Amadeus46Art Posted August 8, 2012 Posted August 8, 2012 This thread is for discussion of the Matchup against Yu Narukami. Please post any relevant information here. The OP will be updated regularly with any information posted in the thread that could aide the summary of the matchup. Matchup Ranking: Your Plan: Their Plan: Openers: Punishes: Neutral Game: Character Specific Notes:
ITorrez Posted August 16, 2012 Posted August 16, 2012 I am having an incredibly difficult time with this match up. When Yu gets his momentum going I find it really hard to start my momentum going. Even the typical 2DD wake-up game seems to be ineffective against him because of his incredibly fast jab. How should I deal with this match up? Any and all advice is welcome.
Satonaka Posted August 16, 2012 Posted August 16, 2012 Same here, it seems like if I don't end it quick, I'm most definitely gonna lose. I find his b and 2b beat my approach and his jab beats my oki at times.
Fluck Posted August 17, 2012 Posted August 17, 2012 Btw Chie can pose Yuu a tons of problems by using 2A because it beats all of his pokes, including the almighty 5B, except sweep and 2B and they both have big flaws as pokes, sweep is not safe on block and Yuu doesn't have a safe special cancel, while 2B is heavily punishable on whiff. It's a good way to make Yuu change up his neutral game and makes it much easier for you to get in. Even if you're at max range, if you counter hit 5B with 2A and can't do a combo, you have enough frame advantage to run in and start your mixup.
Primiera Posted August 19, 2012 Posted August 19, 2012 Btw Chie can pose Yuu a tons of problems by using 2A because it beats all of his pokes, including the almighty 5B, except sweep and 2B and they both have big flaws as pokes, sweep is not safe on block and Yuu doesn't have a safe special cancel, while 2B is heavily punishable on whiff. It's a good way to make Yuu change up his neutral game and makes it much easier for you to get in. Even if you're at max range, if you counter hit 5B with 2A and can't do a combo, you have enough frame advantage to run in and start your mixup. I don't know, I don't find 2A is good in this match-up. While it can low-profile his 5B, if he lands 5B that's a bit of damage into nasty oki or quite a bit of damage if he has meter, while if you land mid-range 2A it's virtually nothing, into nothing. I find the only way to punish 5B is to stand just outside its range and whiff punish it with 5C for a counter-hit combo.
Fluck Posted August 19, 2012 Posted August 19, 2012 He won't land it. He basically can't use 5B as a neutral poke if you use 2A like this. It's not about your reward and about sealing one of his most important options. Yuus will usually try to contest Chie players air-to-air because of this, as they have an absolute spacing advantage in the air rather than on the ground.
Plasmachaser Posted August 19, 2012 Posted August 19, 2012 Im gonna have to agree with Primiera here. 2A is too unreliable in my experience, and even if he thinks 5B isnt working he will just spam projectiles at you since thats a range you cant do anything from or he wont jump at you but use 2B instead. It is a better option cause of the air unblockable property.
Qpunch Posted September 4, 2012 Posted September 4, 2012 Question, does Chie's 2B generally beat out Yuu's 2B? I went to training mode and tested it out, but I wanna get the opinion of others. Also, aside from 2A, is there any way to beat out 2B at all, 2A is indeed a bit too unreliable at times.
Primiera Posted September 4, 2012 Posted September 4, 2012 Question, does Chie's 2B generally beat out Yuu's 2B? I went to training mode and tested it out, but I wanna get the opinion of others. Also, aside from 2A, is there any way to beat out 2B at all, 2A is indeed a bit too unreliable at times. http://www.dustloop.com/guides/p4arena/hitbox/Narukami/bc251_03.png http://www.dustloop.com/guides/p4arena/hitbox/Chie/ce231_03.png Yu's j.B out-ranges Chie's 2B horizontally, so it can beat it. At the applicable range 2B will beat it. 214C+D is armored, into a Fatal Counter on CH, so you can try that. Also, Chie's 5C out-ranges Yu's 5B and 2B, so if he's poking predictably you can stand at your max range and CH 5C them into a full combo. That's far from a consistent answer though, the difference is 5C is plain slower to start-up and recover than Yu's moves and if you both keep trying them he'll eventually jump or Evasive Action to give a true punish combo.
iminthenet2 Posted May 14, 2013 Posted May 14, 2013 How do I get out of Yu's corner pressures? This happens to me a lot whenever I play this game online.
Mo the Hawk Posted May 16, 2013 Posted May 16, 2013 (edited) There's no magic solution to this. If you blocked his 5D in the corner, you either need to spend 50 SP on a guard cancel (which can be baited), 100 SP on a guard cancel cancelled into OMC to stay safe, or take your best guess on his mixup. If he's trying to make you block 5D after a sweep though, 50 SP allows you to pull off wake-up R-action cancelled into Power Charge, which leaves you safe and in some cases will allow you to punish him with an AUB 2B if you see he's jumping in on you during the super flash. Either way, you need to spend some resources to get out without having to guess high/low. Instead of focusing on how to get out of the corner, I'd put my efforts towards making sure he never puts you in the corner in the first place. Edited May 16, 2013 by Mo the Hawk
ZomB Posted May 17, 2013 Posted May 17, 2013 I wouldn't recommend doing b+d->power charge against narukami. Most of his setups actually put him in a position to punish the power charge, or at least force you to block anyways.
dive-slam Posted March 4, 2014 Posted March 4, 2014 Any advice on the Narukami-specific combo? I can't manage to get it at all. What's the input, and how is it done?
Colpevole Posted March 5, 2014 Posted March 5, 2014 The combo is: (vs standing Narukami/Yosuke) stuff > 2B > j.B (delay) B > j.A > j.C. Just delay each hit a bit, you'll get it with some practice.
dive-slam Posted March 25, 2014 Posted March 25, 2014 The combo is: (vs standing Narukami/Yosuke) stuff > 2B > j.B (delay) B > j.A > j.C. Just delay each hit a bit, you'll get it with some practice. I know this is really late, but is it possible to jump cancel and do it a second time? I tried it but couldn't get it down, but I was wondering if it was a thing.
Colpevole Posted March 25, 2014 Posted March 25, 2014 yeah, you can do two in a row, you just need a good starter to get the whole thing to connect (like 5B starter)
MegaBlues Posted May 27, 2014 Posted May 27, 2014 How do you deal with Yu's range? His 5B and 2B have such big hitboxes that it's nigh impossible to get close. Trying to low-profile 5B usually doesn't work, and when I fight online, people are smart enough to use 2B when they think that's what you're going for. And 5C is too dangerous to use, because it ends up making you eat a nasty counter-hit combo.
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