MashThat5A Posted August 11, 2012 Posted August 11, 2012 (edited) General Start of the Match Neutral Fullscreen Harass him with fireballs. They'll punish him if he tries to use 5D to cover his approach. Midscreen Close Range Positioning Air | Air j.B out ranges all of his air normals. Air | Ground Ground | Air Do not mash 2B. He has a million ways to bait it. Roll through kunai and punish. Ground | Ground Dealing with his R-Action His R-Action can be activated by anything, but only affects player characters. 5D>9 makes it whiff. You can also do a rising j.A to bait it and punish on the way down. Edited August 12, 2012 by MashThat5A
VR-Raiden Posted August 13, 2012 Posted August 13, 2012 If Yosuke does Moonsault behind you after Dash Spring on block, you can jump back > CH air throw him. Also evades Mirage Slash if he tries that, then you can whiff punish it. Try to react though cuz Kunai will hit you for jumping here. Block punishes vs Yosuke: B+D whiff - CH 214A - FC 2C A+B - (dash) 5C Dash Spring A/B/SB (after landing) - 5B Note: In crouch state during recovery. Mirage Slash C/D - (far) CH 5A - (close) CH 5B Note: In crouch state during recovery. Garudyne - CH 214A - FC 2C - (during flash) B+D/Ziodyne/Cross Slash Brave Blade - CH 214A - FC 2C I'll edit this if something's wrong or needs to be added.
Nov Ganon Posted August 22, 2012 Posted August 22, 2012 Guys I really need help lol this guy does not stay still Smh all the people online just super jump and dash back and forth lol
shinobispectre Posted August 25, 2012 Posted August 25, 2012 How do you fight against his Tentarafoo move? I can't tell how to block and mostly attack them when Yosuke guesses the range wrong.
Raging Ghost Posted August 27, 2012 Posted August 27, 2012 Is Yosuke's R-Action triggered by truly everything?
XVII Posted August 28, 2012 Posted August 28, 2012 Is Yosuke's R-Action triggered by truly everything? Yep. Normals, specials, grabs, command grabs, instant kills, you name it.
Fluck Posted August 28, 2012 Posted August 28, 2012 How do you fight against his Tentarafoo move? I can't tell how to block and mostly attack them when Yosuke guesses the range wrong. It's unblockable but it hits very low, you're supposed to jump out of it.
shinobispectre Posted August 28, 2012 Posted August 28, 2012 It's unblockable but it hits very low, you're supposed to jump out of it. Oh thank you! And does that allow me to attack his persona?
Fluck Posted August 28, 2012 Posted August 28, 2012 Yes, it does. If he does it too close you can hit Yosuke himself.
darkpath Posted September 23, 2012 Posted September 23, 2012 Any Punish option, bait and strategy against his R-action? edit: more than what the top said..
VR-Raiden Posted September 23, 2012 Posted September 23, 2012 Punish it with CH 5C/214A or FC 2C. Wait til he waves his kunai down twice, that's around when the active frames end. Baiting it isn't much different from other characters with counter type B+D, try to figure out common situations where they like to use it, if any. Like if you do a safe jump j.B, and they start deciding not to respect it and reversal B+D every time. Smarter players wouldn't resort to that often though since all you have to do to punish that is not do the j.B.
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