DogsofWar Posted May 19, 2012 Posted May 19, 2012 (edited) So this game came to PSN not too long ago (under the Japanese PS one classics section). It came out back in the days of old, but never made it stateside. I tried it out with some friends and was pretty shocked at how fun and fast paced it was. I'm surprised this game never made it outside of japan. It's well polished, and has almost as much content as most capcom games of that era. It has a better storymode than MvC3 and better gameplay/less glitches than SFxT. Plus you unlock characters rather than buy them. If this isn't enough reason for this great game to have its own section then you havent played it yet. There are so many ways to play each character due to the flying abilities/tactics. There are moves that arent in the movelist that we've been figuring out, great setups with certain characters, and all around fun and competitive gameplay (as long as you exclude some of the unlockable characters). Even so, the roster seems balanced because: even if you think a character sucks, the computer will school you with that exact character, and teach you a few tricks along the way. THIS IS! SAMURAI SHOWDOWN WITH ROBOTS! THIS IS! STREETFIGHTER WITH JETPACKS! THIS IS! A GAME WITH BABES, STUDS, THREE HEADED GODS, AND CAVE PEOPLE! YOU WANT BURSTS!? this games got them. YOU WANT FULL FLIGHT MODE!? every character has it. WANNA TEAR YOUR OPPONENTS ARMS OFF!? THEN DO IT! Cyberbots Revolution 2012!: LET'S GO TO EVO CAMPAIGN! EPISODE 1! *_*!!!! Pro's: -Cheap price -12 characters + 5 unlockable characters -Customizable character movesets (havent figured out how to do this yet) -Fun/Intense combat system -Probably the first game to have bursts (unless a game before GG had them) -Menu's in English -Jin Satome (MvC2) is in the game -Giant Robo-Akuma with huge streetfighter feet Con's: -Everything else is in japanese -The storyline seems cool but i can't understand it. -Can't figure out anything the manual says, but there seems to be more complex attacks. -No online modes -No training mode -long loading times WARNING: this game is made by capcom and i strongly discourage giving them money, but this game is well worth the price. Plus it was made during the good old days when games where completed before sold. Join the CB Revolution or be left in the dust. Can you do any less !? Random video of gamplay and more http://www.youtube.com/watch?v=zi9lXUBDpzY Japanese tournament video. "Can you tell that i'm serious?" http://www.youtube.com/watch?v=bOERph-SHOQ&feature=related [[GAME BASICS]] BOOST- This button kicks in the turbo when moving. Use it in conjunction with the direction pad to execute dashes and flight. Pressing an A button while dashing will make the VA launch a dash attack. Beware, you can't use this move if the Boost Gauge (below the Life Gauge, at the left for 1P and right for 2P) overheats. WEAPON-This button serves as the trigger for using the VA's weapon such as self-propelled bits. Just like Boost, you can't use your weapon move if the Weapon Gauge (above the Life Gauge, at the left for 1P and right for 2P) overheats. ARM RIPPER- F,FD,D+A When close to you opponent your VA will try to rip an arm off the opponent. BOOST EVASION- When your VA is sent flying by an enemy attack, pressing the B button at a certain point before impact will allow your VA to make an evasive maneuver to avoid going down and taking a follow-up hit. POWER CHARGE- Your VA will charge energy every time it attacks or whenever you press A1+A2 buttons at the same time. When the Energy Gauge (at the bottom left of the screen for 1P and bottom right for 2P) is fully charged, the VA's body glows and its attacking power is increased. Also, when the Energy gauge is fully charged, you can launch a Cyber EX super power move D,DF,F,D,DF,F+A or Giga Crash (press A1 and A2 buttons simultaneously), an emergency evasion move. