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About Tong
- Birthday 07/22/1991
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http://counterhit.com.br/
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Ky combos, strats, matchups, secret discord tech etc. All Ky things.
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
First post has been finally updated (after a thousand years). -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Im kinda just doing whatever I like the most, so requests could be hard at the moment. And thanks! -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Yea, sadly I dont have it saved. Also, BBTAG .PSDs! Starting with the protags, then might do others ones... who knows! -
Yea I saw those, but they're from the site. Not hi-res enough.
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Any news regarding BBTAG rips, to be more specific, artwork rips? I want to do recolors again and the site images just arent good enough for my work. Appreciated!
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Sorry for the downtime, guys. Been terribly busy with other projects, so I can't take on brand new requests right now, at least not in time to deliver in a reasonable time. Sure there you go: -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
CT Ragna .PSD http://www.mediafire.com/view/vmpphpd8z2dnfdx/RagnaCT.psd CF Hazama .PSD http://www.mediafire.com/view/yc5keo0y4auwvtq/hazamacf.psd -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Pretty sure it should be around these hundred pages, but hey I just happen to have a link: http://www.mediafire.com/file/183324flf8ikbkk/azraelbbcf.psd And finally, here's Jubei! -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Gotcha, just go to the "Paths" tab, right after "Layers" and "Channels". Those are older versions anyway, so I have re-uploaded them with proper layers and higher resolution http://www.mediafire.com/file/tmqcdabtk91ipmw/IzayoiCP.psd http://www.mediafire.com/file/o9yk16d16y6r74o/NoelCP(1).psd -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Cant see why this is the case, they definitely can be colored. Send me a screenshot from your Photoshop screen. I'm sure they all use the same layer/gradient system to be recolored. -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
I'll do Jubei eventually, will try to get it done by this week but no promises! -
aka Nightkasu. Originally written on evernote by yours truly: https://www.evernote.com/shard/s661/sh/36e5333b-c206-4498-8ca6-159e99f8a383/2b22cd3063f5820e7c8e4f0acfa2fddb Why didnt I post here before? Well I was planning on updating the original notes but it's been forever and I cant think of anything useful to add, and I think these notes are already pretty useful by themselves. So yea, hope it helps! Note: Jubei is missing since I dont have the character, so if you have found a way to do NE(1) on him please, do post! FAQ Whats a Nightkasu? When Nightmare