2012 ok, I think it is the early input problem. I'm having issues with the timing. Gonna practice this again It's tricky because usually sturm is buffered, in this case, you input it after 236a hits. I would recommend only using this if it kills as there is so much more you can do after 236a on an otg opponent when you have 50 heat.
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