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [[MOVELIST]] ---------- --BLODIA-- ---------- 1) BX-02 BLODIA Leg Type: Walker Arm Type: Power Fist Weapon Type: BIT Special Tecniques: Gatling Rod: 214 + ax Full Metal Charge: 623 + ax Break Shaft: 41236 + ax Direct Press: 632 + a2 (when close) Planet Smasher (Cyber Ex): 236236 + ax 2) BX-045 SWORDSMAN Leg Type: Thread Arm Type: Sword Weapon Type: Trap Launcher Special Tecniques: Slay Word: 63214 + ax Photon Splash: 4124 + ax (in mid-air) G Splasher: 236 + ax Crescent Tornado (Cyber Ex): 236236 + ax 3) BX-075 RIOT Leg Type: Hover Arm Type: Ultra Fist Weapon Type: Pulse Laser Cannon Special Tecniques: Dyna Blow: 236 + ax (in mid-air also) Death Bolt: 214 + ax Riot Strike: 6236 + ax (in mid-air) Shining Arm: 4214 + ax (when close) Gravition Field: (Cyber Ex): 236236 + ax ---------- --REPTOS-- ---------- 1) RF-004 REPTOS Leg Type: Walker Arm Type: Power Fist Weapon Type: Laser Cannon Special Tecniques: Violence Wind: 41236 + ax Satellite Force: 214 + ax Risky Nail: 6236 + ax Fatality Dunk: 22 + ax (when close) Thunder Shaking (Cyber Ex): 236236 + ax 2) RF-027 JACKAL Leg Type: Arachnoid Arm Type: Whiphlash Weapon Type: BIT Special Tecniques: Dizzy Boomerang: 214 + ax (in mid air) Heat Grapple: 236 + ax Jackal Stamp: charge 2,8 + ax Laser Screen: 236 + w (air target) Laser Screen: 632 + w (ground target) Assault Bits (Cyber Ex): 236236 + ax 3) RF-009 LIGHTNING Leg Type: Thread Arm Type: Electric Claw Weapon Type: Missile Launcher Special Tecniques: Sparkle Laser: 236 + ax Rolling Gear: charge 2,8 + ax (in mid-air only) Thunder Rain: 22 + ax Thunder Shaking (Cyber Ex): 236236 + ax --------- --FORDY-- --------- 1) F Z100 FORDY Leg Type: Walker Arm Type: Power Fist Weapon Type: Large Missile Launcher Special Tecniques: Iron Nail: 236 + ax Sunrise Blade: 6236 + ax Spiral Anchor: charge 4,6 + ax Nebulous Dream (Cyber Ex): 236236 + ax 2) F Z202 TARANTULA Leg Type: Arachnoid Arm Type: Giant Claw Weapon Type: Missile Launcher Special Tecniques: Rising Grenade Advancing: 6236 + ax Rising Grenade Retreating: 4214 + ax Tarantula Stamp: charge 2,8 + ax Powered Wrecker On Ground: 236 + ax Powered Wrecker Mid-Air: 632 + ax Powered Wrecker Missile: 214 + ax Falling Destroy (Cyber Ex): 236236 + ax 3) FZ900J KILLER BEE Leg Type: Hover Arm Type: Sword Weapon Type: Mine Launcher Special Tecniques: Killer Screw Alpha: 236 + ax (or both attack buttons) Killer Screw Beta: 6236 + ax Killer Sword: 63214 + ax Killer Eye: 4,6 + ax Delta Blast (Cyber Ex): 236236 + ax ---------- --GULDIN-- ---------- 1)GP-N1 GULDIN Leg Type: Walker Arm Type: Power Fist Weapon Type: Flamer Special Tecniques: Gul Lariat: 236 + ax Sky Gul Lariat: 236 + ax Gul Wheel: 6236 + ax Gul Burning (Cyber Ex): 236236 + ax 2)GP-V4 VISE Leg Type: Thread Arm Type: Giant Claw Weapon Type: Large Missile Launcher Special Tecniques: E-Pressure: 214 + ax Capture Device Apha: 236 + ax E-Typhoon: 214 + ax (only after a successful Capture Device) Body Scrap: 6236 + ax (close) G-Typhoon (Cyber Ex): 236236 + ax 3)GP-D2 CYCLONE Leg Type: Arachnoid Arm Type: Drill Weapon Type: Mine Launcher Special Tecniques: Drill Cannon: 236 + ax Hyper DD: 646 + ax (hit fast the attack button) Cyclone Stamp: charge 2,8 + ax D3 Bomb: 214+ w (close) D3 Bomb: 236 + w (far) Final DD (Cyber Ex): 236236 + ax ----------------- --S-008 SUPER-8-- ----------------- Leg Type: none Arm Type: none Weapon Type: Small Missile Launcher Special Tecniques: Red Omega: 41236 + ax Hell Delta 1: 41236 + w Hell Delta 2: 236 + w Hell Delta 3: 6236 + w Devil X: 2,8 + a1 Final O: 2,8 + a2 Super Gamma: 2,8 + w Octopus Jr.: 6236 +ax Deathsaturn Sigma (Cyber Ex): 236236 + ax The Super-8 is an octopus-like VA specialized in long-range attacks; I'm not sure about this, but its main pilot is a baby princess (or something similar) called Devilot (I remember that this character was also in Super Puzzle Fighter 2). The best way to defeat the Super-8 is to charge the power meter and then close with the VA when it jumps to release mines and hammer it with fast punches. If your VA is equipped with a Large Missile Launcher, you can try to continually fire the missiles, but it is not good as closing with the octopus. It is a special VA, with arms and legs represented by the eight tentacles; the weapon is a small missile launcher which fires 4 missiles. (v 2.0 addition: in Armored Warriors/Powered