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Posted

There also seems to be slight delay between j.D and Sidewinder. Mostly for the corner though.

Really? AFAIK, there shouldn't be a need to pause after the j.d in the corner. I can do them perfectly in the corner, but thats about it.

Thanks for the reply, Champ, but its still not working.....:psyduck:

Guess i should just stick to j.s > CLSW method.

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Posted

You're probably not fast enough. And on some characters is harder to do it (mainly Ky, Robo-Ky and almost impossible on Johnny)

Posted

There also seems to be slight delay between j.D and Sidewinder. Mostly for the corner though.

That's a character/combo specific thing.

Shadow Blade:

You don't want to see any dash animation. You just want to see Sol jump with dash momentum. Practice makes perfect.

Posted

So, i tried doing what CD said, and it worked!!!! I tried it on OR and got it right. Thanks for the tips, guys.

Posted

I just got AC a few days ago and previously i played GGx2 and i notice ALOT has changed, im also new to the forums. anywhoo in GGx2 my favorite character was Sol and i was just wondering how much has been changed on him. I notice the computer is capable of doing huge air combos and stuff it almost reminded me of Mvc2 O_o. well sol doesnt seem so different to me other than his Bandit revolver doesnt bounce it makes them slide and grand viper doesnt end in volcanic viper, but...idk, there might be subtle changes i didnt notice but idk even know how to roman chancel in this game yet its not the same as in ggx2, well any tips would prove to be very helpful im sorry im writing so horrible but im terrible sleepy. thx, BR :yaaay:

Posted

Hi, I merged this with the general discussion thread. I know the Sol forum is a mess right now but please try to look around and read some of the other threads instead of posting a whole new thread just to ask questions.

Posted

I just got AC a few days ago and previously i played GGx2 and i notice ALOT has changed, im also new to the forums.

anywhoo in GGx2 my favorite character was Sol and i was just wondering how much has been changed on him. I notice the computer is capable of doing huge air combos and stuff it almost reminded me of Mvc2 O_o.

well sol doesnt seem so different to me other than his Bandit revolver doesnt bounce it makes them slide and grand viper doesnt end in volcanic viper, but...idk, there might be subtle changes i didnt notice but idk even know how to roman chancel in this game yet its not the same as in ggx2, well any tips would prove to be very helpful im sorry im writing so horrible but im terrible sleepy.

thx,

BR :yaaay:

From my (incomplete) Sol 101 Guide:

Changes made from Slash to Accent Core:

- Fafnir is now a Force Break. It comes out much faster, is completely safe on block, and has a Clean Hit property. Can follow up with Tyrant Rave for another 25% tension on block, hit, or whiff.

- 2K-6P gattlings, but will no longer combo.

- Air throw is now untechable.

- Volcanic Viper (both air and ground versions) damage has been reduced. Tatakiotoshi (followup knockdown kick) untechable time has been increased.

- Grand Viper starts up faster, is now only eight hits, and the last hit Sol does an uppercut that leaves him airborne. Last hit has a Clean Hit property. Still unsafe on block, but you won't get Instant Killed anymore.

- Gunflame Feint now has a hitbox; hits at Sol's leg.

- Gunflame no longer combos on crouching opponents (eg. 5K-2H -> GF).

- Air Bandit Revolver has longer untechable time on hit.

- Sidewinder now does more damage on Clean Hit. Damage done depends on how many Clean Hits are in the combo (includes Clean Hits from Grand Viper, Fafnir, and other Sidewinders).

That should, more or less, cover the changes you were looking for. May be a good idea to read through the guide too, although combos and strategy are currently incomplete.

Posted

That was 2HS -> GV RC, GF FRC, etc.

I know but he said it couldn't be done on crouching characters. And the character was crouching. Or do you mean you can't do normals into GF on crouching anymore?

Posted

I know but he said it couldn't be done on crouching characters. And the character was crouching. Or do you mean you can't do normals into GF on crouching anymore?

The implication was that you could not do it on crouching characters from normals like you used to be able to. GV is probably a different story in how it stuns.

Yeah, what TB and CD said. Also, no one in their right mind would do GV RC into GF anyways. :v:

  • 2 weeks later...
Posted

Weget- I'm only going to be there Thursday night, as Friday at 5AM I am leaving for NewYork. So you best be commin on Thursday. A long siot down will help you learn the match-up. :keke: Anyone else for Sol Guide?

Posted

Blake- Thanks for the input/help. I'm updating the guide with what you said. =) SpiritJuice- This baby needs your seal of approval, as your name is ALL OVER the place, lol. Take your time though, no rush. =)

  • 2 weeks later...
  • 1 month later...
Posted

sometimes it can hit people out when they run in to punish but it's really dangerous. Usually not a good idea unless you know they aren't ready for it. They'll probably catch on pretty fast and get CH. for example, if Sol sees a VV whiff or blocks it and waits for the KD kick, he can punish with CH GF for massive damage

Posted
It's really gimmicky but I've actually dodged / hit people with it a decent amount of times, yet also been punished for it about the same amount. It all depends on how well you know your enemy. Typically you won't want to do it though, it gives people extra time to plan out where you will fall / how to punish you. Not to mention you're in counter hit state on the fall and land crouching after both VV and Tataki Otoshi.

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