Champion
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Well, they are good to use once in a while to extend you mixup. 6B mixups aren't really that hard to block after a while. Especially TK GH is really worth it. 2D isn't bad too, gives a decent ammount of life and you can combo nicely. It is usually good to have meter to RC if needed (2D is -14 on block I believe, so ranged chars like Ragna can punish it easily). TK GH is not as easily punishable though, you'll usually be pretty far after they blocked the first hit, plus you can mix it up by doing or not doing the second one. But yeah, this mixup should remain as secondary.
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2D and TK GH are also good options after 22C.
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I think that was isa (ED), Kishitaka (SO) but dunno about the Potemkin.
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RF plays Sagat now.
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Don't forget Karun and O-ta.
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Even moar lol. http://gamechariot.com/g3_090124_chariot.html Abe (ZA) vs Touken (PO) Jui (KY) vs Akatsuki (PO) Akatsuki (PO) vs Touken (PO) Abe (ZA) vs Hanon (AB) MK (JO) vs Bakusai (SL) Ashita no Koichi (RO) vs Oppia (BA) Isa (ED) vs masa (TE) Wagen (OR) vs Chi~ (BR) masa (TE) vs Touken (PO) Jui (KY) vs Pan'ya (JA) 阿部 = Abe 闘拳 = Touken, probably 暁 = Akatsuki 爆砕 = Bakusai 明日のこいち = Ashita no Koichi
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Another update. http://gamechariot.com/g3_090111_vision.html AGF (AN) vs Himo (ED) Chonari (ZA) vs Ushi (MI) Chonari (ZA) vs AGF (AN) Satu~ (JO) vs HEVEN (VE) Tori no Tate (TE) vs AGF (AN)
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The earlier the BB will we blocked, the worser frames you'll have and the probability of being punished will be even greater. Even if blocked really late, no opponent will just stand there and eat WT. So no, you can pretty much forget this.
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Most DAAs can be baited with multiple 2Ps for example, which recover fast. Some characters can also cancel into some specials that will win (Axl cancelling a string into 623P for example) Also, if you predict they'll DAA, just grab them. Other methods were pretty much mentioned.
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I didn't destroy anything at all. If you're referring to the S summon debate, that's simple as day. You can only hit Eddie if Nubiru wasn't out already, otherwise you'll only kill shadow at best and then be opened for punishment like I already said. That's a fact. Now you do your homework.
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Look you chap, I play Eddie myself and I know the shit I'm writing. And if you think you know your shit because you play vs that Eddie player from your country then you're terribly wrong. Playing vs an Eddie or vs a good Eddie isn't the same, ya know.
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If Nubiru is done early enough (not when HOS is already in your face), that can't happen. You won't really be doing it when he's 2 inches away from you. And you can only hit Eddie on startup, otherwise you'll only kill Shadow and he'll block the rest. Do some testing. No, you delay the FB drill, not the 2H itself. And even if you wait a bit more, you still won't miss the AC FRC moment. It's pretty easy. And again, Nubiru does combo on normal hit. From a low bounce you do dashing j.k,j.h,j.d -> nubiru -> sj (j.h),j.d and from a high bounce you just do a dashing SJ instead. Do some research before you write.
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Now to shut down a few things. Wrong. At best you'll be able to kill Shadow, but Eddie can then normally block and punish you. 2H always combos intro FB drill, if you AC or not. Sometimes you just have to delay a bit. Oh, and nubiru combos on normal hit too.
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It's all about isa's Eddie now IMO. Screw Ogawa.
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You just topped yourself with this statement. I'm waiting what'll be next.