Jump to content
Dustloop Forums

Recommended Posts

Posted

I know you OG's in the community know the best ways to figure out move frames without any reference data. Being P4U console is soon and the recent mook was a pos I wanted to get the best info on figuring it out, so myself and others are able to assist in filling in the wiki.

I assume a 60fps capture card or camera is required, and a video editor software that can advance forward in single still frames. What's the best way to count active, recovery, exc? For startup is the time health lowers and the opponent animation reacts on the same frame normally or should one be used over the other?

Any advice is appreciated. :3

Posted

Startup = First frame is after iddle animation changes last is just before hitspark shows up

Active is tricky, hard to know... Maybe if you count the frame that is repeated after startup and before recovery.

One of the catchs is to know whether or not the frame is an active or recovery one.

Some things are not simple though, such as moves that depend on distance to activate, like Labrys' chain.

It is possible to figure hitstun and attack levels through this too. I wish I could help, but I don't own HD recording hardware.

Posted

Sorry for the double post, but I tested some methods by recording PC BBCT@60FPS and comparing with the frame data and concluded some things:

-You can discover active frames only through whiffing and by counting the nº of repeating frames. On hit/block is very difficult to figure out due to hitstop. This may prove to be troublesome for auto-combo moves (5AA 5AAA).

However, it may possible to if you know their respective attack levels and hitstop.

-Same thing applies to untechable, you'll need Hitstun to discover it.

i.e: Right after Ragna's 6A hit, I counted 39 frames before the tech. 6A is a level 3 move which has 13f hitstop. I then subtracted 39f and 13f... and voilá, 26f is the untechable, which is exactly the value on the table.

So yeah, building a attack level table from scratch may prove hard.

Posted

you can probably use ground neutral to see how many active frames an attack has. the goal is to do a meaty with that attack and try to hit with only the last active frame. this combined with finding the first active frame would tell you how many active frames the attach has.

this process would be absolutely time consuming and of course would be hard/impossible for followup attacks like 5AAA or j.BB type stuff and some multi hitting attacks.

Posted

p4u mook doesnt have that info? i wanted to order it:<

for finding active and etc you need programmable controller and it'll consume all your time.

some attacs can have differet hitbox-vulbox during active frames, that makes it more harder.

ps: afair kamoihito had some info on startups in his blog.

  • 1 month later...
Posted
I know you OG's in the community know the best ways to figure out move frames without any reference data. Being P4U console is soon and the recent mook was a pos I wanted to get the best info on figuring it out, so myself and others are able to assist in filling in the wiki.

I assume a 60fps capture card or camera is required, and a video editor software that can advance forward in single still frames. What's the best way to count active, recovery, exc? For startup is the time health lowers and the opponent animation reacts on the same frame normally or should one be used over the other?

Any advice is appreciated. :3

The graphics don't actually run at a constant 60 FPS. Even if you recorded the animation and counted frames one by one you may be off by a few frames. Along the same lines programmable controllers/scripts may not help since they tend to skip a few frames, especially in long sequences of inputs. I remember I was reading some post by some TACer who was talking about how it wasn't as simple as just programming the controller to do a million 1f links in a row.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Upcoming Events

    No upcoming events found
×
×
  • Create New...