AchedSphinx Posted August 3, 2012 Posted August 3, 2012 (edited) I'm starting the match-up threads to give a basic rundown of each character Aigis has to face. Please note this is a work in progress and I would be grateful to receive any feedback on errors I've made or things that are incorrect. This information isn't my own, I've gotten it from other sources, and part of it is my overall assessment. Matchup Ranking: The Enemy's Assessment: Overview General TipsNaoto is a ranged/zoner type so be cautious when approaching and watch out for the traps that she leaves in her wake. You can use 2A pokes to remove them or jump block over them. Due to Naoto’s short health pool, defeating her before awakening occurs is preferred. If Naoto is on the ground and has at least 25 SP, be wary of wake up Aim SB, it will cross over if you’re close enough and lead to easy damage. Close-RangeThis is where Aigis wants to be, applying pressure in Orgia Mode and using her brand of mix-up. Be wary of Naoto’s DP, it is counter-type. Note that each successful DP she does takes off 2-3 Fate gauge if she follows up successfully. Medium-RangeWatch for Naoto’s traps as you’re approaching and use 2B to gain ground as well as Aigis D counters. Far-RangeAigis 5D can be used to counter Naoto’s attacks, giving you time to switch into Orgia mode. Naoto’s ranged game is better than Aigis, thus 2B is only advised if Naoto is approaching from the air, however it can be used to punish bad persona usage, as well as Aigis gatling gun. If you manage to get a knockdown, the momentum shifts into your favor and you can pressure Naoto with Orgia Mode mix-up. ReversalShield of Justice is Naoto's DP. Naoto makes a barrier that counters the opponents attacks and projectiles. Much like Chie's, it is also a counter, and worse if it hits Naoto reduces the amount of Fate Gauge by 2 or 3 points. Jumping in is a good way to notice it happening, or cross over j.B. It can counter throws, lows, overheads, etc so don't auto-pilot your pressure. Air-to-GroundNaoto doesn’t have a strong answer to Aigis while she’s jumping in, thus taking advantage of that can shift the flow of the match into your favor. It is also possible to punish her DP by jumping around and following up with j.B or any normal you choose. Ground-to-Air Cornered Good Tools For The Match Up [*]2B [*]j.B [*]Orgia Mode [*]j.C [*]5A [*]2A Things To Look Out For [*]Snipe, hits up to 5 times [*]Hair-Trigger Megido [*]Persona attacks Conclusion [*]Naoto can dictate the pace of the match with her zoning, however once Aigis is in, it'll be difficult for her to find an answer. Naoto's 2B is air unblockable, but the vertical hitbox isn't as great as other characters, and Aigis can take great advantage of that. Watch out for traps and keep an eye on the Fate guage and you should have a decisive victory. Edited August 3, 2012 by AchedSphinx
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