Gear is the second boss, and it is a lot easier to defeat) ----------------- --P-10033 GAITS-- ----------------- Leg Type: Walker Arm Type: Power Fist Weapon Type: Very large Missile Launcher Special Tecniques: Ikkitousen: 236 + ax (in mid-air) Mondoumuyou: 6236 + ax Shogyoumujyou 1: charge 4,6 + ax Shogyoumujyou 1: charge 4,6 4 + ax Ichimoudajin: 214 + ax (when close) Kuuzenzetsugo (Cyber Ex): 236236 + ax Small, but fast and with powerful attacks. The Gaits fires 4 salvos of four missiles each in a striaght trajectory toward the top of the stage as weapon. Ideal for anti-air tactics. The best way to deal with this VA is to close range quickly and deliver few, strong moves. Though when controlled by the CPS-2 the Gaits may be a little easy to defeat, a skilled player should be able to turn this VA into a real killer machine. (v 2.0 addition: well, maybe not, as it is the easiest of the four "bosses" to defeat. BTW, it's the basic enemy in Armored Warriors/Powered Gear...) ----------------- --UVA-02 HELION-- ----------------- Leg Type: Walker Arm Type: Power Fist Weapon Type: none Special Tecniques: Flugel Bogen: 63214 + ax Gott Kugel: 236 + ax Himmel Fangel: 214 + ax Schlachtfeld Kaval (Cyber Ex): 236236 + ax A VA capable of switching between VA and helicopter mode. Good at any range, with a predilection of close-range. Very fast and with normal and special moves, though most are ranged. The light attack is a sword-like attack while the strong is a large laser cannon. The Helion has no weapon but you cannot rip off its arms. The best way to attack the Helion is to use a good mix of close and long range tactics and use an hit-and-run style tactic. --------------- --X-0 WARLOCK-- --------------- Leg Type: Walker Arm Type: Power Fist Weapon Type: Vulcan Cannon Special Tecniques: Sacred Stare: 236 + ax Ascension Black: 236 + w Sacred Stare Grab: 6236 + ax Energy Drain: full 360° + ax Forbidden Force: charge 4,6, ax (in mid air) ***Imitation Alpha: 44 a2 66, a2 ***Imitation Beta: 6, a1, a2, a1, 4 Final Sacrifice (Cyber Ex): 236236 + ax Possibly the best VA in the game. With an X-0 you should be able to destroy Guldin-type VAs only with your Vulcan Cannon: this weapon fires two salvos of five projectiles each and recharges very quickly. The a1 button is used to swing arms while the second to use legs. The tactic to destroy an X-0 is the same used with the Super-8: close quickly and use fast attacks. You can try to engage at long range as this VA is not as powerful as the Super-8 at these ranges; be always careful, however. The Movelist info was taken from Gamefaqs. *** me and my friend tried both these moves and they don't seem to be legit. ZeroGouki/Robo-Akuma (these are not the actual move names because we figured them out ourselves) Haduken- 236 Attack (Also air) DaTexasGurkin!- 214 Attack Kamehameha- 63214 Attack Shoryuken- 623 Attack Tripple Dragon punch (Super)- 236236 Attack -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Unlockables: Gaits: Beat the game as Chiyomaru & Tessan on any Difficulty Helion: Beat the game as SHADE on any Difficulty Super-8: Beat the game as Devilotte on any Difficulty Warlock: Unlock Gaits, Helion and Super-8 ZeroGouki: Beat the game with Warlock on any Difficulty, without using a continue Edited May 19, 2012 by DogsofWar
Blade Posted May 19, 2012 Posted May 19, 2012 I've been meaning to play this, considering the hype surrounding Jin's Blodia. Is it anything like Gundam Battle Assault?
DogsofWar Posted May 19, 2012 Author Posted May 19, 2012 I never played GBA. It has 4 buttons. weak attack strong attack weapon boost The first two are self explanitory. "Weapon" is different for every character and MAY able to be changed. I read you can do this, but i havent figured out how to do it yet. Boost lets you dash and go into flight mode when used in the air. The length of flight varies for each character. You can use it to make faux double jumps, jump-ins, and cross ups in certain cases. Also, if you hold both attack buttons down, you gain metter. You can use the meter for supers or to burst.
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