Edge (aka NE(1)) only hits once and the last hit is whiffed. The last hit causes a lower groundbounce that gives less advantage than the groundbounce caused by the descending hit. Video reference: Whats the benefit of doing such thing? Considerably better advantage, allowing even to followup with a combo after NE. Also enables better oki options, like safejumps. Depending on the height and character (varies!) you can do something like dash 3C into a safejump. Is is even practical? Somewhat, it's extremely easy on certain characters while others require very specific timings. But hey thats why this list has been made! However, even then trying it out on every character is necessary to get a feeling of it. It's not possible on Rachel, Taokaka, Makoto and Noel due to how their hurtboxes work. But if you have found a way to do NE(1) on them, please, do tell me! Contact info: https://twitter.com/AkasuraXrd Combos used to test the strings from the list Corner 5B> 5C> 2D> DS (DC)> 2C> 5D(1)> GH>> delay KA> ... [#Corner ...5B>5C specific] Throw> BS> 3C> 22C (DC)> ...[#Corner ...5B> 5C specific] 5B> 5C> 2C> 2D> DS (DC)> 2C> 5D(1)> GH>> delay KA>... [#Corner ...5B>2C>6A Specific] GH>> delay KA> 3C> 22C> ... [#Corner ...DS (DC) Specific] Midscreen GH>> delay KA> ... [#Midscreen GH>5B> 5C specific] Throw... [#Midscreen GH> 5B> 5C specific] 5B> 5C> HF>> delay Tsuika (RC)> dash 5C> 5D(1)> ... [#Midscreen ...GH>5B>5C specific] 5B> 6A> 5D(1)> GH>>delay KA> dash 3C... [#Midscreen ...22C (DC)> dash 5C specific] It has been tested on many other combos and it's fairly consistent on most (agan, most!) characters. So it should work on Specific List Ragna Midscreen: ...GH> 5B> 5C (9HJC)> j.B> j.C> delay j.D (7JC)> delay j.D> NE(1) Corner: ...5B> 5C (7JC)> j.C> j.D> NE(1) ...5B> 2C> 6A (7HJC)> delay j.D> NE(1)Jin Midscreen: ...22C (DC)> dash 5C (9HJC)> j.C> j.D slight delay (8JC)> j.C> j.D> NE(1) ...GH> 5B> 5C (8JC)> j.C (8JC)> j.C> j.D> NE(1) Corner: ...5B> 5C (9HJC)> j.C> j.D (slight delay)(7JC)> j.C> j.D> NE(1) ...5B> 2C> 6A (8HJC)>j.D (7JC)> slight delay j.D> NE(1) ...DS (DC)> 2C> 6A (7HJC)> j.D (8JC)> j.D> NE(1)Tager Midscreen: ...GH> 5B> 5C (8JC)> j.C (8JC)> j.C> j.D> NE(1) Corner: ...5B> 5C (9HJC)> j.C> j.D(7JC)> j.C> j.D> NE(1) ...5B> 2C/5C> 6A (7HJC)>j.D (8JC)> slight delay j.D> NE(1) ...DS (DC)> 2C> 6A (7HJC)> j.D (8JC)> j.D> NE(1)Litchi Midscreen: ...GH> 5B> 5C (9HJC)> j.B> j.C> delay j.D (7JC)> delay j.D> NE(1) Corner: ...5B> 5C (7JC)> j.C> j.D> NE(1) ...5B> 2C> 6A (7HJC)> j.D> NE(1) Arakune Midscreen: ...GH> 5B> 5C (8JC)> j.C (8JC)> j.C> delay j.D> NE(1) ...GH> 5B> 5C (9JC)> j.C> j.D (7JC)> j.D> NE(1) ...22C (DC)> dash 5C (9JC)> j.C> j.D> NE(1) Corner: ...GH> 5B> 5C (9HJC)> j.C> j.D (7JC)> j.C> delay j.D> NE(1) ...5B> 6A (7HJC)> slight delay j.D (8JC)> j.D> NE(1) ...DS (DC)> 2C> 6A (7HJC)> delay j.D (8JC)> j.D> NE(1) ...DS (DC)> 6A (7JC)> delay j.D (7JC)> j.D > NE(1) Bang Midscreen: ...22C (DC)> dash 5C (9JC)> j.C> j.D> NE(1) ...GH> 