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Plasmachaser

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Everything posted by Plasmachaser

  1. So I know how much people hate ending combos with dragon kick but I think this is worth posting because of the damage for 0 resources. 5B(CH)> 2D>S66 2B> j.BB> j.8D> 236B> 236B> 236C (0%@4,213) This can be modified for Oki of course but 4k with no meter.
  2. Also I have not had a chance to try this yet but normally I can't pass under the opponent with my dash after A skull cracker because they tech too early. Does the OMB give it more hit stun?
  3. I'm suprised no one has commented on this. This is great stuff. I have been doing the j.B cross up for a bit now but it never occured to me to use OMB. Those combos on the video are so swag too.
  4. Well during the tournament, most Akihiko players would IAD j.BB and ,trying to hit with 2B on reaction, I would actually slide under and whiff thus getting stuck in a kill rush. 5B was losing to the range or, at best, trading. Ditto with 5A. The only thing stuffing it without getting hit back was 5C. I know you can dash cancel and do something like, 5C(CH)>dash>5B>5C>236B>236B>236C/D and that would do about 3.5k.
  5. No dont jump at on ground teddie.
  6. Im gonna have to agree with Primiera here. 2A is too unreliable in my experience, and even if he thinks 5B isnt working he will just spam projectiles at you since thats a range you cant do anything from or he wont jump at you but use 2B instead. It is a better option cause of the air unblockable property.
  7. Can we get some AA (anti-air) 5C combos on here? I was at a tournament last night and I was having trouble converting to good damage off of it. NOTE: When you hit 5C anti-air you can hit B rampage into B skullcracker if they are low enough but I want something that will work in both low and high knock up situations. NOTE 2: Akihiko/Lab/SLab would generally be the target of this cause he is about the only characters that wants to air dashes at chie.
  8. Actually thanks to all you guys great suggestions I have come up with some pretty good idea on how to beat her FA. If you come in doing 2A and she starts FA, you can hop (2A+B) to immune the grab and get a Fatal Counter right after that. All this assuming the persona is dead first of course.
  9. What I normally have to do is advance the best I can til I corner her behind a trap. Walk up and 2A the ground trap you can also enter from the air if you practice the timing to j.A or j.B the air traps. Most Naoto I see get more aggressive once you show them you dont give a fuck about their traps.
  10. Is there anyway to beat out Teddie Screw? Either before it passes through or after consistently I find myself battling to stop some Teddies from spaming it.
  11. Thanks guys. I feel like I've gained some info on this match up.
  12. Don't worry about sounding like an ass. Text is generally harsh. Ever watch MarlinPie play UMvC3(horrible game)? Nothing he does is "practical" but people love the way he plays and consider him a good player. Risk is just part of the game. I can see where your coming from with the mental value of using the damage off the DP to make the opponent not want to use it anymore. I just don't think you see what I see. With the pass under I am crossing them up. If they don't switch blocks they get hit by 2DD(Not 5B(CH) please read my last post closely) and I have time to do some 236236As, however many I have available. 236B>236B doesn't normally hit standing characters but since they are in 2DD that are stuck to get hit by it and get hit by a huge damage dragon kick for at least 6k without even doing a OMB and if I do OMB doing another 1 for about 2 or 3k more damage. So giving away a guaranteed 5k for a maybe 6-9k(depending on your meter) plus the 2k from the started of the reset( that might be a dead character BTW) is somewhat valuable, especially in a losing game where we are about to get perfected. And of course I'm factoring in the other player's resources as well. If he has burst I'm not trying this. I value your opinion and you taking the time to respond. You seem very knowledgeable. I just think you miss read something.
  13. Well if you notice the combo i posted about 2 posts ago it does almost 10k damage but it cant be confirmed of anything but 5B(CH) or 2DD/5DD. So if I was in a situation where I needed to do more damage than 5k to kill someone I would go for the reset. (Pretty sure that combo with only 236236Ax2 still does like 7.5k. So actually I can get that off a reset into midscreen oki.
  14. So realize there is nothing in the way of resets on this tread and i think maybe we should talk about that. I know that just mashing DP will get most characters out of resets but... 214D(CH)>j.C>j.B>5C>66-(this is a pass under) 2DD....whatever you want. opinions? Since it ends in DD its oki-ish and can confirm into pretty good damage
  15. I suppose you are right but, I don't mind losing pressure for damage sometime. Give and take. You can always use C dragon kick. (Assuming C dragon kick has better frame data)
  16. I want to share a combo I came up with for a tournament I just went to. Work anywhere but more damage when cornered 5B(CH)>2DD>236236Ax3>236B>236B>236D>OMB>236D (150%9981) I know 150 SP is pretty expensive but the damage is legit and very easy. Go try it out though it feels really good to Touch of Death Narakumi like that.
  17. I've noticed this as well and I have to say it almost makes the damage unreliable for me. I'm not fantastic at the game in any sense but I feel if I am going to use 50 SP, I want it to hit. If I reach the corner I cancel into 236236A and do air combo ending in 236D. You lose a little damage but i feel more comfortable doing that and knowing it will hit. (I am talking about the God Hand part of the combo of course)
  18. I feel I need to post here because for some reason I feel this is my worst match up. I find that once she makes enough space for herself everything just goes down hill. She seems to have such a legit zoning game that even when I get the opportunity to get in I get grabbed by either her or her persona. If anyone has any tips on how to get in more consistently or tips on how to dodge certain moves I am all ears.
  19. Dustloop ID: Plasmachaser PSN ID: Plasmachaser Region: East Coast, Florida Time Available: 10pm EST almost always
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