5B> 5C (9HJC)> j.B> j.C> j.D (7JC)> delay j.D> NE(1) ...GH> 5B> 5C (8JC)> j.C (8JC)> j.C> j.D> NE(1) Corner: ...5B> 5C (9HJC)> j.C> j.D(7JC)> j.C> j.D> NE(1) ...5B> 2C> 6A (7HJC)> j.D> NE(1) ...5B> 2C> 6A (7HJC)>j.D (8JC)> j.D> NE(1) ...5B> 2C> 6A (8HJC)>j.D (7JC)> j.D> NE(1) ...DS (DC)> 2C> 6A (7HJC)> j.D (8JC)> j.D> NE(1)Hakumen Midscreen: ...GH> 5B> 5C (9HJC)> j.B> j.C> j.D (7JC)> delay j.D> NE(1) ...22C (DC)> dash 5C (9JC)> j.C> j.D> NE(1) Corner: ...5B> 5C (7JC)> j.C> delay j.D(8JC)> j.D> NE(1) ...5B> 2C> 6A (7HJC)> delay j.D (7JC)> j.D> NE(1) ...DS (DC)> 2C> 6A (7JC)> j.D (7JC)> j.D> NE(1)Nu/Lambda/Mu Midscreen: ...any airhit 5B> 5C (9JC)> j.C> j.D (8JC)> j.C> j.D> NE(1) ...GH> 5B> 5C (9JC)> j.C> j.D (8JC)> j.C> j.D> NE(1) ...22C (DC)> dash 5C (9JC)> j.C> j.D> NE(1) Corner: ...5B> 5C (9HJC)> j.C> j.D(7JC)> j.C> j.D> NE(1) ...5B> 2C> 6A (7HJC)>j.D (8JC)> j.D> NE(1) ...5B> 2C> 6A (8HJC)>j.D (7JC)> j.D> NE(1) ...DS (DC)> 2C> 6A (7HJC)> j.D (8JC)> j.D> NE(1)Tsubaki Midscreen: ...GH> 5B> 5C (9HJC)> j.B> j.C> delay j.D (7JC)> delay j.D> NE(1) ...22C (DC)> dash 5C (9HJC)> j.C> j.D (8JC)> j.D> NE(1) Corner: ...5B> 5C (9HJC)> j.C> j.D (7JC)> delay j.C> j.D> NE(1) ...5B> 2C> 6A (7HJC)>j.D (8JC)> j.D> NE(1) ...DS (DC)> 2C> 6A (7JC)> j.D (7JC)> j.D> NE(1)Hazama/Terumi Midscreen: ...GH> 5B> 5C (9JC)> j.C> j.D (8JC)> j.C> j.D> NE(1) ...GH> 5B> 5C (9HJC)> j.B> j.C> j.D (7JC)> j.D> NE(1) Corner: ...5B> 5C (7JC)> j.C> j.D> NE(1) ...5B> 5C (9HJC)> j.C> j.D (7JC)> delay j.C> j.D> NE(1) ...5B> 2C> 6A (8HJC)>j.D (7JC)> j.D> NE(1) ...DS (DC)> 2C> 6A (7HJC)> j.D (8JC)> j.D> NE(1)Valkenhayn Midscreen: ...22C (DC)> dash 5C (9JC)> j.C> j.D> NE(1) ...GH> 5B> 5C (8JC)> j.C> j.D (8JC)> j.D> NE(1) Corner: ...5B> 5C (8HJC)> j.C> j.D (7JC)> j.C> j.D> NE(1) ...DS (DC)> 2C> 6A (7HJC)> j.C> j.D (9JC)> j.D> NE(1)Platinum Midscreen: ...GH> dash 5B> 2C> 6A (8HJC)> j.D> NE(1) Corner: ...5B> 5C (7JC)> j.C> j.D> NE(1)Relius Midscreen: ...GH> 5B> 5C (8JC)> j.C> j.D (8JC)> j.D> NE(1) ...22C (DC)> dash 5C (9HJC)> j.C> j.D> NE(1) Corner: ...5B> 5C (9HJC)> j.C> j.D (7JC)> delay j.C> j.D> NE(1) ...5B> 2C> 6A (7JC)> j.D (7JC)> j.D> NE(1) ...DS (DC)> 2C> 6A (7JC)> j.D (7JC)> j.D> NE(1)Azrael Midscreen: ...GH> 5B> 5C (9HJC)> j.B> j.C> j.D (7JC)> delay j.D> NE(1) ...GH> 5B> 5C (8JC)> j.C> j.D (8JC)> j.D> NE(1) ...22C (DC)> dash 5C (9JC)> j.C> j.D (8JC)> j.D> NE(1) Corner: ...5B> 5C (8HJC)> j.C> j.D (7JC)> j.C> j.D> NE(1) ...5B> 2C> 6A (7JC)> j.D (7JC)> j.D> NE(1) ...5B> 2C> 6A (7HJC)>j.D (8JC)> j.D> NE(1) ...5B> 2C> 6A (7HJC)>j.D> NE(1) ...DS (DC)> 2C> 6A (7JC)> j.D (7JC)> j.D> NE(1) ...DS (DC)> 2C> 6A (7HJC)> j.C> j.D (9JC)> j.D> NE(1)Izayoi Midscreen: ...GH> 5B> 5C (9HJC)> j.B> j.C> j.D (7JC)> delay j.D> NE(1) ...GH> 5B> 5C (8JC)> j.C> j.D (8JC)> j.D> NE(1) ...22C (DC)> dash 5C (9JC)> j.C> j.D (8JC)> j.D> NE(1) Corner: ...5B> 5C (7JC)> j.C> j.D> NE(1) ...5B> 2C> 6A (7HJC)>j.D> NE(1) ...DS (DC)> 2C> 6A (7JC)> j.D (7JC)> j.D> NE(1)Amane Midscreen: ...GH> 5B> 5C (8JC)> j.C (8JC)> j.C> delay j.D> NE(1) ...22C (DC)> dash 5C (9JC)> j.C> j.D> NE(1) Corner: ...5B> 5C (7JC)> j.C> j.D> NE(1) ...5B> 2C> 6A (7HJC)> delay j.D> NE(1)Bullet Midscreen: ...GH> 5B> 5C (9HJC)> j.B> j.C> delay j.D (7JC)> delay j.D> NE(1) Corner: ...5B> 5C (7JC)> j.C> j.D> NE(1) ...DS (DC)> delay 6A (7JC)> j.C> j.D> NE(1)Kagura Midscreen: ...GH> 5B> 5C (9HJC)> j.B> j.C> delay j.D (7JC)> delay j.D> NE(1) ...GH> 5B> 5C (8JC)> j.C> j.D (8JC)> j.D> NE(1) ...22C (DC)> dash 5C (9JC)> j.C> j.D> NE(1) Corner: ...5B> 5C (7JC)> j.C> j.D> NE(1) ...5B> 2C> 6A (8HJC)> j.C> j.D (7JC)> slight delay j.D> NE(1) ...DS (DC)> 2C> 6A (7JC)> j.D (7JC)> j.D> NE(1)Kokonoe Midscreen: ...GH> 5B> 5C (9HJC)> j.B> j.C> delay j.D (7JC)> delay j.D> NE(1) ...GH> (no dash) 5B> 5C (8JC)> j.C> j.D> NE(1) Corner: ...5B> 5C (7JC)> j.C> j.D> NE(1) ...5B> 2C> 6A (7HJC)> delay j.D> NE(1) ...DS (DC)> delay 6A (7JC)> j.C> j.D> NE(1)Celica Midscreen: ...GH> 5B> 5C (9HJC)> j.B> j.C> j.D (7JC)> delay j.D> NE(1) ...GH> 5B> 5C (9JC)> j.C> j.D (7JC)> j.D> NE(1) ...22C (DC)> dash 5C (9JC)> j.C> j.D> NE(1) Corner: ...5B> 5C (7JC)> j.C> j.D> NE(1) ...5B> 2C> 6A (7HJC)> delay j.D> NE(1) ...DS (DC)> 6A (7JC)> j.C> j.D (8JC)> j.D> NE(1)Hibiki Midscreen: ...GH> 5B> 5C (9HJC)> j.B> j.C> j.D (7JC)> j.D> NE(1) ...GH> 5B> 5C (9JC)> j.C> j.D (7JC)> j.D> NE(1) ...22C (DC)> dash 5C (9JC)> j.C> j.D> NE(1) Corner: ...5B> 5C (7JC)> j.C> j.D> NE(1) ...5B> 2C> 6A (8HJC)> j.C> j.D (7JC)> j.D> NE(1) ...DS (DC)> 6A (7JC)> j.C> j.D (8JC)> j.D> NE(1)Naoto Midscreen: ...GH> 5B> 2C> 6A (8HJC)> j.D> NE(1) Corner: ...5B> 5C (7JC)> j.C> j.D> NE(1) ...5B> 2C> 6A (7HJC)> j.D> NE(1)Nine Midscreen: ...GH> 5B> 5C (9JC)> j.C> j.D (7JC)> delay j.D> NE(1) Corner: ...5B> 5C (7JC)> j.C> j.D> NE(1) ...5B> 2C> 6A (7HJC)> j.D> NE(1) ...DS (DC)> 2C> 6A (7JC)> delay j.D (7JC)> j.D> NE(1)Izanami Midscreen: ...GH> 5B> 5C (9HJC)> j.C> j.D (8JC)> delay j.C> j.D> NE(1) ...GH> 5B> 5C (8JC)> j.C> (8JC)> j.C> j.D> NE(1) ...22C (DC)> dash 5C (9JC)> j.C> j.D> NE(1) Corner: ...5B> 5C (9HJC)> j.C> j.D (7JC)> j.C> j.D> NE(1) ...5B> 2C> 6A (8HJC)> j.D (7JC)> slight delay j.D> NE(1) ...DS (DC)> 2C> 6A (7HJC)> j.D (8JC)> j.D> NE(1)Susanoo Midscreen: ...GH> 5B> 5C (9JC)> j.C> j.D (7JC)> delay j.D> NE(1) ...22C (DC)> dash 5C (9JC)> j.C> delay j.D (8JC)> j.D NE(1) Corner: ...dash 5B> 5C (8HJC)> j.C> j.D (7JC)> delay j.C> j.D> NE(1) ...5B> 2C> 6A (7HJC)> j.D (8JC)> slight delay j.D> NE(1)Es Midscreen: ...GH> 5B> 5C (9JC)> j.C> j.D (7JC)> j.D> NE(1) ...22C (DC)> dash 5C (9JC)> j.C> j.D (8JC)> j.D NE(1) Corner: ...5B> 5C (7JC)> j.C> j.D> NE(1) ...dash 5B> 6A (7JC)> delay j.D (7JC)> j.D> NE(1) ...DS (DC)> 6A (7JC)> delay j.D (7JC)> j.D> NE(1)Mai Midscreen: Corner: ...5B> 5C (7JC)> j.C> j.D> NE(1) ...5B> 2C> 6A (7HJC)> j.D> NE(1)
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Nope, not for him. When I have time sure, right now I'm focusing on other things. Sure -
Passing by to say I could extract them all using winRAR.